Код за потвърждение: Избери целия код
/***************************************************************************************************
AMX Parachute
Version: 0.2.2
Author: KRoTaL
0.1 Release
0.1.1 Players can't buy a parachute if they already own one
0.1.2 Release for AMX MOD X
0.1.3 Minor changes
0.1.4 Players lose their parachute if they die
0.1.5 Added amx_parachute cvar
0.1.6 Changed set_origin to movetype_follow (you won't see your own parachute)
0.1.7 Added amx_parachute <name> | admins with admin level a get a free parachute
0.1.8 Fixed the give parachute command
added a admin_parachute cvar to give admins with level A a free parachute
0.1.9 Added a sell command & added a cvar to get money back
0.2.0 Added para_free cvar to give everyone a free parachute
0.2.1 Fixed some minor bugs
0.2.2 Fixed the parachute remove bug
0.2.3 Fixed the alive bug
Commands:
say buy_parachute - buys a parachute
amx_parachute <name>|@all - gives a player a free parachute
Press +use to slow down your fall.
Cvars:
sv_parachute "1" - 0: disables the plugin
1: enables the plugin
parachute_cost "1000" - cost of the parachute
admin_parachute "0" - 0: admins with level A won't get a free parachute
1: admins with level A get a free parachute
parachute_payback "75" - the amount you get back of the parachute in %(75/100*1000) = 750
para_free "0" - 0: no free parachute
1: free parachute for everyone
Setup (AMXX 1.71):
Install the amxx file.
Enable engine and cstrike(amxx's modules.ini)
Put the parachute.mdl file in the cstrike/models folder
***************************************************************************************************/
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <cstrike>
#define PLUGINNAME "AMXX Parachute"
#define VERSION "0.2.3"
#define AUTHOR "KRoT@L"
new bool:has_parachute[33];
new para_ent[33];
new bool:had_parachute[33];
new bool:player_died[33];
#define PARACHUTE_BUY_FLAG ADMIN_LEVEL_A
public plugin_init()
{
register_plugin( PLUGINNAME, VERSION, AUTHOR )
register_dictionary( "parachute.txt" )
register_concmd( "say buy_parachute", "buy_parachute" )
register_concmd( "say sell_parachute", "sell_parachute" )
register_concmd( "amx_parachute", "give_parachute", ADMIN_LEVEL_A, "amx_parachute <name, @all>" )
register_cvar( "sv_parachute", "1" )
register_cvar( "parachute_cost", "1000" )
register_cvar( "parachute_payback", "75" )
register_cvar( "admin_parachute", "0" )
register_cvar( "para_free", "0" )
register_logevent( "event_roundstart", 2, "0=World triggered", "1=Round_Start" )
register_logevent( "event_roundend", 2, "0=World triggered", "1=Round_End" )
register_event( "ResetHUD", "event_resethud", "be" )
register_event( "DeathMsg", "death_event", "a" )
}
public plugin_modules() {
require_module( "engine" )
require_module( "cstrike" )
}
public plugin_precache()
{
precache_model("models/parachute_plugin/parachute.mdl")
}
public client_connect(id)
{
if(para_ent[id] > 0)
{
remove_entity(para_ent[id])
}
has_parachute[id] = false
para_ent[id] = 0
}
public event_roundstart() {
new MaxPlayers = get_maxplayers();
for( new id; id < MaxPlayers; id++ ) {
if( had_parachute[id] == true && player_died[id] == false ) {
has_parachute[id] = true
}
}
set_task( 3.0, "free_parachute" );
}
public event_roundend() {
new MaxPlayers = get_maxplayers();
for( new id; id < MaxPlayers; id++ ) {
if( is_user_alive( id ) ) {
if( has_parachute[id] == true ) {
had_parachute[id] = true;
}else{
had_parachute[id] = false;
}
player_died[id] = false;
}else {
if(para_ent[id] > 0) {
remove_entity(para_ent[id])
}
has_parachute[id] = false
para_ent[id] = 0
player_died[id] = true;
}
}
}
public event_resethud( id ) {
if(para_ent[id] > 0)
{
remove_entity(para_ent[id])
}
has_parachute[id] = false
para_ent[id] = 0
}
public death_event()
{
new id = read_data(2)
if(para_ent[id] > 0)
{
remove_entity(para_ent[id])
}
has_parachute[id] = false
para_ent[id] = 0
player_died[id] = true
}
public buy_parachute(id) {
if(get_cvar_num( "sv_parachute" ) == 0)
{
client_print(id, print_chat, "%L", id, "para_disabled")
return PLUGIN_HANDLED
}
if(has_parachute[id])
{
client_print(id, print_chat, "%L", id, "para_has" )
return PLUGIN_HANDLED
}
if(!(get_user_flags(id) & PARACHUTE_BUY_FLAG))
{
client_print(id, print_chat, "Parachute is only for admins.")
return PLUGIN_HANDLED
}
new money = cs_get_user_money(id)
new cost = get_cvar_num( "parachute_cost" )
if(money < cost)
{
client_print(id, print_chat, "%L", id, "para_money", cost)
return PLUGIN_CONTINUE
}
cs_set_user_money(id, money - cost)
client_print(id, print_chat, "%L", id, "para_buy" )
has_parachute[id] = true
return PLUGIN_CONTINUE
}
public sell_parachute(id) {
if (get_cvar_num("sv_parachute") == 0) {
client_print(id, print_chat, "%L", id, "para_disabled")
return PLUGIN_CONTINUE
}
if (has_parachute[id]) {
if(para_ent[id] > 0)
{
if(is_valid_ent(para_ent[id])) {
remove_entity(para_ent[id])
}
}
has_parachute[id] = false
para_ent[id] = 0
new money = cs_get_user_money(id)
new cost = get_cvar_num("parachute_cost")
new payback = floatround(float(cost) * (get_cvar_float("parachute_payback") / 100))
cs_set_user_money(id, money + payback)
client_print(id, print_chat, "%L", id, "para_sell", payback)
}
return PLUGIN_CONTINUE
}
public free_parachute() {
new maxPlayers = get_maxplayers();
if(get_cvar_num( "sv_parachute" ) == 0) return PLUGIN_CONTINUE
for( new i = 1; i <= maxPlayers; i++ )
{
if( !is_user_connected( i ) ) return PLUGIN_CONTINUE
if ( get_cvar_num( "para_free") == 1 ) {
client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" )
has_parachute[i] = true
return PLUGIN_CONTINUE
}
if ( get_cvar_num("admin_parachute") == 1 && get_user_flags( i ) && ADMIN_CHAT ) {
client_print( i, print_chat, "%L", LANG_PLAYER, "para_admin_free" )
has_parachute[i] = true
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}
public give_parachute(id, level, cid) {
if (!cmd_access(id, level, cid, 2 ) ) {
return PLUGIN_CONTINUE
}
if (get_cvar_num("sv_parachute") == 0 ) {
client_print(id, print_chat, "%L", id, "para_disabled")
return PLUGIN_CONTINUE
}else{
new arg[32]
read_argv( 1, arg, 31 )
if (arg[0] == '@' && arg[1] == 'a') {
new maxPlayers = get_maxplayers();
for( new i = 1; i <= maxPlayers; i++ )
{
client_print( i, print_chat, "%L", LANG_PLAYER, "para_free_all" )
has_parachute[i] = true
}
return PLUGIN_CONTINUE
}
new player = cmd_target( id, arg, 4 )
if (has_parachute[id]) {
client_print(id, print_chat, "%L", id, "para_has" )
return PLUGIN_CONTINUE
}
if( !player ) {
client_print( id, print_chat, "%L", id, "para_no_player" )
return PLUGIN_CONTINUE
}else{
client_print(player, print_chat, "%L", player, "para_give" )
has_parachute[player] = true
return PLUGIN_CONTINUE
}
}
return PLUGIN_CONTINUE
}
public client_PreThink(id)
{
if( get_cvar_num( "sv_parachute" ) == 0 )
{
return PLUGIN_CONTINUE
}
if( !is_user_alive(id) )
{
return PLUGIN_CONTINUE
}
if( has_parachute[id] )
{
if (get_user_button(id) & IN_USE )
{
if ( !( get_entity_flags(id) & FL_ONGROUND ) )
{
new Float:velocity[3]
entity_get_vector(id, EV_VEC_velocity, velocity)
if(velocity[2] < 0)
{
if (para_ent[id] == 0)
{
para_ent[id] = create_entity("info_target")
if (para_ent[id] > 0)
{
entity_set_model(para_ent[id], "models/parachute_plugin/parachute.mdl")
entity_set_int(para_ent[id], EV_INT_movetype, MOVETYPE_FOLLOW)
entity_set_edict(para_ent[id], EV_ENT_aiment, id)
}
}
if (para_ent[id] > 0)
{
velocity[2] = (velocity[2] + 40.0 < -100) ? velocity[2] + 40.0 : -100.0
entity_set_vector(id, EV_VEC_velocity, velocity)
if (entity_get_float(para_ent[id], EV_FL_frame) < 0.0 || entity_get_float(para_ent[id], EV_FL_frame) > 254.0)
{
if (entity_get_int(para_ent[id], EV_INT_sequence) != 1)
{
entity_set_int(para_ent[id], EV_INT_sequence, 1)
}
entity_set_float(para_ent[id], EV_FL_frame, 0.0)
}
else
{
entity_set_float(para_ent[id], EV_FL_frame, entity_get_float(para_ent[id], EV_FL_frame) + 1.0)
}
}
}
else
{
if (para_ent[id] > 0)
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
}
else
{
if (para_ent[id] > 0)
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
}
else if (get_user_oldbutton(id) & IN_USE)
{
if (para_ent[id] > 0)
{
remove_entity(para_ent[id])
para_ent[id] = 0
}
}
}
return PLUGIN_CONTINUE
}
Коригирал съм кода на плъгина с правилния път до модела в precache.
Поставен е флаг за командата buy_parachute в чата.