Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

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impossible
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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от impossible » 04 Мар 2020, 14:08

Здравейте!
може ли да се преработи плъгин Statsx ,който да показва в статистиката първите трима червено ,светло ,синьо и жълто също и колко изиграни часове имат в игра подобно на този плъгин https://forums.alliedmods.net/showthread.php?t=111260
само ,че ако може да се направи всичко това в оригиналния -StatsХ

https://github.com/alliedmodders/amxmod ... statsx.sma

https://github.com/alliedmodders/amxmod ... statsx.txt

Понеже този е стар и няма много опции ! Предполагам изиграното време може да се съчетае с този плъгин. viewtopic.php?f=96&t=890

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atmax
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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от atmax » 10 Мар 2020, 11:45

Код за потвърждение: Избери целия код

/* AMX Mod X
*   StatsX Plugin
*
* by the AMX Mod X Development Team
*  originally developed by OLO
*
* This file is part of AMX Mod X.
*
*
*  This program is free software; you can redistribute it and/or modify it
*  under the terms of the GNU General Public License as published by the
*  Free Software Foundation; either version 2 of the License, or (at
*  your option) any later version.
*
*  This program is distributed in the hope that it will be useful, but
*  WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
*  General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with this program; if not, write to the Free Software Foundation, 
*  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*  In addition, as a special exception, the author gives permission to
*  link the code of this program with the Half-Life Game Engine ("HL
*  Engine") and Modified Game Libraries ("MODs") developed by Valve, 
*  L.L.C ("Valve"). You must obey the GNU General Public License in all
*  respects for all of the code used other than the HL Engine and MODs
*  from Valve. If you modify this file, you may extend this exception
*  to your version of the file, but you are not obligated to do so. If
*  you do not wish to do so, delete this exception statement from your
*  version.
*/

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
//--------------------------------

// Add colors here, as much as you want
new const g_szTopColors[ ][ ] = {
    "#ff0000",
    "#07fcff",
    "#fff007"
};

new const g_szCups[ ][ ] = {
   "http://img69.imageshack.us/img69/7754/golduj.jpg",
   "http://img696.imageshack.us/img696/9629/silvernh.jpg",
   "http://img706.imageshack.us/img706/5541/bronse.jpg"
}; 

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.01 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console 
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_PLAYERS             32 + 1

#define MAX_NAME_LENGTH         31
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// User stats parms id
#define STATS_KILLS             0
#define STATS_DEATHS            1
#define STATS_HS                2
#define STATS_TKS               3
#define STATS_SHOTS             4
#define STATS_HITS              5
#define STATS_DAMAGE            6

// Global player flags.
new BODY_PART[8][] =
{
    "WHOLEBODY", 
    "HEAD", 
    "CHEST", 
    "STOMACH", 
    "LEFTARM", 
    "RIGHTARM", 
    "LEFTLEG", 
    "RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                   = 0

new g_izUserMenuPosition[MAX_PLAYERS]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS][32]

new g_izSpecMode[MAX_PLAYERS]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS]        = {0.0, ...}
new Float:g_fShowStatsTime                          = 0.0
new Float:g_fFreezeTime                             = 0.0
new Float:g_fFreezeLimitTime                        = 0.0
new Float:g_fHUDDuration                            = 0.0

new g_iRoundEndTriggered                            = 0
new g_iRoundEndProcessed                            = 0

new Float:g_fStartGame                              = 0.0
new g_izTeamScore[MAX_TEAMS]                        = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                   = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][8]
new g_izTeamGameStats[MAX_TEAMS][8]
new g_izUserUserID[MAX_PLAYERS]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS][MAX_PLAYERS]
new g_izUserRndName[MAX_PLAYERS][MAX_NAME_LENGTH + 1]
new g_izUserRndStats[MAX_PLAYERS][8]
new g_izUserGameStats[MAX_PLAYERS][8]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                   = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]         = ""

new t_sText[MAX_TEXT_LENGTH + 1]                    = ""
new t_sName[MAX_NAME_LENGTH + 1]                    = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                   = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
    // Register plugin.
    register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
    register_dictionary("statsx.txt")

    // Register events.
    register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
    register_event("ResetHUD", "eventResetHud", "be")
    register_event("RoundTime", "eventStartRound", "bc")
    register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
    register_event("TeamScore", "eventTeamScore", "a")
    register_event("30", "eventIntermission", "a")
    register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
    register_event("StatusValue", "eventShowRank", "bd", "1=2")

    // Register commands.
    register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
    register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
    register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
    register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
    register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
    register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
    register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
    register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
    register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
    register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
    register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
    register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

    // Register menus.
    register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

    // Register special configuration setting and default value.
    register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
    register_clcmd("say /hudtest", "cmdHudTest")
#endif

    register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
    register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

    // Init buffers and some global vars.
    g_sBuffer[0] = 0
    save_team_chatscore()
    
    g_HudSync_EndRound = CreateHudSyncObj()
    g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
    new addStast[] = "amx_statscfg add ^"%s^" %s"

    server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
    server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
    server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
    server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
    server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
    server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
    server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
    server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
    server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
    server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
    server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
    server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
    server_cmd(addStast, "ST_SAY_HP", "SayHP")
    server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
    server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
    server_cmd(addStast, "ST_SAY_ME", "SayMe")
    server_cmd(addStast, "ST_SAY_RANK", "SayRank")
    server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
    server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
    server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
    server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
    server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

    // Update local configuration vars with value in cvars.
    get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
    set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
    set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
    set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
    set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
    new i, iLen
    iLen = 0
    
    for (i = 1; i < 20; i++)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "....x....1....x....2....x....3....x....4....x....^n")
    
    set_hudtype_killer(50.0)
    show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[8])
{
    if (!izStats[STATS_SHOTS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_HITS]) / float(izStats[STATS_SHOTS]))
}

Float:effec(izStats[8])
{
    if (!izStats[STATS_KILLS])
        return (0.0)
    
    return (100.0 * float(izStats[STATS_KILLS]) / float(izStats[STATS_KILLS] + izStats[STATS_DEATHS]))
}

// Distance formula (metric)
Float:distance(iDistance)
{
    return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
    if (sFlags[0])
        g_iPluginMode = read_flags(sFlags)
    
    get_flags(g_iPluginMode, t_sText, MAX_TEXT_LENGTH)
    console_print(id, "%L", id, "MODE_SET_TO", t_sText)
    
    return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
    g_fFreezeTime = get_cvar_float("mp_freezetime")
    
    if (g_fFreezeTime < 0.0)
        g_fFreezeTime = 0.0

    g_fHUDDuration = get_cvar_float(HUD_DURATION_CVAR)
    
    if (g_fHUDDuration < 1.0)
        g_fHUDDuration = 1.0

    g_fFreezeLimitTime = get_cvar_float(HUD_FREEZE_LIMIT_CVAR)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iAttacker
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header. Add killing attacker statistics if user is dead.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    iAttacker = g_izKilled[id][KILLED_KILLER_ID]
    
    if (iAttacker)
        get_user_astats(id, iAttacker, izStats, izBody)
    
    if (izStats[STATS_SHOTS] && ShowFullStats)
    {
        get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "ATTACKERS")

    // Get and format attacker list.
    for (iAttacker = 1; iAttacker <= iMaxPlayer; iAttacker++)
    {
        if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
            
            if (izStats[STATS_KILLS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0
    
    return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8], izBody[8]
    new iVictim
    new iFound, iLen
    new iMaxPlayer = get_maxplayers()

    iFound = 0
    sBuffer[0] = 0

    // Get and format header.
    // Make sure shots is greater than zero or division by zero will occur.
    // To print a '%', 4 of them must done in a row.
    izStats[STATS_SHOTS] = 0
    get_user_vstats(id, 0, izStats, izBody)
    
    if (izStats[STATS_SHOTS])
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L:^n", id, "VICTIMS")

    for (iVictim = 1; iVictim <= iMaxPlayer; iVictim++)
    {
        if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH))
        {
            iFound = 1
            get_user_name(iVictim, t_sName, MAX_NAME_LENGTH)
            
            if (izStats[STATS_DEATHS])
            {
                if (!ShowDistHS)
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn)
                else if (izStats[STATS_HS])
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
                else
                    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATS_HITS], id, "HIT_S", 
                                    izStats[STATS_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
            }
            else
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATS_HITS], id, "HIT_S", izStats[STATS_DAMAGE], id, "DMG")
        }
    }
    
    if (!iFound)
        sBuffer[0] = 0

    return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound, iLen

    iFound = 0
    sBuffer[0] = 0

    if (iKiller && iKiller != id)
    {
        new izAStats[8], izABody[8], izVStats[8], iaVBody[8]

        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)

        izAStats[STATS_HITS] = 0
        izAStats[STATS_DAMAGE] = 0
        t_sWpn[0] = 0
        get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, MAX_WEAPON_LENGTH)

        izVStats[STATS_HITS] = 0
        izVStats[STATS_DAMAGE] = 0
        get_user_vstats(id, iKiller, izVStats, iaVBody)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATS_DAMAGE], izAStats[STATS_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATS_DAMAGE], izVStats[STATS_HITS])
    }
    
    return iFound
}

// Get and format most disruptive.
add_most_disruptive(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxDamageId, iMaxDamage, iMaxHeadShots

    iMaxDamageId = 0
    iMaxDamage = 0
    iMaxHeadShots = 0

    // Find player.
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_DAMAGE] >= iMaxDamage && (g_izUserRndStats[id][STATS_DAMAGE] > iMaxDamage || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxDamageId = id
            iMaxDamage = g_izUserRndStats[id][STATS_DAMAGE]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxDamageId)
    {
        id = iMaxDamageId
        
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
        
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "MOST_DMG", g_izUserRndName[id], 
                g_izUserRndStats[id][STATS_HITS], LANG_SERVER, "HIT_S", iMaxDamage, LANG_SERVER, "DMG", fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxDamageId
}

// Get and format best score.
add_best_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new id, iMaxKillsId, iMaxKills, iMaxHeadShots

    iMaxKillsId = 0
    iMaxKills = 0
    iMaxHeadShots = 0

    // Find player
    for (id = 1; id < MAX_PLAYERS; id++)
    {
        if (g_izUserRndStats[id][STATS_KILLS] >= iMaxKills && (g_izUserRndStats[id][STATS_KILLS] > iMaxKills || g_izUserRndStats[id][STATS_HS] > iMaxHeadShots))
        {
            iMaxKillsId = id
            iMaxKills = g_izUserRndStats[id][STATS_KILLS]
            iMaxHeadShots = g_izUserRndStats[id][STATS_HS]
        }
    }

    // Format statistics.
    if (iMaxKillsId)
    {
        id = iMaxKillsId
        
        new Float:fGameEff = effec(g_izUserGameStats[id])
        new Float:fRndAcc = accuracy(g_izUserRndStats[id])
        
        format(t_sText, MAX_TEXT_LENGTH, "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", LANG_SERVER, "BEST_SCORE", g_izUserRndName[id], 
                iMaxKills, LANG_SERVER, "KILL_S", iMaxHeadShots, fGameEff, LANG_SERVER, "EFF", fRndAcc, LANG_SERVER, "ACC")
        add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
    }
    
    return iMaxKillsId
}

// Get and format team score.
add_team_score(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format round team stats, MOTD
    format(t_sText, MAX_TEXT_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0], 
            fzMapEff[0], LANG_SERVER, "EFF", fzRndAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzRndAcc[1], LANG_SERVER, "ACC")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format team stats, chat version
save_team_chatscore()
{
    new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

    // Calculate team stats
    for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
    {
        fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
        fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
        fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
    }

    // Format game team stats, chat
    format(g_sScore, MAX_BUFFER_LENGTH, "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0], 
            fzMapEff[0], LANG_SERVER, "EFF", fzMapAcc[0], LANG_SERVER, "ACC", g_izTeamScore[1], fzMapEff[1], LANG_SERVER, "EFF", fzMapAcc[1], LANG_SERVER, "ACC")
}

// Get and format total stats.
add_total_stats(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    format(t_sText, MAX_TEXT_LENGTH, "%L: %d %L / %d hs -- %d %L / %d %L^n", LANG_SERVER, "TOTAL", g_izUserRndStats[0][STATS_KILLS], LANG_SERVER, "KILL_S", 
            g_izUserRndStats[0][STATS_HS], g_izUserRndStats[0][STATS_HITS], LANG_SERVER, "HITS", g_izUserRndStats[0][STATS_SHOTS], LANG_SERVER, "SHOT_S")
    add(sBuffer, MAX_BUFFER_LENGTH, t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iAttacker && iAttacker != id)
    {
        new izStats[8], izBody[8], iLen

        izStats[STATS_HITS] = 0
        get_user_astats(id, iAttacker, izStats, izBody)

        if (izStats[STATS_HITS])
        {
            iFound = 1
            iLen = strlen(sBuffer)
            get_user_name(iAttacker, t_sName, MAX_NAME_LENGTH)
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)
            
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
                
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
            }
        }
    }
    
    return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    
    if (iKiller && iKiller != id)
    {
        new izStats[8], izBody[8]
        new iLen
        
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        izStats[STATS_HITS] = 0
        get_user_astats(id, iKiller, izStats, izBody, t_sWpn, MAX_WEAPON_LENGTH)

        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]), 
                        g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

        if (izStats[STATS_HITS])
        {
            for (new i = 1; i < 8; i++)
            {
                if (!izBody[i])
                    continue
                
                iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
            }
        }
        else
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    }
    else
        format(sBuffer, MAX_BUFFER_LENGTH, "%L", id, "YOU_NO_KILLER")
    
    return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iFound = 0
    new izStats[8]
    new izBody[8]
    new iLen

    izStats[STATS_HITS] = 0
    izStats[STATS_DAMAGE] = 0
    get_user_vstats(id, iKiller, izStats, izBody)

    if (iKiller && iKiller != id)
    {
        iFound = 1
        get_user_name(iKiller, t_sName, MAX_NAME_LENGTH)
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "YOU_HIT", t_sName, izStats[STATS_HITS], izStats[STATS_DAMAGE])
    }
    else
        iLen = format(sBuffer, MAX_BUFFER_LENGTH, "%L >>", id, "LAST_RES", izStats[STATS_HITS], izStats[STATS_DAMAGE])

    if (izStats[STATS_HITS])
    {
        for (new i = 1; i < 8; i++)
        {
            if (!izBody[i])
                continue
            
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
        }
    }
    else
        iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, " %L", id, "NO_HITS")
    
    return iFound
}

// Get and format top 15.
format_top15(sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new iMax = get_statsnum()
    new izStats[8], izBody[8]
    new iLen = 0

    if (iMax > 15)
        iMax = 15

    new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]
    
    format(lKills, 15, "%L", LANG_SERVER, "KILLS")
    format(lDeaths, 15, "%L", LANG_SERVER, "DEATHS")
    format(lHits, 15, "%L", LANG_SERVER, "HITS")
    format(lShots, 15, "%L", LANG_SERVER, "SHOTS")
    format(lEff, 15, "%L", LANG_SERVER, "EFF")
    format(lAcc, 15, "%L", LANG_SERVER, "ACC")
    
    ucfirst(lEff)
    ucfirst(lAcc)

    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2s %-23.23s %6s %7s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)
    
    new iMaxColors = sizeof( g_szTopColors );
    
    for (new i = 0; i < iMax && MAX_BUFFER_LENGTH - iLen > 0; i++)
    {
        get_stats(i, izStats, izBody, t_sName, MAX_NAME_LENGTH)
        replace_all(t_sName, MAX_NAME_LENGTH, "<", "[")
        replace_all(t_sName, MAX_NAME_LENGTH, ">", "]")
        
        if( i < iMaxColors ) {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "<font color=%s>%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%  <img src=^"%s^"/></font>^n", g_szTopColors[ i ], i + 1, t_sName, izStats[STATS_KILLS], 
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats), g_szCups[ i ])
        } else {
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATS_KILLS], 
                        izStats[STATS_DEATHS], izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_HS], effec(izStats), accuracy(izStats))
        }
    }
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iRankPos, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]
    
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    
    ucfirst(lEff)
    ucfirst(lAcc)
    
    iRankPos = get_user_stats(id, izStats, izBody)
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    
    new L_BODY_PART[8][32]
    
    for (new i = 1; i < 8; i++)
    {
        format(L_BODY_PART[i], 31, "%L", id, BODY_PART[i])
    }
    
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS", 
                    L_BODY_PART[1], izBody[1], L_BODY_PART[2], izBody[2], L_BODY_PART[3], izBody[3], L_BODY_PART[4], izBody[4], L_BODY_PART[5], 
                    izBody[5], L_BODY_PART[6], izBody[6], L_BODY_PART[7], izBody[7])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
    new izStats[8] = {0, ...}
    new izBody[8]
    new iWeapon, iLen
    new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]
    
    format(lKills, 15, "%L", id, "KILLS")
    format(lDeaths, 15, "%L", id, "DEATHS")
    format(lHits, 15, "%L", id, "HITS")
    format(lShots, 15, "%L", id, "SHOTS")
    format(lDamage, 15, "%L", id, "DAMAGE")
    format(lEff, 15, "%L", id, "EFF")
    format(lAcc, 15, "%L", id, "ACC")
    format(lWeapon, 15, "%L", id, "WEAPON")
    
    ucfirst(lEff)
    ucfirst(lAcc)
    
    get_user_wstats(id, 0, izStats, izBody)
    
    iLen = format(sBuffer, MAX_BUFFER_LENGTH, "<body bgcolor=#000000><font color=#FFB000><pre>")
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n", 
                    lKills, izStats[STATS_KILLS], izStats[STATS_HS], lDeaths, izStats[STATS_DEATHS], lHits, izStats[STATS_HITS], lShots, izStats[STATS_SHOTS], 
                    lDamage, izStats[STATS_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
    iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)
    
    for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && MAX_BUFFER_LENGTH - iLen > 0 ; iWeapon++)
    {
        if (get_user_wstats(id, iWeapon, izStats, izBody))
        {
            xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
            iLen += format(sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATS_KILLS], izStats[STATS_DEATHS], 
                            izStats[STATS_HITS], izStats[STATS_SHOTS], izStats[STATS_DAMAGE], accuracy(izStats))
        }
    }
}

// Show round end stats. If gametime is zero then use default duration time. 
show_roundend_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or end round stats not created.
    if (!g_izStatsSwitch[id]) return
    if (!g_sAwardAndScore[0]) return

    // If round end timer is zero clear round end stats.
    if (g_fShowStatsTime == 0.0)
    {
        ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
        log_amx("Clear round end HUD stats for #%d", id)
#endif
    }

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime
        
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }
    
    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        set_hudtype_endround(fDuration)
        ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", g_sAwardAndScore)
#if defined STATSX_DEBUG
        log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
    }
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
    // Bail out if there no HUD stats should be shown
    // for this player or user stats timer is zero.
    if (!g_izStatsSwitch[id]) return
    if (g_fzShowUserStatsTime[id] == 0.0) return

    // Set HUD-duration to default or remaining time.
    new Float:fDuration
    
    if (fGameTime == 0.0)
        fDuration = g_fHUDDuration
    else
    {
        fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime
        
        if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
            fDuration = g_fFreezeTime + g_fFreezeLimitTime
    }

    // Show stats only if more time left than coded minimum.
    if (fDuration >= HUD_MIN_DURATION)
    {
        if (ShowKiller)
        {
            new iKiller
            
            iKiller = g_izKilled[id][KILLED_KILLER_ID]
            get_kill_info(id, iKiller, g_sBuffer)
            add_attacker_hits(id, iKiller, g_sBuffer)
            set_hudtype_killer(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
        
        if (ShowVictims)
        {
            get_victims(id, g_sBuffer)
            set_hudtype_victim(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
        
        if (ShowAttackers)
        {
            get_attackers(id, g_sBuffer)
            set_hudtype_attacker(fDuration)
            show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
            log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
        }
    }
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
    if (!cmd_access(id, level, cid, 1)) 
        return PLUGIN_HANDLED
    
    if (read_argc() > 1)
        read_argv(1, g_sBuffer, MAX_BUFFER_LENGTH)
    else
        g_sBuffer[0] = 0
    
    set_plugin_mode(id, g_sBuffer)
    
    return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
    if (!SayStatsMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    format_stats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
    if (!SayRankStats)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_rankstats(id, g_sBuffer)
    get_user_name(id, t_sName, MAX_NAME_LENGTH)
    show_motd(id, g_sBuffer, t_sName)
    
    return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
    if (!SayTop15)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_top15(g_sBuffer)
    show_motd(id, g_sBuffer, "Top 15")
    
    return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
    if (!SayHP)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    new iKiller = g_izKilled[id][KILLED_KILLER_ID]
    
    format_kill_ainfo(id, iKiller, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
    if (!SayMe)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    format_kill_vinfo(id, 0, g_sBuffer)
    client_print(id, print_chat, "* %s", g_sBuffer)
    
    return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
    if (!SayRank)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }

    new izStats[8], izBody[8]
    new iRankPos, iRankMax
    new Float:fEff, Float:fAcc
    
    iRankPos = get_user_stats(id, izStats, izBody)
    iRankMax = get_statsnum()
    
    fEff = effec(izStats)
    fAcc = accuracy(izStats)
    
    client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATS_KILLS], izStats[STATS_HITS], fEff, fAcc)
    
    return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
    if (!SayReport)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    new iWeapon, iClip, iAmmo, iHealth, iArmor
    
    iWeapon = get_user_weapon(id, iClip, iAmmo) 
    
    if (iWeapon != 0)
        xmod_get_wpnname(iWeapon, t_sWpn, MAX_WEAPON_LENGTH)
    
    iHealth = get_user_health(id) 
    iArmor = get_user_armor(id)
    
    new lWeapon[16]
    
    format(lWeapon, 15, "%L", id, "WEAPON")
    strtolower(lWeapon)
    
    if (iClip >= 0)
    {
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
    }
    else
        format(g_sBuffer, MAX_BUFFER_LENGTH, "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor) 
    
    engclient_cmd(id, "say_team", g_sBuffer)
    
    return PLUGIN_CONTINUE
} 

// Display team map score
public cmdScore(id)
{
    if (!SayScore)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)
    
    return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
    g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1 
    num_to_str(g_izStatsSwitch[id], t_sText, MAX_TEXT_LENGTH)
    client_cmd(id, "setinfo _amxstatsx %s", t_sText)
    
    new lEnDis[32]
    
    format(lEnDis, 31, "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
    client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)
    
    return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
    if (!SayStatsAll)
    {
        client_print(id, print_chat, "%L", id, "DISABLED_MSG")
        return PLUGIN_HANDLED
    }
    
    showStatsMenu(id, g_izUserMenuPosition[id] = 0)
    
    return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
    switch (key)
    {
        // Key '1' to '7', execute action on this option
        case 0..6:
        {
            new iOption, iIndex
            iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key
            
            if (iOption >= 0 && iOption < 32)
            {
                iIndex = g_izUserMenuPlayers[id][iOption]
            
                if (is_user_connected(iIndex))
                {
                    switch (g_izUserMenuAction[id])
                    {
                        case 0: format_stats(iIndex, g_sBuffer)
                        case 1: format_rankstats(iIndex, g_sBuffer, id)
                        default: g_sBuffer[0] = 0
                    }
                    
                    if (g_sBuffer[0])
                    {
                        get_user_name(iIndex, t_sName, MAX_NAME_LENGTH)
                        show_motd(id, g_sBuffer, t_sName)
                    }
                }
            }
            
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '8', change action
        case 7:
        {
            g_izUserMenuAction[id]++
            
            if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
                g_izUserMenuAction[id] = 0
            
            showStatsMenu(id, g_izUserMenuPosition[id])
        }
        // Key '9', select next page of options
        case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
        // Key '10', cancel or go back to previous menu
        case 9:
        {
            if (g_izUserMenuPosition[id] > 0)
                showStatsMenu(id, --g_izUserMenuPosition[id])
        }
    }
    
    return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
    new iLen, iKeyMask, iPlayers
    new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax
    
    get_players(g_izUserMenuPlayers[id], iPlayers)
    iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1
    
    // If menu pos does not excist use last menu (if players has left)
    if (iMenuPos >= iMenuPosMax)
        iMenuPos = iMenuPosMax - 1

    iUserIndex = iMenuPos * PPL_MENU_OPTIONS
    iLen = format(g_sBuffer, MAX_BUFFER_LENGTH, "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
    iMenuOptionMax = iPlayers - iUserIndex
    
    if (iMenuOptionMax > PPL_MENU_OPTIONS) 
        iMenuOptionMax = PPL_MENU_OPTIONS
    
    for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
    {
        get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, MAX_NAME_LENGTH)
        iKeyMask |= (1<<iMenuOption)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
    }
    
    iKeyMask |= MENU_KEY_8|MENU_KEY_0
    iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])
    
    if (iPlayers > iUserIndex)
    {
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n9. %L...", id, "MORE")
        iKeyMask |= MENU_KEY_9
    }
    
    if (iMenuPos > 0)
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "BACK")
    else
        iLen += format(g_sBuffer[iLen], MAX_BUFFER_LENGTH - iLen, "^n0. %L", id, "EXIT")
    
    show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")
    
    return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
    read_data(2, t_sText, MAX_TEXT_LENGTH)
    
    if (t_sText[6] == 'w')
    {
        read_data(3, t_sText, MAX_TEXT_LENGTH)
        g_fStartGame = get_gametime() + float(str_to_num(t_sText))
    }
    else
        g_fStartGame = get_gametime()
    
    return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
    new iTeam, id, i
    
    new Float:roundtime = get_cvar_float("mp_roundtime");
    if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
    {
#if defined STATSX_DEBUG
        log_amx("Reset round stats")
#endif
        
        // Reset game stats on game start and restart.
        if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
        {
#if defined STATSX_DEBUG
            log_amx("Reset game stats")
#endif
            g_fStartGame = 0.0

            // Clear team and game stats.
            for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
            {
                g_izTeamEventScore[iTeam] = 0
                
                for (i = 0; i < 8; i++)
                    g_izTeamGameStats[iTeam][i] = 0
            }

            // Clear game stats, incl '0' that is sum of all users.
            for (id = 0; id < MAX_PLAYERS; id++)
            {
                for (i = 0; i < 8; i++)
                    g_izUserGameStats[id][i] = 0
            }
        }

        // Update team score with "TeamScore" event values and
        // clear team round stats.
        for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
        {
            g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]
            
            for (i = 0; i < 8; i++)
                g_izTeamRndStats[iTeam][i] = 0
        }

        // Clear user round stats, incl '0' that is sum of all users.
        for (id = 0; id < MAX_PLAYERS; id++)
        {
            g_izUserRndName[id][0] = 0
            
            for (i = 0; i < 8; i++)
                g_izUserRndStats[id][i] = 0
            
            g_fzShowUserStatsTime[id] = 0.0
        }

        // Allow end round stats and reset end round triggered indicator.
        g_iRoundEndTriggered = 0
        g_iRoundEndProcessed = 0
        g_fShowStatsTime = 0.0

        // Update local configuration vars with value in cvars.
        get_config_cvars()
    }

    return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventResetHud(id)
{
    new args[1]
    args[0] = id
    
    if (g_iPluginMode & MODE_HUD_DELAY)
        set_task(0.01, "delay_resethud", 200 + id, args, 1)
    else
        delay_resethud(args)
    
    return PLUGIN_CONTINUE
}

public delay_resethud(args[])
{
    new id = args[0]
    new Float:fGameTime

    // Show user and score round stats after HUD-reset
#if defined STATSX_DEBUG
    log_amx("Reset HUD for #%d", id)
#endif
    fGameTime = get_gametime()
    show_user_hudstats(id, fGameTime)
    show_roundend_hudstats(id, fGameTime)

    // Reset round stats
    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = -1        // Initialize flags
    g_fzShowUserStatsTime[id] = 0.0
    g_izUserAttackerDistance[id] = 0
    
    for (new i = 0; i < MAX_PLAYERS; i++)
        g_izUserVictimDistance[id][i] = 0
    
    return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
    // Bail out if no killer.
    if (!killer)
        return PLUGIN_CONTINUE

    if (killer != victim)
    {
        new iaVOrigin[3], iaKOrigin[3]
        new iDistance
        
        get_user_origin(victim, iaVOrigin)
        get_user_origin(killer, iaKOrigin)
        
        g_izKilled[victim][KILLED_KILLER_ID] = killer
        g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
        g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
        g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

        iDistance = get_distance(iaVOrigin, iaKOrigin)
        g_izUserAttackerDistance[victim] = iDistance
        g_izUserVictimDistance[killer][victim] = iDistance
    }
    
    g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
    g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

    // Display kill stats for the player if round
    // end stats was not processed.
    if (!g_iRoundEndProcessed)
        kill_stats(victim)

    return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
    // Bail out if user stats timer is non-zero, 
    // ie function already called.
    if (g_fzShowUserStatsTime[id] > 0.0)
    {
        return
    }
        
    new team = get_user_team(id)
    if (team < 1 || team > 2)
    {
        return
    }

    // Flag kill stats displayed for this player.
    g_fzShowUserStatsTime[id] = get_gametime()

    // Add user death stats to user round stats
    new izStats[8], izBody[8]
    new iTeam, i
    new iKiller

    iKiller = g_izKilled[id][KILLED_KILLER_ID]

    // Get user's team (if dead use the saved team)
    if (iKiller)
        iTeam = g_izKilled[id][KILLED_TEAM] - 1
    else
        iTeam = get_user_team(id) - 1

    get_user_name(id, g_izUserRndName[id], MAX_NAME_LENGTH)

    if (get_user_rstats(id, izStats, izBody))
    {
        // Update user's team round stats
        if (iTeam >= 0 && iTeam < MAX_TEAMS)
        {
            for (i = 0; i < 8; i++)
            {
                g_izTeamRndStats[iTeam][i] += izStats[i]
                g_izTeamGameStats[iTeam][i] += izStats[i]
                g_izUserRndStats[0][i] += izStats[i]
                g_izUserGameStats[0][i] += izStats[i]
            }
        }

        // Update user's round stats
        if (g_izUserUserID[id] == get_user_userid(id))
        {
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] += izStats[i]
                g_izUserGameStats[id][i] += izStats[i]
            }
        } else {
            g_izUserUserID[id] = get_user_userid(id)
            
            for (i = 0; i < 8; i++)
            {
                g_izUserRndStats[id][i] = izStats[i]
                g_izUserGameStats[id][i] = izStats[i]
            }
        }

    }    // endif (get_user_rstats())

    // Report stats in the chat section, if player is killed.
    if (KillerChat && iKiller && iKiller != id)
    {
        if (format_kill_ainfo(id, iKiller, g_sBuffer))
        {
            client_print(id, print_chat, "* %s", g_sBuffer)
            format_kill_vinfo(id, iKiller, g_sBuffer)
        }
        
        client_print(id, print_chat, "* %s", g_sBuffer)
    }

    // Display player stats info.
#if defined STATSX_DEBUG
    log_amx("Kill stats for #%d", id)
#endif
    show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
    // Update local configuration vars with value in cvars.
    get_config_cvars()

    // If first end round event in the round, calculate team score.
    if (!g_iRoundEndTriggered)
    {
        read_data(2, t_sText, MAX_TEXT_LENGTH)
        
        if (t_sText[7] == 't')            // Terrorist wins
            g_izTeamScore[0]++
        else if (t_sText[7] == 'c')        // CT wins
            g_izTeamScore[1]++
    }

    set_task(0.3, "ERTask", 997)
    
    return PLUGIN_CONTINUE
}

public ERTask()
{
    // Flag round end triggered.
    g_iRoundEndTriggered = 1

    // Display round end stats to all players.
    endround_stats()
}

endround_stats()
{
    // Bail out if end round stats has already been processed
    // or round end not triggered.
    if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
        return

    new iaPlayers[32], iPlayer, iPlayers, id

    get_players(iaPlayers, iPlayers)

    // Display attacker & victim list for all living players.
    // This will also update all round and game stats for all players
    // not killed.
#if defined STATSX_DEBUG
    log_amx("End round stats")
#endif
    
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        
        if (g_fzShowUserStatsTime[id] == 0.0)
        {
            kill_stats(id)
        }
    }

    g_sAwardAndScore[0] = 0

    // Create round awards.
    if (ShowMostDisruptive)
        add_most_disruptive(g_sAwardAndScore)
    if (ShowBestScore)
        add_best_score(g_sAwardAndScore)

    // Create round score. 
    // Compensate HUD message if awards are disabled.
    if (ShowTeamScore || ShowTotalStats)
    {
        if (ShowMostDisruptive && ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n")
        else if (ShowMostDisruptive || ShowBestScore)
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n")
        else
            add(g_sAwardAndScore, MAX_BUFFER_LENGTH, "^n^n^n^n^n^n")

        if (ShowTeamScore)
            add_team_score(g_sAwardAndScore)
        
        if (ShowTotalStats)
            add_total_stats(g_sAwardAndScore)
    }

    save_team_chatscore()

    // Get and save round end stats time.
    g_fShowStatsTime = get_gametime()

    // Display round end stats to all players.
    for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
    {
        id = iaPlayers[iPlayer]
        show_roundend_hudstats(id, 0.0)
    }

    // Flag round end processed.
    g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
    new sTeamID[1 + 1], iTeamScore
    read_data(1, sTeamID, 1)
    iTeamScore = read_data(2)
    g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore
    
    return PLUGIN_CONTINUE
}

public eventIntermission()
{
    if (EndPlayer || EndTop15)
        set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
    new iaPlayers[32], iPlayer, iPlayers, id

    if (EndPlayer)
    {
        get_players(iaPlayers, iPlayers)
        
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
            
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            cmdStatsMe(iaPlayers[iPlayer])
        }
    }
    else if (EndTop15)
    {
        get_players(iaPlayers, iPlayers)
        format_top15(g_sBuffer)
        
        for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
        {
            id = iaPlayers[iPlayer]
            
            if (!g_izStatsSwitch[id])
                continue    // Do not show any stats
            
            show_motd(iaPlayers[iPlayer], g_sBuffer, "Top 15")
        }
    }
    
    return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
    new sData[12]
    read_data(2, sData, 11)
    g_izSpecMode[id] = (sData[10] == '2')
    
    return PLUGIN_CONTINUE
} 

public eventShowRank(id)
{
    if (SpecRankInfo && g_izSpecMode[id])
    {
        new iPlayer = read_data(2)
        
        if (is_user_connected(iPlayer))
        {
            new izStats[8], izBody[8]
            new iRankPos, iRankMax
            
            get_user_name(iPlayer, t_sName, MAX_NAME_LENGTH)
            
            iRankPos = get_user_stats(iPlayer, izStats, izBody)
            iRankMax = get_statsnum()
            
            set_hudtype_specmode()
            ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
        }
    }
    
    return PLUGIN_CONTINUE
}

public client_connect(id)
{
    if (ShowStats)
    {
        get_user_info(id, "_amxstatsx", t_sText, MAX_TEXT_LENGTH)
        g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
    }
    else
        g_izStatsSwitch[id] = 0

    g_izKilled[id][KILLED_KILLER_ID] = 0
    g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
    g_izShowStatsFlags[id] = 0        // Clear all flags
    g_fzShowUserStatsTime[id] = 0.0

    return PLUGIN_CONTINUE
} 
Проблема е че това е стар statsx.
Трябва да намериш работещи линкове за купите иначе няма да се покажат + няма изиграно време.
Линковете поставяш тук:

Код за потвърждение: Избери целия код

new const g_szCups[ ][ ] = {
   "http://img69.imageshack.us/img69/7754/golduj.jpg",
   "http://img696.imageshack.us/img696/9629/silvernh.jpg",
   "http://img706.imageshack.us/img706/5541/bronse.jpg"
}; 
Rest in peace my friend I always will remember you! 🖤👊

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neppyS BG
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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от neppyS BG » 10 Мар 2020, 12:17

viewtopic.php?f=21&t=410
Ето Ви една,просто заявете да се редактира..

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iv69
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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от iv69 » 10 Мар 2020, 12:52

neppyS BG написа: 10 Мар 2020, 12:17 viewtopic.php?f=21&t=410
Ето Ви една,просто заявете да се редактира..
Това съм го ползвал и то доста време, и някак си съм останал със странното усещане , че точно в нея има "задна вратичка" и затова се отказах трайно от shel-а... Колкото и да се "редактира" - съм чул и лоши отзиви за самия автор... А и плъгина е някак си доста 'тромав" - засякъл съм , че ми товари съръвра и то сякаш съм добавл не 1 а още 50 плъгина отгоре !!! Отскоро си ползвам statsx gui - хубав , чист, лек и без бъгове, а и като цяло е с по-приятен дизайн !

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impossible
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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от impossible » 10 Мар 2020, 12:59

и аз съм на същото мнение за Statsx_shell ползвал съм го и вярно е ,че има доста стилове но си е тромав ,бъгав и се ще илезне някъв Error log.

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mi0
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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от mi0 » 10 Мар 2020, 13:20

Да, то и аз съм президент на америка, вярвайте ми, не вярвайте на американците или на самия Доналд Тръмп... Щом е във форума, няма задни врати, за да видиш ти самия, колко е бърз треа да си по бърз от него, не мисля, че има как да направиш разлика между 3 и 4 мили секунди, а ако можеш, монитора ти не може. Не приказвайте никакви глупости. Далеч по-компетентни хора от вас са решили, че няма.
aka kurdokoleno
Catch Mod - 87.121.112.232:27021

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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от iv69 » 10 Мар 2020, 14:12

mi0 написа: 10 Мар 2020, 13:20 Да, то и аз съм президент на америка, вярвайте ми, не вярвайте на американците или на самия Доналд Тръмп... Щом е във форума, няма задни врати, за да видиш ти самия, колко е бърз треа да си по бърз от него, не мисля, че има как да направиш разлика между 3 и 4 мили секунди, а ако можеш, монитора ти не може. Не приказвайте никакви глупости. Далеч по-компетентни хора от вас са решили, че няма.
.. Добре де ...не знам толкова много... , може и да си прав, не споря, аз само се опитах да споделя личното си мнение, или по-скоро усещане. Плъгина наистина предлага страшно много възможности и е доста забавен от своя страна, но пак ще кажа: Има разлика в сървъра когато е пуснат или спрян плъгина и разликата е "осезателна" !!! Не е безкрайно голяма но се усеща и това е ! Може би компа на който ми е качен сървъра не е от най-мощните и затова да се "усеща" тази разлика ?! Не знам, и няма да споря повече!

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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от mi0 » 10 Мар 2020, 15:15

Много по-вероятно е ХУД съобщенията да затормозяват твоя компютър, отколкото плъгина сървъра...
aka kurdokoleno
Catch Mod - 87.121.112.232:27021

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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от OciXCrom » 10 Мар 2020, 20:42

iv69 написа: 10 Мар 2020, 12:52
neppyS BG написа: 10 Мар 2020, 12:17 viewtopic.php?f=21&t=410
Ето Ви една,просто заявете да се редактира..
Това съм го ползвал и то доста време, и някак си съм останал със странното усещане , че точно в нея има "задна вратичка" и затова се отказах трайно от shel-а... Колкото и да се "редактира" - съм чул и лоши отзиви за самия автор... А и плъгина е някак си доста 'тромав" - засякъл съм , че ми товари съръвра и то сякаш съм добавл не 1 а още 50 плъгина отгоре !!! Отскоро си ползвам statsx gui - хубав , чист, лек и без бъгове, а и като цяло е с по-приятен дизайн !
Задна вратичка има в този качен в цс-хлапе.инфо, по-точно в .amxx файла който изобщо не трябва да слагаш. Тук не се правят такива изцепки.

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Цветен top15 - първите 3 места с купи , цвят и изиграно време в игра

Мнение от impossible » 10 Авг 2020, 02:30

намерих купи :д

Код за потвърждение: Избери целия код

"https://cdn1.iconfinder.com/data/icons/fatcow/16x16/cup_gold.png",
    "https://cdn1.iconfinder.com/data/icons/fatcow/16x16/cup_bronze.png",
    "https://cdn1.iconfinder.com/data/icons/fatcow/16x16/cup_silver.png"
някой ще се пробва ли да ги вмъкне в оригиналния Statsx - понеже този тук е доста стар и няма много опции също и да се направи да показва и даден играч колко изиграно време има заедно в топа + купите както е на picture

в този бих искал да се вмъкнат

Код за потвърждение: Избери целия код

// vim: set ts=4 sw=4 tw=99 noet:
//
// AMX Mod X, based on AMX Mod by Aleksander Naszko ("OLO").
// Copyright (C) The AMX Mod X Development Team.
//
// This software is licensed under the GNU General Public License, version 3 or higher.
// Additional exceptions apply. For full license details, see LICENSE.txt or visit:
//     https://alliedmods.net/amxmodx-license

//
// StatsX Plugin
//

//--------------------------------
#include <amxmodx>
#include <amxmisc>
#include <csx>
#include <hamsandwich>
//--------------------------------

// Uncomment to activate log debug messages.
//#define STATSX_DEBUG

// HUD statistics duration in seconds (minimum 1.0 seconds).
#define HUD_DURATION_CVAR   "amx_statsx_duration"
#define HUD_DURATION        "12.0"

// HUD statistics stop relative freeze end in seconds.
// To stop before freeze end use a negative value.
#define HUD_FREEZE_LIMIT_CVAR   "amx_statsx_freeze"
#define HUD_FREEZE_LIMIT        "-2.0"

// HUD statistics minimum duration, in seconds, to trigger the display logic.
#define HUD_MIN_DURATION    0.2

// Config plugin constants.
#define MODE_HUD_DELAY      0   // Make a 0.1 sec delay on HUD reset process.

// You can also manualy enable or disable these options by setting them to 1
// For example:
// public ShowAttackers = 1
// However amx_statscfg command is recommended

public KillerChat           = 0 // displays killer hp&ap to victim console
                                // and screen

public ShowAttackers        = 0 // shows attackers
public ShowVictims          = 0 // shows victims
public ShowKiller           = 0 // shows killer
public ShowTeamScore        = 0 // shows team score at round end
public ShowTotalStats       = 0 // shows round total stats
public ShowBestScore        = 0 // shows rounds best scored player
public ShowMostDisruptive   = 0 // shows rounds most disruptive player

public EndPlayer            = 0 // displays player stats at the end of map
public EndTop15             = 0 // displays top15 at the end of map

public SayHP                = 0 // displays information about user killer
public SayStatsMe           = 0 // displays user's stats and rank
public SayRankStats         = 0 // displays user's rank stats
public SayMe                = 0 // displays user's stats
public SayRank              = 0 // displays user's rank
public SayReport            = 0 // report user's weapon status to team
public SayScore             = 0 // displays team's map score
public SayTop15             = 0 // displays first 15 players
public SayStatsAll          = 0 // displays all players stats and rank

public ShowStats            = 1 // set client HUD-stats switched off by default
public ShowDistHS           = 0 // show distance and HS in attackers and
                                //  victims HUD lists
public ShowFullStats        = 0 // show full HUD stats (more than 78 chars)

public SpecRankInfo         = 0 // displays rank info when spectating

// Standard Contstants.
#define MAX_TEAMS               2
#define MAX_WEAPON_LENGTH       31
#define MAX_TEXT_LENGTH         255
#define MAX_BUFFER_LENGTH       2047

// Global player flags.
new BODY_PART[MAX_BODYHITS][] =
{
	"WHOLEBODY",
	"HEAD",
	"CHEST",
	"STOMACH",
	"LEFTARM",
	"RIGHTARM",
	"LEFTLEG",
	"RIGHTLEG"
}

// Killer information, save killer info at the time when player is killed.
#define KILLED_KILLER_ID        0   // Killer userindex/user-ID
#define KILLED_KILLER_HEALTH    1   // Killer's health
#define KILLED_KILLER_ARMOUR    2   // Killer's armour
#define KILLED_TEAM             3   // Killer's team
#define KILLED_KILLER_STATSFIX  4   // Fix to register the last hit/kill

new g_izKilled[MAX_PLAYERS + 1][5]

// Menu variables and configuration
#define MAX_PPL_MENU_ACTIONS    2   // Number of player menu actions
#define PPL_MENU_OPTIONS        7   // Number of player options per displayed menu

new g_iPluginMode                                       = 0

new g_izUserMenuPosition[MAX_PLAYERS + 1]               = {0, ...}
new g_izUserMenuAction[MAX_PLAYERS + 1]                 = {0, ...}
new g_izUserMenuPlayers[MAX_PLAYERS + 1][MAX_PLAYERS]

new g_izSpecMode[MAX_PLAYERS + 1]                       = {0, ...}

new g_izShowStatsFlags[MAX_PLAYERS + 1]                 = {0, ...}
new g_izStatsSwitch[MAX_PLAYERS + 1]                    = {0, ...}
new Float:g_fzShowUserStatsTime[MAX_PLAYERS + 1]        = {0.0, ...}
new Float:g_fShowStatsTime                              = 0.0
new Float:g_fFreezeTime                                 = 0.0
new Float:g_fFreezeLimitTime                            = 0.0
new Float:g_fHUDDuration                                = 0.0

new g_iRoundEndTriggered                                = 0
new g_iRoundEndProcessed                                = 0

new g_pFreezeTime                                       = 0
new g_pRoundTime                                        = 0
new g_pHudDuration                                      = 0
new g_pHudFreezeLimit                                   = 0

new Float:g_fStartGame                                  = 0.0
new g_izTeamScore[MAX_TEAMS]                            = {0, ...}
new g_izTeamEventScore[MAX_TEAMS]                       = {0, ...}
new g_izTeamRndStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izTeamGameStats[MAX_TEAMS][STATSX_MAX_STATS]
new g_izUserUserID[MAX_PLAYERS + 1]                     = {0, ...}
new g_izUserAttackerDistance[MAX_PLAYERS + 1]           = {0, ...}
new g_izUserVictimDistance[MAX_PLAYERS + 1][MAX_PLAYERS + 1]
new g_izUserRndName[MAX_PLAYERS + 1][MAX_NAME_LENGTH]
new g_izUserRndStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]
new g_izUserGameStats[MAX_PLAYERS + 1][STATSX_MAX_STATS]

// Common buffer to improve performance, as Small always zero-initializes all vars
new g_sBuffer[MAX_BUFFER_LENGTH + 1]                    = ""
new g_sScore[MAX_TEXT_LENGTH + 1]                       = ""
new g_sAwardAndScore[MAX_BUFFER_LENGTH + 1]             = ""

new t_sText[MAX_TEXT_LENGTH + 1]                        = ""
new t_sName[MAX_NAME_LENGTH + 1]                        = ""
new t_sWpn[MAX_WEAPON_LENGTH + 1]                       = ""

new g_HudSync_EndRound
new g_HudSync_SpecInfo

//--------------------------------
// Initialize
//--------------------------------
public plugin_init()
{
	// Register plugin.
	register_plugin("StatsX", AMXX_VERSION_STR, "AMXX Dev Team")
	register_dictionary("statsx.txt")

	// Register events.
	register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
	RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1)
	register_event("RoundTime", "eventStartRound", "bc")
	register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
	register_event("TeamScore", "eventTeamScore", "a")
	register_event("30", "eventIntermission", "a")
	register_event("TextMsg", "eventSpecMode", "bd", "2&ec_Mod")
	register_event("StatusValue", "eventShowRank", "bd", "1=2")

	// Register commands.
	register_clcmd("say /hp", "cmdHp", 0, "- display info. about your killer (chat)")
	register_clcmd("say /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
	register_clcmd("say /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
	register_clcmd("say /me", "cmdMe", 0, "- display current round stats (chat)")
	register_clcmd("say /score", "cmdScore", 0, "- display last score (chat)")
	register_clcmd("say /rank", "cmdRank", 0, "- display your rank (chat)")
	register_clcmd("say /report", "cmdReport", 0, "- display weapon status (say_team)")
	register_clcmd("say /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
	register_clcmd("say /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
	register_clcmd("say /switch", "cmdSwitch", 0, "- switch client's stats on or off")
	register_clcmd("say_team /hp", "cmdHp", 0, "- display info. about your killer (chat)")
	register_clcmd("say_team /statsme", "cmdStatsMe", 0, "- display your stats (MOTD)")
	register_clcmd("say_team /rankstats", "cmdRankStats", 0, "- display your server stats (MOTD)")
	register_clcmd("say_team /me", "cmdMe", 0, "- display current round stats (chat)")
	register_clcmd("say_team /score", "cmdScore", 0, "- display last score (chat)")
	register_clcmd("say_team /rank", "cmdRank", 0, "- display your rank (chat)")
	register_clcmd("say_team /report", "cmdReport", 0, "- display weapon status (say_team_team)")
	register_clcmd("say_team /top15", "cmdTop15", 0, "- display top 15 players (MOTD)")
	register_clcmd("say_team /stats", "cmdStats", 0, "- display players stats (menu/MOTD)")
	register_clcmd("say_team /switch", "cmdSwitch", 0, "- switch client's stats on or off")

	// Register menus.
	register_menucmd(register_menuid("Server Stats"), 1023, "actionStatsMenu")

	// Register special configuration setting and default value.
	register_srvcmd("amx_statsx_mode", "cmdPluginMode", ADMIN_CFG, "<flags> - sets plugin options")

#if defined STATSX_DEBUG
	register_clcmd("say /hudtest", "cmdHudTest")
#endif

	g_pHudDuration = register_cvar(HUD_DURATION_CVAR, HUD_DURATION)
	g_pHudFreezeLimit = register_cvar(HUD_FREEZE_LIMIT_CVAR, HUD_FREEZE_LIMIT)

	g_pFreezeTime = get_cvar_pointer("mp_freezetime")
	g_pRoundTime = get_cvar_pointer("mp_roundtime")

	// Init buffers and some global vars.
	g_sBuffer[0] = 0

	g_HudSync_EndRound = CreateHudSyncObj()
	g_HudSync_SpecInfo = CreateHudSyncObj()
}

public plugin_cfg()
{
	new addStast[] = "amx_statscfg add ^"%s^" %s"

	server_cmd(addStast, "ST_SHOW_KILLER_CHAT", "KillerChat")
	server_cmd(addStast, "ST_SHOW_ATTACKERS", "ShowAttackers")
	server_cmd(addStast, "ST_SHOW_VICTIMS", "ShowVictims")
	server_cmd(addStast, "ST_SHOW_KILLER", "ShowKiller")
	server_cmd(addStast, "ST_SHOW_TEAM_SCORE", "ShowTeamScore")
	server_cmd(addStast, "ST_SHOW_TOTAL_STATS", "ShowTotalStats")
	server_cmd(addStast, "ST_SHOW_BEST_SCORE", "ShowBestScore")
	server_cmd(addStast, "ST_SHOW_MOST_DISRUPTIVE", "ShowMostDisruptive")
	server_cmd(addStast, "ST_SHOW_HUD_STATS_DEF", "ShowStats")
	server_cmd(addStast, "ST_SHOW_DIST_HS_HUD", "ShowDistHS")
	server_cmd(addStast, "ST_STATS_PLAYER_MAP_END", "EndPlayer")
	server_cmd(addStast, "ST_STATS_TOP15_MAP_END", "EndTop15")
	server_cmd(addStast, "ST_SAY_HP", "SayHP")
	server_cmd(addStast, "ST_SAY_STATSME", "SayStatsMe")
	server_cmd(addStast, "ST_SAY_RANKSTATS", "SayRankStats")
	server_cmd(addStast, "ST_SAY_ME", "SayMe")
	server_cmd(addStast, "ST_SAY_RANK", "SayRank")
	server_cmd(addStast, "ST_SAY_REPORT", "SayReport")
	server_cmd(addStast, "ST_SAY_SCORE", "SayScore")
	server_cmd(addStast, "ST_SAY_TOP15", "SayTop15")
	server_cmd(addStast, "ST_SAY_STATS", "SayStatsAll")
	server_cmd(addStast, "ST_SPEC_RANK", "SpecRankInfo")

	// Update local configuration vars with value in cvars.
	get_config_cvars()
}

// Set hudmessage format.
set_hudtype_killer(Float:fDuration)
	set_hudmessage(220, 80, 0, 0.05, 0.15, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_endround(Float:fDuration)
{
	set_hudmessage(100, 200, 0, 0.05, 0.55, 0, 0.02, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0)
}

set_hudtype_attacker(Float:fDuration)
	set_hudmessage(220, 80, 0, 0.55, 0.35, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_victim(Float:fDuration)
	set_hudmessage(0, 80, 220, 0.55, 0.60, 0, 6.0, fDuration, (fDuration >= g_fHUDDuration) ? 1.0 : 0.0, 1.0, -1)

set_hudtype_specmode()
{
	set_hudmessage(255, 255, 255, 0.02, 0.96, 2, 0.05, 0.1, 0.01, 3.0, -1)
}

#if defined STATSX_DEBUG
public cmdHudTest(id)
{
	new i, iLen
	iLen = 0

	for (i = 1; i < 20; i++)
		iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "....x....1....x....2....x....3....x....4....x....^n")

	set_hudtype_killer(50.0)
	show_hudmessage(id, "%s", g_sBuffer)
}
#endif

// Stats formulas
Float:accuracy(izStats[STATSX_MAX_STATS])
{
	return izStats[STATSX_SHOTS] ? (100.0 * float(izStats[STATSX_HITS]) / float(izStats[STATSX_SHOTS])) : (0.0);
}

Float:effec(izStats[STATSX_MAX_STATS])
{
	return izStats[STATSX_KILLS] ? (100.0 * float(izStats[STATSX_KILLS]) / float(izStats[STATSX_KILLS] + izStats[STATSX_DEATHS])) : (0.0);
}

// Distance formula (metric)
Float:distance(iDistance)
{
	return float(iDistance) * 0.0254
}

// Get plugin config flags.
set_plugin_mode(id, sFlags[])
{
	if (sFlags[0])
		g_iPluginMode = read_flags(sFlags)

	get_flags(g_iPluginMode, t_sText, charsmax(t_sText))
	console_print(id, "%L", id, "MODE_SET_TO", t_sText)

	return g_iPluginMode
}

// Get config parameters.
get_config_cvars()
{
	g_fFreezeTime = floatmax(get_pcvar_float(g_pFreezeTime), 0.0);

	g_fHUDDuration = floatmax(get_pcvar_float(g_pHudDuration), 1.0);

	g_fFreezeLimitTime = get_pcvar_float(g_pHudFreezeLimit)
}

// Get and format attackers header and list.
get_attackers(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
	new iAttacker
	new iFound, iLen

	iFound = 0
	sBuffer[0] = 0

	// Get and format header. Add killing attacker statistics if user is dead.
	// Make sure shots is greater than zero or division by zero will occur.
	// To print a '%', 4 of them must done in a row.
	izStats[STATSX_SHOTS] = 0
	iAttacker = g_izKilled[id][KILLED_KILLER_ID]

	if (iAttacker)
		get_user_astats(id, iAttacker, izStats, izBody)

	if (izStats[STATSX_SHOTS] && ShowFullStats)
	{
		get_user_name(iAttacker, t_sName, charsmax(t_sName))
		iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %s -- %0.2f%% %L:^n", id, "ATTACKERS", t_sName, accuracy(izStats), id, "ACC")
	}
	else
		iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "ATTACKERS")

	// Get and format attacker list.
	for (iAttacker = 1; iAttacker <= MaxClients; iAttacker++)
	{
		if (get_user_astats(id, iAttacker, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
		{
			iFound = 1
			get_user_name(iAttacker, t_sName, charsmax(t_sName))

			if (izStats[STATSX_KILLS])
			{
				if (!ShowDistHS)
					iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
									izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
				else if (izStats[STATSX_HEADSHOTS])
					iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
									izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
				else
					iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
									izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserAttackerDistance[id]))
			}
			else
				iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
		}
	}

	if (!iFound)
		sBuffer[0] = 0

	return iFound
}

// Get and format victims header and list
get_victims(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
	new iVictim
	new iFound, iLen

	iFound = 0
	sBuffer[0] = 0

	// Get and format header.
	// Make sure shots is greater than zero or division by zero will occur.
	// To print a '%', 4 of them must done in a row.
	izStats[STATSX_SHOTS] = 0
	get_user_vstats(id, 0, izStats, izBody)

	if (izStats[STATSX_SHOTS])
		iLen = formatex(sBuffer, charsmax(sBuffer), "%L -- %0.2f%% %L:^n", id, "VICTIMS", accuracy(izStats), id, "ACC")
	else
		iLen = formatex(sBuffer, charsmax(sBuffer), "%L:^n", id, "VICTIMS")

	for (iVictim = 1; iVictim <= MaxClients; iVictim++)
	{
		if (get_user_vstats(id, iVictim, izStats, izBody, t_sWpn, charsmax(t_sWpn)))
		{
			iFound = 1
			get_user_name(iVictim, t_sName, charsmax(t_sName))

			if (izStats[STATSX_DEATHS])
			{
				if (!ShowDistHS)
					iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
									izStats[STATSX_DAMAGE], id, "DMG", t_sWpn)
				else if (izStats[STATSX_HEADSHOTS])
					iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m / HS^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
									izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
				else
					iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L / %s / %0.0f m^n", t_sName, izStats[STATSX_HITS], id, "HIT_S",
									izStats[STATSX_DAMAGE], id, "DMG", t_sWpn, distance(g_izUserVictimDistance[id][iVictim]))
			}
			else
				iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%s -- %d %L / %d %L^n", t_sName, izStats[STATSX_HITS], id, "HIT_S", izStats[STATSX_DAMAGE], id, "DMG")
		}
	}

	if (!iFound)
		sBuffer[0] = 0

	return iFound
}

// Get and format kill info.
get_kill_info(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound, iLen

	iFound = 0
	sBuffer[0] = 0

	if (iKiller && iKiller != id)
	{
		new izAStats[STATSX_MAX_STATS], izABody[MAX_BODYHITS], izVStats[STATSX_MAX_STATS], iaVBody[MAX_BODYHITS]

		iFound = 1
		get_user_name(iKiller, t_sName, charsmax(t_sName))

		izAStats[STATSX_HITS] = 0
		izAStats[STATSX_DAMAGE] = 0
		t_sWpn[0] = 0
		get_user_astats(id, iKiller, izAStats, izABody, t_sWpn, charsmax(t_sWpn))

		izVStats[STATSX_HITS] = 0
		izVStats[STATSX_DAMAGE] = 0
		get_user_vstats(id, iKiller, izVStats, iaVBody)

		iLen = formatex(sBuffer, charsmax(sBuffer), "%L^n", id, "KILLED_YOU_DIST", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]))
		iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "DID_DMG_HITS", izAStats[STATSX_DAMAGE], izAStats[STATSX_HITS], g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])
		iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L^n", id, "YOU_DID_DMG", izVStats[STATSX_DAMAGE], izVStats[STATSX_HITS])
	}

	return iFound
}

// Get and format most disruptive.
add_most_disruptive(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iPlayer, iMaxDamageId, iMaxDamage, iMaxHeadShots

	iMaxDamageId = 0
	iMaxDamage = 0
	iMaxHeadShots = 0

	// Find player.
	for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
	{
		if (g_izUserRndStats[iPlayer][STATSX_DAMAGE] >= iMaxDamage && (g_izUserRndStats[iPlayer][STATSX_DAMAGE] > iMaxDamage || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
		{
			iMaxDamageId = iPlayer
			iMaxDamage = g_izUserRndStats[iPlayer][STATSX_DAMAGE]
			iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
		}
	}

	// Format statistics.
	if (iMaxDamageId)
	{
		iPlayer = iMaxDamageId

		new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
		new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])

		formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d %L -- %0.2f%% %L / %0.2f%% %L^n", id, "MOST_DMG", g_izUserRndName[iPlayer],
				g_izUserRndStats[iPlayer][STATSX_HITS], id, "HIT_S", iMaxDamage, id, "DMG", fGameEff, id, "EFF", fRndAcc, id, "ACC")
		add(sBuffer, charsmax(sBuffer), t_sText)
	}

	return iMaxDamageId
}

// Get and format best score.
add_best_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iPlayer, iMaxKillsId, iMaxKills, iMaxHeadShots

	iMaxKillsId = 0
	iMaxKills = 0
	iMaxHeadShots = 0

	// Find player
	for (iPlayer = 1; iPlayer <= MaxClients; iPlayer++)
	{
		if (g_izUserRndStats[iPlayer][STATSX_KILLS] >= iMaxKills && (g_izUserRndStats[iPlayer][STATSX_KILLS] > iMaxKills || g_izUserRndStats[iPlayer][STATSX_HEADSHOTS] > iMaxHeadShots))
		{
			iMaxKillsId = iPlayer
			iMaxKills = g_izUserRndStats[iPlayer][STATSX_KILLS]
			iMaxHeadShots = g_izUserRndStats[iPlayer][STATSX_HEADSHOTS]
		}
	}

	// Format statistics.
	if (iMaxKillsId)
	{
		iPlayer = iMaxKillsId

		new Float:fGameEff = effec(g_izUserGameStats[iPlayer])
		new Float:fRndAcc = accuracy(g_izUserRndStats[iPlayer])

		formatex(t_sText, charsmax(t_sText), "%L: %s^n%d %L / %d hs -- %0.2f%% %L / %0.2f%% %L^n", id, "BEST_SCORE", g_izUserRndName[iPlayer],
				iMaxKills, id, "KILL_S", iMaxHeadShots, fGameEff, id, "EFF", fRndAcc, id, "ACC")
		add(sBuffer, charsmax(sBuffer), t_sText)
	}

	return iMaxKillsId
}

// Get and format team score.
add_team_score(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

	// Calculate team stats
	for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
	{
		fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
		fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
		fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
	}

	// Format round team stats, MOTD
	formatex(t_sText, charsmax(t_sText), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L^nCT %d / %0.2f%% %L / %0.2f%% %L^n", g_izTeamScore[0],
			fzMapEff[0], id, "EFF", fzRndAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzRndAcc[1], id, "ACC")
	add(sBuffer, charsmax(sBuffer), t_sText)
}

// Get and format team stats, chat version
save_team_chatscore(id, sBuffer[MAX_TEXT_LENGTH + 1])
{
	new Float:fzMapEff[MAX_TEAMS], Float:fzMapAcc[MAX_TEAMS], Float:fzRndAcc[MAX_TEAMS]

	// Calculate team stats
	for (new iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
	{
		fzMapEff[iTeam] = effec(g_izTeamGameStats[iTeam])
		fzMapAcc[iTeam] = accuracy(g_izTeamGameStats[iTeam])
		fzRndAcc[iTeam] = accuracy(g_izTeamRndStats[iTeam])
	}

	// Format game team stats, chat
	formatex(sBuffer, charsmax(sBuffer), "TERRORIST %d / %0.2f%% %L / %0.2f%% %L  --  CT %d / %0.2f%% %L / %0.2f%% %L", g_izTeamScore[0],
			fzMapEff[0], id, "EFF", fzMapAcc[0], id, "ACC", g_izTeamScore[1], fzMapEff[1], id, "EFF", fzMapAcc[1], id, "ACC")
}

// Get and format total stats.
add_total_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	formatex(t_sText, charsmax(t_sText), "%L: %d %L / %d hs -- %d %L / %d %L^n", id, "TOTAL", g_izUserRndStats[0][STATSX_KILLS], id, "KILL_S",
			g_izUserRndStats[0][STATSX_HEADSHOTS], g_izUserRndStats[0][STATSX_HITS], id, "HITS", g_izUserRndStats[0][STATSX_SHOTS], id, "SHOT_S")
	add(sBuffer, charsmax(sBuffer), t_sText)
}

// Get and format a user's list of body hits from an attacker.
add_attacker_hits(id, iAttacker, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound = 0

	if (iAttacker && iAttacker != id)
	{
		new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS], iLen

		izStats[STATSX_HITS] = 0
		get_user_astats(id, iAttacker, izStats, izBody)

		if (izStats[STATSX_HITS])
		{
			iFound = 1
			iLen = strlen(sBuffer)
			get_user_name(iAttacker, t_sName, charsmax(t_sName))

			iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L:^n", id, "HITS_YOU_IN", t_sName)

			for (new i = 1; i < sizeof(izBody); i++)
			{
				if (!izBody[i])
					continue

				iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L: %d^n", id, BODY_PART[i], izBody[i])
			}
		}
	}

	return iFound
}

// Get and format killed stats: killer hp, ap, hits.
format_kill_ainfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound = 0

	if (iKiller && iKiller != id)
	{
		new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
		new iLen

		iFound = 1
		get_user_name(iKiller, t_sName, charsmax(t_sName))
		izStats[STATSX_HITS] = 0
		get_user_astats(id, iKiller, izStats, izBody, t_sWpn, charsmax(t_sWpn))

		iLen = formatex(sBuffer, charsmax(sBuffer), "%L (%dhp, %dap) >>", id, "KILLED_BY_WITH", t_sName, t_sWpn, distance(g_izUserAttackerDistance[id]),
						g_izKilled[id][KILLED_KILLER_HEALTH], g_izKilled[id][KILLED_KILLER_ARMOUR])

		if (izStats[STATSX_HITS])
		{
			for (new i = 1; i < sizeof(izBody); i++)
			{
				if (!izBody[i])
					continue

				iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
			}
		}
		else
			iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")
	}
	else
		formatex(sBuffer, charsmax(sBuffer), "%L", id, "YOU_NO_KILLER")

	return iFound
}

// Get and format killed stats: hits, damage on killer.
format_kill_vinfo(id, iKiller, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iFound = 0
	new izStats[STATSX_MAX_STATS]
	new izBody[MAX_BODYHITS]
	new iLen

	izStats[STATSX_HITS] = 0
	izStats[STATSX_DAMAGE] = 0
	get_user_vstats(id, iKiller, izStats, izBody)

	if (iKiller && iKiller != id)
	{
		iFound = 1
		get_user_name(iKiller, t_sName, charsmax(t_sName))
		iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "YOU_HIT", t_sName, izStats[STATSX_HITS], izStats[STATSX_DAMAGE])
	}
	else
		iLen = formatex(sBuffer, charsmax(sBuffer), "%L >>", id, "LAST_RES", izStats[STATSX_HITS], izStats[STATSX_DAMAGE])

	if (izStats[STATSX_HITS])
	{
		for (new i = 1; i < sizeof(izBody); i++)
		{
			if (!izBody[i])
				continue

			iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L: %d", id, BODY_PART[i], izBody[i])
		}
	}
	else
		iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, " %L", id, "NO_HITS")

	return iFound
}

// Get and format top 15.
format_top15(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new iMax = get_statsnum()
	new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
	new iLen = 0

	if (iMax > 15)
		iMax = 15

	new lKills[16], lDeaths[16], lHits[16], lShots[16], lEff[16], lAcc[16]

	formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
	formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
	formatex(lHits, charsmax(lHits), "%L", id, "HITS")
	formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
	formatex(lEff, charsmax(lEff), "%L", id, "EFF")
	formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")

	ucfirst(lEff)
	ucfirst(lAcc)

	iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
	iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2s %-22.22s %6s %6s %6s %6s %4s %4s %4s^n", "#", "Nick", lKills, lDeaths, lHits, lShots, "HS", lEff, lAcc)

	for (new i = 0; i < iMax && charsmax(sBuffer) - iLen > 0; i++)
	{
		get_stats(i, izStats, izBody, t_sName, charsmax(t_sName))
		replace_string(t_sName, charsmax(t_sName), "<", "[")
		replace_string(t_sName, charsmax(t_sName), ">", "]")
		iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%2d %-22.22s %6d %6d %6d %6d %4d %3.0f%% %3.0f%%^n", i + 1, t_sName, izStats[STATSX_KILLS],
						izStats[STATSX_DEATHS], izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_HEADSHOTS], effec(izStats), accuracy(izStats))
	}
}

// Get and format rank stats.
format_rankstats(id, sBuffer[MAX_BUFFER_LENGTH + 1], iMyId = 0)
{
	new izStats[STATSX_MAX_STATS] = {0, ...}
	new izBody[MAX_BODYHITS]
	new iRankPos, iLen
	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16]

	formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
	formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
	formatex(lHits, charsmax(lHits), "%L", id, "HITS")
	formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
	formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
	formatex(lEff, charsmax(lEff), "%L", id, "EFF")
	formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")

	ucfirst(lEff)
	ucfirst(lAcc)

	iRankPos = get_user_stats(id, izStats, izBody)
	iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
	iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%L %L^n^n", id, (!iMyId || iMyId == id) ? "YOUR" : "PLAYERS", id, "RANK_IS", iRankPos, get_statsnum())
	iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
					lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
					lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))

	new L_BODY_PART[MAX_BODYHITS][32]

	for (new i = 1; i < sizeof(L_BODY_PART); i++)
	{
		formatex(L_BODY_PART[i], charsmax(L_BODY_PART[]), "%L", id, BODY_PART[i])
	}

	iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%10s:^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d^n%10s: %d", "HITS",
					L_BODY_PART[HIT_HEAD], izBody[HIT_HEAD], L_BODY_PART[HIT_CHEST], izBody[HIT_CHEST], L_BODY_PART[HIT_STOMACH], izBody[HIT_STOMACH], L_BODY_PART[HIT_LEFTARM], izBody[HIT_LEFTARM], L_BODY_PART[HIT_RIGHTARM],
					izBody[HIT_RIGHTARM], L_BODY_PART[HIT_LEFTLEG], izBody[HIT_LEFTLEG], L_BODY_PART[HIT_RIGHTLEG], izBody[HIT_RIGHTLEG])
}

// Get and format stats.
format_stats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	new izStats[STATSX_MAX_STATS] = {0, ...}
	new izBody[MAX_BODYHITS]
	new iWeapon, iLen
	new lKills[16], lDeaths[16], lHits[16], lShots[16], lDamage[16], lEff[16], lAcc[16], lWeapon[16]

	formatex(lKills, charsmax(lKills), "%L", id, "KILLS")
	formatex(lDeaths, charsmax(lDeaths), "%L", id, "DEATHS")
	formatex(lHits, charsmax(lHits), "%L", id, "HITS")
	formatex(lShots, charsmax(lShots), "%L", id, "SHOTS")
	formatex(lDamage, charsmax(lDamage), "%L", id, "DAMAGE")
	formatex(lEff, charsmax(lEff), "%L", id, "EFF")
	formatex(lAcc, charsmax(lAcc), "%L", id, "ACC")
	formatex(lWeapon, charsmax(lWeapon), "%L", id, "WEAPON")

	ucfirst(lEff)
	ucfirst(lAcc)

	get_user_wstats(id, 0, izStats, izBody)

	iLen = formatex(sBuffer, charsmax(sBuffer), "<meta charset=utf-8><body bgcolor=#000000><font color=#FFB000><pre>")
	iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%6s: %d  (%d with hs)^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %d^n%6s: %0.2f%%^n%6s: %0.2f%%^n^n",
					lKills, izStats[STATSX_KILLS], izStats[STATSX_HEADSHOTS], lDeaths, izStats[STATSX_DEATHS], lHits, izStats[STATSX_HITS], lShots, izStats[STATSX_SHOTS],
					lDamage, izStats[STATSX_DAMAGE], lEff, effec(izStats), lAcc, accuracy(izStats))
	iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s  %6s  %6s  %6s  %6s  %6s  %4s^n", lWeapon, lKills, lDeaths, lHits, lShots, lDamage, lAcc)

	for (iWeapon = 1; iWeapon < xmod_get_maxweapons() && charsmax(sBuffer) - iLen > 0 ; iWeapon++)
	{
		if (get_user_wstats(id, iWeapon, izStats, izBody))
		{
			xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))
			iLen += formatex(sBuffer[iLen], charsmax(sBuffer) - iLen, "%-12.12s  %6d  %6d  %6d  %6d  %6d  %3.0f%%^n", t_sWpn, izStats[STATSX_KILLS], izStats[STATSX_DEATHS],
							izStats[STATSX_HITS], izStats[STATSX_SHOTS], izStats[STATSX_DAMAGE], accuracy(izStats))
		}
	}
}

// Format round end stats
format_roundend_hudstats(id, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	sBuffer[0] = 0

	// Create round awards.
	if (ShowMostDisruptive)
		add_most_disruptive(id, sBuffer)
	if (ShowBestScore)
		add_best_score(id, sBuffer)

	// Create round score.
	// Compensate HUD message if awards are disabled.
	if (ShowTeamScore || ShowTotalStats)
	{
		if (ShowMostDisruptive && ShowBestScore)
			add(sBuffer, charsmax(sBuffer), "^n^n")
		else if (ShowMostDisruptive || ShowBestScore)
			add(sBuffer, charsmax(sBuffer), "^n^n^n^n")
		else
			add(sBuffer, charsmax(sBuffer), "^n^n^n^n^n^n")

		if (ShowTeamScore)
			add_team_score(id, sBuffer)

		if (ShowTotalStats)
			add_total_stats(id, sBuffer)
	}
}

// Show round end stats. If gametime is zero then use default duration time.
show_roundend_hudstats(id, Float:fGameTime, sBuffer[MAX_BUFFER_LENGTH + 1])
{
	// Bail out if there no HUD stats should be shown
	// for this player or end round stats not created.
	if (!g_izStatsSwitch[id]) return
	if (!sBuffer[0]) return

	// If round end timer is zero clear round end stats.
	if (g_fShowStatsTime == 0.0)
	{
		ClearSyncHud(id, g_HudSync_EndRound)
#if defined STATSX_DEBUG
		log_amx("Clear round end HUD stats for #%d", id)
#endif
	}

	// Set HUD-duration to default or remaining time.
	new Float:fDuration

	if (fGameTime == 0.0)
		fDuration = g_fHUDDuration
	else
	{
		fDuration = g_fShowStatsTime + g_fHUDDuration - fGameTime

		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
			fDuration = g_fFreezeTime + g_fFreezeLimitTime
	}

	// Show stats only if more time left than coded minimum.
	if (fDuration >= HUD_MIN_DURATION)
	{
		set_hudtype_endround(fDuration)
		ShowSyncHudMsg(id, g_HudSync_EndRound, "%s", sBuffer)
#if defined STATSX_DEBUG
		log_amx("Show %1.2fs round end HUD stats for #%d", fDuration, id)
#endif
	}
}

// Show round end stats.
show_user_hudstats(id, Float:fGameTime)
{
	// Bail out if there no HUD stats should be shown
	// for this player or user stats timer is zero.
	if (!g_izStatsSwitch[id]) return
	if (g_fzShowUserStatsTime[id] == 0.0) return

	// Set HUD-duration to default or remaining time.
	new Float:fDuration

	if (fGameTime == 0.0)
		fDuration = g_fHUDDuration
	else
	{
		fDuration = g_fzShowUserStatsTime[id] + g_fHUDDuration - fGameTime

		if (fDuration > g_fFreezeTime + g_fFreezeLimitTime)
			fDuration = g_fFreezeTime + g_fFreezeLimitTime
	}

	// Show stats only if more time left than coded minimum.
	if (fDuration >= HUD_MIN_DURATION)
	{
		if (ShowKiller)
		{
			new iKiller

			iKiller = g_izKilled[id][KILLED_KILLER_ID]
			get_kill_info(id, iKiller, g_sBuffer)
			add_attacker_hits(id, iKiller, g_sBuffer)
			set_hudtype_killer(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD k-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}

		if (ShowVictims)
		{
			get_victims(id, g_sBuffer)
			set_hudtype_victim(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD v-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}

		if (ShowAttackers)
		{
			get_attackers(id, g_sBuffer)
			set_hudtype_attacker(fDuration)
			show_hudmessage(id, "%s", g_sBuffer)
#if defined STATSX_DEBUG
			log_amx("Show %1.2fs %suser HUD a-stats for #%d", fDuration, g_sBuffer[0] ? "" : "no ", id)
#endif
		}
	}
}

//------------------------------------------------------------
// Plugin commands
//------------------------------------------------------------

// Set or get plugin config flags.
public cmdPluginMode(id, level, cid)
{
	if (!cmd_access(id, level, cid, 1))
		return PLUGIN_HANDLED

	if (read_argc() > 1)
		read_argv(1, g_sBuffer, charsmax(g_sBuffer))
	else
		g_sBuffer[0] = 0

	set_plugin_mode(id, g_sBuffer)

	return PLUGIN_HANDLED
}

// Display MOTD stats.
public cmdStatsMe(id)
{
	if (!SayStatsMe)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	format_stats(id, g_sBuffer)
	get_user_name(id, t_sName, charsmax(t_sName))
	show_motd(id, g_sBuffer, t_sName)

	return PLUGIN_CONTINUE
}

// Display MOTD rank.
public cmdRankStats(id)
{
	if (!SayRankStats)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	format_rankstats(id, g_sBuffer)
	get_user_name(id, t_sName, charsmax(t_sName))
	show_motd(id, g_sBuffer, t_sName)

	return PLUGIN_CONTINUE
}

// Display MOTD top15 ranked.
public cmdTop15(id)
{
	if (!SayTop15)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	format_top15(id, g_sBuffer)
	show_motd(id, g_sBuffer, "Top 15")

	return PLUGIN_CONTINUE
}

// Display killer information.
public cmdHp(id)
{
	if (!SayHP)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	new iKiller = g_izKilled[id][KILLED_KILLER_ID]

	format_kill_ainfo(id, iKiller, g_sBuffer)
	client_print(id, print_chat, "* %s", g_sBuffer)

	return PLUGIN_CONTINUE
}

// Display user stats.
public cmdMe(id)
{
	if (!SayMe)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	format_kill_vinfo(id, 0, g_sBuffer)
	client_print(id, print_chat, "* %s", g_sBuffer)

	return PLUGIN_CONTINUE
}

// Display user rank
public cmdRank(id)
{
	if (!SayRank)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
	new iRankPos, iRankMax
	new Float:fEff, Float:fAcc

	iRankPos = get_user_stats(id, izStats, izBody)
	iRankMax = get_statsnum()

	fEff = effec(izStats)
	fAcc = accuracy(izStats)

	client_print(id, print_chat, "* %L", id, "YOUR_RANK_IS", iRankPos, iRankMax, izStats[STATSX_KILLS], izStats[STATSX_HITS], fEff, fAcc)

	return PLUGIN_CONTINUE
}

// Report user weapon status to team.
public cmdReport(id)
{
	if (!SayReport)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	new iWeapon, iClip, iAmmo, iHealth, iArmor

	iWeapon = get_user_weapon(id, iClip, iAmmo)

	if (iWeapon != 0)
		xmod_get_wpnname(iWeapon, t_sWpn, charsmax(t_sWpn))

	iHealth = get_user_health(id)
	iArmor = get_user_armor(id)

	new lWeapon[16]

	formatex(lWeapon, charsmax(lWeapon), "%L", LANG_SERVER, "WEAPON")
	strtolower(lWeapon)

	if (iClip >= 0)
	{
		formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d/%d, %L: %d, %L: %d", lWeapon, t_sWpn, LANG_SERVER, "AMMO", iClip, iAmmo, LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)
	}
	else
		formatex(g_sBuffer, charsmax(g_sBuffer), "%s: %s, %L: %d, %L: %d", lWeapon, t_sWpn[7], LANG_SERVER, "HEALTH", iHealth, LANG_SERVER, "ARMOR", iArmor)

	engclient_cmd(id, "say_team", g_sBuffer)

	return PLUGIN_CONTINUE
}

// Display team map score
public cmdScore(id)
{
	if (!SayScore)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	save_team_chatscore(id, g_sScore)
	client_print(id, print_chat, "%L: %s", id, "GAME_SCORE", g_sScore)

	return PLUGIN_CONTINUE
}

// Client switch to enable or disable stats announcements.
public cmdSwitch(id)
{
	g_izStatsSwitch[id] = (g_izStatsSwitch[id]) ? 0 : -1
	num_to_str(g_izStatsSwitch[id], t_sText, charsmax(t_sText))
	client_cmd(id, "setinfo _amxstatsx %s", t_sText)

	new lEnDis[32]

	formatex(lEnDis, charsmax(lEnDis), "%L", id, g_izStatsSwitch[id] ? "ENABLED" : "DISABLED")
	client_print(id, print_chat, "* %L", id, "STATS_ANNOUNCE", lEnDis)

	return PLUGIN_CONTINUE
}

// Player stats menu.
public cmdStats(id)
{
	if (!SayStatsAll)
	{
		client_print(id, print_chat, "%L", id, "DISABLED_MSG")
		return PLUGIN_HANDLED
	}

	showStatsMenu(id, g_izUserMenuPosition[id] = 0)

	return PLUGIN_CONTINUE
}

//--------------------------------
// Menu
//--------------------------------

public actionStatsMenu(id, key)
{
	switch (key)
	{
		// Key '1' to '7', execute action on this option
		case 0..6:
		{
			new iOption, iIndex
			iOption = (g_izUserMenuPosition[id] * PPL_MENU_OPTIONS) + key

			if (iOption >= 0 && iOption < 32)
			{
				iIndex = g_izUserMenuPlayers[id][iOption]

				if (is_user_connected(iIndex))
				{
					switch (g_izUserMenuAction[id])
					{
						case 0: format_stats(iIndex, g_sBuffer)
						case 1: format_rankstats(iIndex, g_sBuffer, id)
						default: g_sBuffer[0] = 0
					}

					if (g_sBuffer[0])
					{
						get_user_name(iIndex, t_sName, charsmax(t_sName))
						show_motd(id, g_sBuffer, t_sName)
					}
				}
			}

			showStatsMenu(id, g_izUserMenuPosition[id])
		}
		// Key '8', change action
		case 7:
		{
			g_izUserMenuAction[id]++

			if (g_izUserMenuAction[id] >= MAX_PPL_MENU_ACTIONS)
				g_izUserMenuAction[id] = 0

			showStatsMenu(id, g_izUserMenuPosition[id])
		}
		// Key '9', select next page of options
		case 8: showStatsMenu(id, ++g_izUserMenuPosition[id])
		// Key '10', cancel or go back to previous menu
		case 9:
		{
			if (g_izUserMenuPosition[id] > 0)
				showStatsMenu(id, --g_izUserMenuPosition[id])
		}
	}

	return PLUGIN_HANDLED
}

new g_izUserMenuActionText[MAX_PPL_MENU_ACTIONS][] = {"Show stats", "Show rank stats"}

showStatsMenu(id, iMenuPos)
{
	new iLen, iKeyMask, iPlayers
	new iUserIndex, iMenuPosMax, iMenuOption, iMenuOptionMax

	get_players(g_izUserMenuPlayers[id], iPlayers)
	iMenuPosMax = ((iPlayers - 1) / PPL_MENU_OPTIONS) + 1

	// If menu pos does not excist use last menu (if players has left)
	if (iMenuPos >= iMenuPosMax)
		iMenuPos = iMenuPosMax - 1

	iUserIndex = iMenuPos * PPL_MENU_OPTIONS
	iLen = formatex(g_sBuffer, charsmax(g_sBuffer), "\y%L\R%d/%d^n\w^n", id, "SERVER_STATS", iMenuPos + 1, iMenuPosMax)
	iMenuOptionMax = iPlayers - iUserIndex

	if (iMenuOptionMax > PPL_MENU_OPTIONS)
		iMenuOptionMax = PPL_MENU_OPTIONS

	for (iMenuOption = 0; iMenuOption < iMenuOptionMax; iMenuOption++)
	{
		get_user_name(g_izUserMenuPlayers[id][iUserIndex++], t_sName, charsmax(t_sName))
		iKeyMask |= (1<<iMenuOption)
		iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "%d. %s^n\w", iMenuOption + 1, t_sName)
	}

	iKeyMask |= MENU_KEY_8|MENU_KEY_0
	iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n8. %s^n\w", g_izUserMenuActionText[g_izUserMenuAction[id]])

	if (iPlayers > iUserIndex)
	{
		iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n9. %L...", id, "MORE")
		iKeyMask |= MENU_KEY_9
	}

	if (iMenuPos > 0)
		iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "BACK")
	else
		iLen += formatex(g_sBuffer[iLen], charsmax(g_sBuffer) - iLen, "^n0. %L", id, "EXIT")

	show_menu(id, iKeyMask, g_sBuffer, -1, "Server Stats")

	return PLUGIN_HANDLED
}

//------------------------------------------------------------
// Plugin events
//------------------------------------------------------------

// Reset game stats on game start and restart.
public eventStartGame()
{
	read_data(2, t_sText, charsmax(t_sText))

	if (t_sText[6] == 'w')
	{
		read_data(3, t_sText, charsmax(t_sText))
		g_fStartGame = get_gametime() + float(str_to_num(t_sText))
	}
	else
		g_fStartGame = get_gametime()

	return PLUGIN_CONTINUE
}

// Round start
public eventStartRound()
{
	new iTeam, id, i

	new Float:roundtime = get_pcvar_float(g_pRoundTime)
	if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
	{
#if defined STATSX_DEBUG
		log_amx("Reset round stats")
#endif

		// Reset game stats on game start and restart.
		if (g_fStartGame > 0.0 && g_fStartGame <= get_gametime())
		{
#if defined STATSX_DEBUG
			log_amx("Reset game stats")
#endif
			g_fStartGame = 0.0

			// Clear team and game stats.
			for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
			{
				g_izTeamEventScore[iTeam] = 0

				for (i = 0; i < sizeof(g_izTeamGameStats[]); i++)
					g_izTeamGameStats[iTeam][i] = 0
			}

			// Clear game stats, incl '0' that is sum of all users.
			for (id = 0; id <= MaxClients; id++)
			{
				for (i = 0; i < sizeof(g_izUserGameStats[]); i++)
					g_izUserGameStats[id][i] = 0
			}
		}

		// Update team score with "TeamScore" event values and
		// clear team round stats.
		for (iTeam = 0; iTeam < MAX_TEAMS; iTeam++)
		{
			g_izTeamScore[iTeam] = g_izTeamEventScore[iTeam]

			for (i = 0; i < sizeof(g_izTeamRndStats[]); i++)
				g_izTeamRndStats[iTeam][i] = 0
		}

		// Clear user round stats, incl '0' that is sum of all users.
		for (id = 0; id <= MaxClients; id++)
		{
			g_izUserRndName[id][0] = 0

			for (i = 0; i < sizeof(g_izUserRndStats[]); i++)
				g_izUserRndStats[id][i] = 0

			g_fzShowUserStatsTime[id] = 0.0
		}

		// Allow end round stats and reset end round triggered indicator.
		g_iRoundEndTriggered = 0
		g_iRoundEndProcessed = 0
		g_fShowStatsTime = 0.0

		// Update local configuration vars with value in cvars.
		get_config_cvars()
	}

	return PLUGIN_CONTINUE
}

// Reset killer info on round restart.
public eventSpawn(id)
{
	if (!is_user_alive(id))
		return HAM_IGNORED

	new args[1]
	args[0] = id

	if (g_iPluginMode & MODE_HUD_DELAY)
		set_task(0.1, "delay_spawn", 200 + id, args, sizeof(args))
	else
		delay_spawn(args)

	return HAM_IGNORED
}

public delay_spawn(args[])
{
	new id = args[0]
	new Float:fGameTime

	// Show user and score round stats after spawn
#if defined STATSX_DEBUG
	log_amx("Spawn for #%d", id)
#endif
	fGameTime = get_gametime()
	show_user_hudstats(id, fGameTime)

	if (g_izStatsSwitch[id] && g_sAwardAndScore[0])
	{
		format_roundend_hudstats(id, g_sAwardAndScore)
		show_roundend_hudstats(id, fGameTime, g_sAwardAndScore)
	}

	// Reset round stats
	g_izKilled[id][KILLED_KILLER_ID] = 0
	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
	g_izShowStatsFlags[id] = -1		// Initialize flags
	g_fzShowUserStatsTime[id] = 0.0
	g_izUserAttackerDistance[id] = 0

	for (new i = 1; i <= MaxClients; i++)
		g_izUserVictimDistance[id][i] = 0

	return PLUGIN_CONTINUE
}

// Save killer info on death.
public client_death(killer, victim, wpnindex, hitplace, TK)
{
	// Bail out if no killer.
	if (!killer)
		return PLUGIN_CONTINUE

	if (killer != victim)
	{
		new iaVOrigin[3], iaKOrigin[3]
		new iDistance

		get_user_origin(victim, iaVOrigin)
		get_user_origin(killer, iaKOrigin)

		g_izKilled[victim][KILLED_KILLER_ID] = killer
		g_izKilled[victim][KILLED_KILLER_HEALTH] = get_user_health(killer)
		g_izKilled[victim][KILLED_KILLER_ARMOUR] = get_user_armor(killer)
		g_izKilled[victim][KILLED_KILLER_STATSFIX] = 0

		iDistance = get_distance(iaVOrigin, iaKOrigin)
		g_izUserAttackerDistance[victim] = iDistance
		g_izUserVictimDistance[killer][victim] = iDistance
	}

	g_izKilled[victim][KILLED_TEAM] = get_user_team(victim)
	g_izKilled[victim][KILLED_KILLER_STATSFIX] = 1

	// Display kill stats for the player if round
	// end stats was not processed.
	if (!g_iRoundEndProcessed)
		kill_stats(victim)

	return PLUGIN_CONTINUE
}

// Display hudmessage stats on death.
// This will also update all round and game stats.
// Must be called at least once per round.
kill_stats(id)
{
	// Bail out if user stats timer is non-zero,
	// ie function already called.
	if (g_fzShowUserStatsTime[id] > 0.0)
	{
		return
	}

	new team = get_user_team(id)
	if (team < 1 || team > 2)
	{
		return
	}

	// Flag kill stats displayed for this player.
	g_fzShowUserStatsTime[id] = get_gametime()

	// Add user death stats to user round stats
	new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
	new iTeam, i
	new iKiller

	iKiller = g_izKilled[id][KILLED_KILLER_ID]

	// Get user's team (if dead use the saved team)
	if (iKiller)
		iTeam = g_izKilled[id][KILLED_TEAM] - 1
	else
		iTeam = get_user_team(id) - 1

	get_user_name(id, g_izUserRndName[id], charsmax(g_izUserRndName[]))

	if (get_user_rstats(id, izStats, izBody))
	{
		// Update user's team round stats
		if (iTeam >= 0 && iTeam < MAX_TEAMS)
		{
			for (i = 0; i < sizeof(izStats); i++)
			{
				g_izTeamRndStats[iTeam][i] += izStats[i]
				g_izTeamGameStats[iTeam][i] += izStats[i]
				g_izUserRndStats[0][i] += izStats[i]
				g_izUserGameStats[0][i] += izStats[i]
			}
		}

		// Update user's round stats
		if (g_izUserUserID[id] == get_user_userid(id))
		{
			for (i = 0; i < sizeof(izStats); i++)
			{
				g_izUserRndStats[id][i] += izStats[i]
				g_izUserGameStats[id][i] += izStats[i]
			}
		} else {
			g_izUserUserID[id] = get_user_userid(id)

			for (i = 0; i < sizeof(izStats); i++)
			{
				g_izUserRndStats[id][i] = izStats[i]
				g_izUserGameStats[id][i] = izStats[i]
			}
		}

	}	// endif (get_user_rstats())

	// Report stats in the chat section, if player is killed.
	if (KillerChat && iKiller && iKiller != id)
	{
		if (format_kill_ainfo(id, iKiller, g_sBuffer))
		{
			client_print(id, print_chat, "* %s", g_sBuffer)
			format_kill_vinfo(id, iKiller, g_sBuffer)
		}

		client_print(id, print_chat, "* %s", g_sBuffer)
	}

	// Display player stats info.
#if defined STATSX_DEBUG
	log_amx("Kill stats for #%d", id)
#endif
	show_user_hudstats(id, 0.0)
}

public eventEndRound()
{
	// Update local configuration vars with value in cvars.
	get_config_cvars()

	// If first end round event in the round, calculate team score.
	if (!g_iRoundEndTriggered)
	{
		read_data(2, t_sText, charsmax(t_sText))

		if (t_sText[7] == 't')			// Terrorist wins
			g_izTeamScore[0]++
		else if (t_sText[7] == 'c')		// CT wins
			g_izTeamScore[1]++
	}

	set_task(0.3, "ERTask", 997)

	return PLUGIN_CONTINUE
}

public ERTask()
{
	// Flag round end triggered.
	g_iRoundEndTriggered = 1

	// Display round end stats to all players.
	endround_stats()
}

endround_stats()
{
	// Bail out if end round stats has already been processed
	// or round end not triggered.
	if (g_iRoundEndProcessed || !g_iRoundEndTriggered)
		return

	new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id

	get_players(iaPlayers, iPlayers)

	// Display attacker & victim list for all living players.
	// This will also update all round and game stats for all players
	// not killed.
#if defined STATSX_DEBUG
	log_amx("End round stats")
#endif

	// Get and save round end stats time.
	g_fShowStatsTime = get_gametime()

	for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
	{
		id = iaPlayers[iPlayer]

		if (g_fzShowUserStatsTime[id] == 0.0)
		{
			kill_stats(id)
		}

		if (!g_izStatsSwitch[id])
			continue

		format_roundend_hudstats(id, g_sAwardAndScore)
		show_roundend_hudstats(id, 0.0, g_sAwardAndScore)
	}

	// Flag round end processed.
	g_iRoundEndProcessed = 1
}

public eventTeamScore()
{
	new sTeamID[1 + 1], iTeamScore
	read_data(1, sTeamID, charsmax(sTeamID))
	iTeamScore = read_data(2)
	g_izTeamEventScore[(sTeamID[0] == 'C') ? 1 : 0] = iTeamScore

	return PLUGIN_CONTINUE
}

public eventIntermission()
{
	if (EndPlayer || EndTop15)
		set_task(1.0, "end_game_stats", 900)
}

public end_game_stats()
{
	new iaPlayers[MAX_PLAYERS], iPlayer, iPlayers, id

	if (EndPlayer)
	{
		get_players(iaPlayers, iPlayers)

		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
		{
			id = iaPlayers[iPlayer]

			if (!g_izStatsSwitch[id])
				continue	// Do not show any stats

			cmdStatsMe(id)
		}
	}
	else if (EndTop15)
	{
		get_players(iaPlayers, iPlayers)
		format_top15(0, g_sBuffer)

		for (iPlayer = 0; iPlayer < iPlayers; iPlayer++)
		{
			id = iaPlayers[iPlayer]

			if (!g_izStatsSwitch[id])
				continue	// Do not show any stats

			show_motd(id, g_sBuffer, "Top 15")
		}
	}

	return PLUGIN_CONTINUE
}

public eventSpecMode(id)
{
	new sData[12]
	read_data(2, sData, charsmax(sData))
	g_izSpecMode[id] = (sData[10] == '2')

	return PLUGIN_CONTINUE
}

public eventShowRank(id)
{
	if (SpecRankInfo && g_izSpecMode[id])
	{
		new iPlayer = read_data(2)

		if (is_user_connected(iPlayer))
		{
			new izStats[STATSX_MAX_STATS], izBody[MAX_BODYHITS]
			new iRankPos, iRankMax

			get_user_name(iPlayer, t_sName, charsmax(t_sName))

			iRankPos = get_user_stats(iPlayer, izStats, izBody)
			iRankMax = get_statsnum()

			set_hudtype_specmode()
			ShowSyncHudMsg(id, g_HudSync_SpecInfo, "%L", id, "X_RANK_IS", t_sName, iRankPos, iRankMax)
		}
	}

	return PLUGIN_CONTINUE
}

public client_connect(id)
{
	if (ShowStats)
	{
		get_user_info(id, "_amxstatsx", t_sText, charsmax(t_sText))
		g_izStatsSwitch[id] = (t_sText[0]) ? str_to_num(t_sText) : -1
	}
	else
		g_izStatsSwitch[id] = 0

	g_izKilled[id][KILLED_KILLER_ID] = 0
	g_izKilled[id][KILLED_KILLER_STATSFIX] = 0
	g_izShowStatsFlags[id] = 0		// Clear all flags
	g_fzShowUserStatsTime[id] = 0.0

	return PLUGIN_CONTINUE
}

TXT

Код за потвърждение: Избери целия код

[en]
WHOLEBODY = wholebody
HEAD = head
CHEST = chest
STOMACH = stomach
LEFTARM = leftarm
RIGHTARM = rightarm
LEFTLEG = leftleg
RIGHTLEG = rightleg
MODE_SET_TO = "amx_statsx_mode" set to "%s"
ATTACKERS = Attackers
ACC = acc.
HIT_S = hit(s)
DMG = dmg
VICTIMS = Victims
MOST_DMG = Most damage done by
KILLED_YOU_DIST = %s killed you with %s^nfrom distance of %0.2f meters.
DID_DMG_HITS = He did %d damage to you with %d hit(s)^nand still has %dhp and %dap.
YOU_DID_DMG = You did %d damage to him with %d hit(s).
EFF = eff.
BEST_SCORE = Best score
KILL_S = kill(s)
TOTAL = Total
SHOT_S = shot(s)
HITS_YOU_IN = %s hits you in
KILLED_BY_WITH = Killed by %s with %s @ %0.0fm
NO_HITS = no hits
YOU_NO_KILLER = You have no killer...
YOU_HIT = You hit %s %d time(s), %d damage
LAST_RES = Last result: %d hit(s), %d damage
KILLS = Kills
DEATHS = Deaths
HITS = Hits
SHOTS = Shots
YOUR = Your
PLAYERS = Players
RANK_IS = rank is %d of %d
DAMAGE = Damage
WEAPON = Weapon
YOUR_RANK_IS = Your rank is %d of %d with %d kill(s), %d hit(s), %0.2f%% eff. and %0.2f%% acc.
AMMO = ammo
HEALTH = health
ARMOR = armor
GAME_SCORE = Game score
STATS_ANNOUNCE = You have %s stats announcements
ENABLED = enabled
DISABLED = disabled
SERVER_STATS = Server Stats
X_RANK_IS = %s's rank is %d of %d
DISABLED_MSG = Server has disabled that option

[de]
WHOLEBODY = Körper
HEAD = Kopf
CHEST = Oberkörper
STOMACH = Bauch
LEFTARM = linker Arm
RIGHTARM = rechter Arm
LEFTLEG = linkes Bein
RIGHTLEG = rechtes Bein
MODE_SET_TO = "amx_statsx_mode" gesetzt auf "%s"
ATTACKERS = Angreifer
ACC = Genauigkeit
HIT_S = Treffer
DMG = Schaden
VICTIMS = Opfer
MOST_DMG = Am meisten verursachter Schaden durch
KILLED_YOU_DIST = %s hat dich mit einer %s ^naus %0.2f Metern Entfernung gekillt.
DID_DMG_HITS = Er verursachte %d Schaden bei dir mit %d Treffern^nund hat noch %dhp und %dap.
YOU_DID_DMG = Du hast bei ihm %d Schaden mit %d Treffern angerichtet.
EFF = Effizienz
BEST_SCORE = Die meisten Punkte
KILL_S = Kill(s)
TOTAL = Total
SHOT_S = Schüsse
HITS_YOU_IN = %s traf dich in:
KILLED_BY_WITH = Gekillt von %s mit %s @ %0.0fm
NO_HITS = keine Treffer
YOU_NO_KILLER = Du hast niemanden gekillt...
YOU_HIT = Deine Treffer: %s %d mal, %d Schaden
LAST_RES = Letztes Ergebnis: %d Treffer, %d Schaden
KILLS = Kills
DEATHS = Deaths
HITS = Treffer
SHOTS = Schüsse
YOUR = Dein
PLAYERS = Spieler
RANK_IS = Platzierung: %d von %d
DAMAGE = Schaden
WEAPON = Waffe
YOUR_RANK_IS = Deine Platzierung: %d von %d mit %d Kill(s), %d Treffer, %0.2f%% eff. und %0.2f%% acc.
AMMO = Munition
HEALTH = Gesundheit
ARMOR = Rüstung
GAME_SCORE = Punkte
STATS_ANNOUNCE = Du hast %s Statistik-Meldungen
ENABLED = aktiviert
DISABLED = deaktiviert
SERVER_STATS = Serverstatistik
X_RANK_IS = %s's Platzierung: %d von %d
DISABLED_MSG = Der Server hat diese Option deaktiviert.

[sr]
WHOLEBODY = celo telo
HEAD = glava
CHEST = grudi
STOMACH = stomak
LEFTARM = leva ruka
RIGHTARM = desna ruka
LEFTLEG = leva noga
RIGHTLEG = desna noga
MODE_SET_TO = "amx_statsx_mode" je namesten na "%s"
ATTACKERS = Napadaci
ACC = acc.
HIT_S = pogodak(a)
DMG = steta
VICTIMS = Zrtve
MOST_DMG = Najvise stete naneseno od
KILLED_YOU_DIST = %s te je ubio sa %s^nsa razdaljine od %0.2f metara.
DID_DMG_HITS = Napravio ti je %d sa %d pogodak(a)^ni ima %dhp i %dap.
YOU_DID_DMG = Napravio si mu %d stete sa %d pogodak(a).
EFF = eff.
BEST_SCORE = Najbolji score
KILL_S = ubistava
TOTAL = Ukupno
SHOT_S = pucanja
HITS_YOU_IN = %s te je pogodio
KILLED_BY_WITH = Killed by %s sa %s @ %0.0fm
NO_HITS = nema pogodaka
YOU_NO_KILLER = You have no killer... ???
YOU_HIT = Pogodio si %s %d put(a), %d stete
LAST_RES = Poslednji rezultat: %d pogodak(a), %d stete
KILLS = Ubistva
DEATHS = Smrti
HITS = Pogodaka
SHOTS = Pucanja
YOUR = Tvoj(a)???
PLAYERS = Igraca
RANK_IS = rank je %d od %d
DAMAGE = Steta
WEAPON = Oruzje
YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubistva, %d pogodaka, %0.2f%% efikasnost. i %0.2f%% preciznosti.
AMMO = municija
HEALTH = energija
ARMOR = stit
GAME_SCORE = Rezultat igre
STATS_ANNOUNCE = Imate %s najava
ENABLED = ukljucen
DISABLED = iskljucen
SERVER_STATS = Statistika Servera
X_RANK_IS = %s rank je %d od %d
DISABLED_MSG = Server je iskljucio tu opciju

[tr]
WHOLEBODY = Vucut
HEAD = Kafa
CHEST = Dos
STOMACH = Migde
LEFTARM = Sol-kol
RIGHTARM = Sag-kol
LEFTLEG = Sol-bacak
RIGHTLEG = Sag-bacak
MODE_SET_TO = "amx_statsx_mode" bu ayari tasiyor "%s"
ATTACKERS = Saldiran(lar)
ACC = isabet.
HIT_S = vurus
DMG = zarar
VICTIMS = Magdur(lar)
MOST_DMG = En fazla zarar veren
KILLED_YOU_DIST = %s Sizi %s^n silah ile vurdu %0.2f metre mesafesinden.
DID_DMG_HITS = Size verdigi zarar %d silah ile %d ^nve halen %dhp kendi gucu ve %dap celigi var.
YOU_DID_DMG = Sizin verdiginiz zarar %d kullandiginiz silah %d.
EFF = efektif
BEST_SCORE = En iyi puan
KILL_S = oldurulen(ler)
TOTAL = Tam
SHOT_S = vurus(lar)
HITS_YOU_IN = %s isabet ile sizi vurdu
KILLED_BY_WITH = Sizi olduren %s kullandigi %s @ %0.0fm
NO_HITS = isabetsiz atis
YOU_NO_KILLER = Sizi olduren yok...
YOU_HIT = %s vurdunuz %d kez, %d zarar
LAST_RES = Son sonuc: %d vurus, %d zarar
KILLS = oldurdugunuz
DEATHS = kendi oldugunuz
HITS = vurdugunuz
SHOTS = kursun(lar)
YOUR = Sizin
PLAYERS = Oyuncular
RANK_IS = Statistik %d ve %d
DAMAGE = Zarar
WEAPON = Silah
YOUR_RANK_IS = Sizin statistik %d ve %d kullanim %d oldurulen, %d vuruslar, %0.2f%% eff. ve %0.2f%% isabet
AMMO = kursun
HEALTH = saglik
ARMOR = celik
GAME_SCORE = Oyun scoru
STATS_ANNOUNCE = sizin %s statistik konulariniz
ENABLED = kullanimda
DISABLED = kullanilmiyor
SERVER_STATS = Serverin statistigi
X_RANK_IS = %s'in statistik %d ve %d
DISABLED_MSG = Server o secenegi kullanmiyor

[fr]
WHOLEBODY = le corps entier
HEAD = la tete
CHEST = le torse
STOMACH = le ventre
LEFTARM = le bras gauche
RIGHTARM = le bras droit
LEFTLEG = la jambe gauche
RIGHTLEG = la jambe droite
MODE_SET_TO = "amx_statsx_mode" est mis a "%s"
ATTACKERS = Attaquants
ACC = prec.
HIT_S = touche(s)
DMG = dmg
VICTIMS = Victimes
MOST_DMG = Joueur ayant cause le plus de degats
KILLED_YOU_DIST = %s t'a tue avec %s^na une distance de %0.2f metres.
DID_DMG_HITS = Il t'a fait %d points de degat en te touchant %d fois^net il lui reste %dpv et %dpa.
YOU_DID_DMG = Tu lui as fait %d points de degat en le touchant %d fois.
EFF = eff.
BEST_SCORE = Meilleur score
KILL_S = frag(s)
TOTAL = Total
SHOT_S = tir(s)
HITS_YOU_IN = %s t'a touche dans
KILLED_BY_WITH = A ete tue par %s avec %s @ %0.0fm
NO_HITS = pas touche.
YOU_NO_KILLER = Personne ne t'a tue...
YOU_HIT = Tu as ete touche dans %s %d fois, %d points de degat
LAST_RES = Dernier Resultat: touche %d fois , %d points de degat
KILLS = Frags
DEATHS = Morts
HITS = Touches
SHOTS = Tirs
YOUR = Ton
PLAYERS = Joueurs
RANK_IS = classement est de %d sur %d
DAMAGE = Point(s) de degat
WEAPON = Arme
YOUR_RANK_IS = Ton classement est de %d sur %d avec %d frag(s), %d touche(s), %0.2f%% eff. et %0.2f%% prec.
AMMO = munition
HEALTH = sante
ARMOR = armure
GAME_SCORE = Score du jeu
STATS_ANNOUNCE = Tu as %s les annonces des stats
ENABLED = active
DISABLED = desactive
SERVER_STATS = Stats Serveur
X_RANK_IS = le classement de %s est de %d sur %d
DISABLED_MSG = Cette option est desactivee sur le serveur

[sv]
WHOLEBODY = helakroppen
HEAD = huvud
CHEST = br'o'st
STOMACH = mage
LEFTARM = v'a'nsterarm
RIGHTARM = h'o'gerarm
LEFTLEG = v'a'nsterben
RIGHTLEG = h'o'gerben
MODE_SET_TO = "amx_statsx_mode" satt till "%s"
ATTACKERS = Attackerare
ACC = prec.
HIT_S = tr'a'ff(ar)
DMG = skada
VICTIMS = Offer
MOST_DMG = Mest skada gjord av
KILLED_YOU_DIST = %s likviderade dig med %s^npa ett avstand av %0.2f meter.
DID_DMG_HITS = Han gjorde %d skada pa dig med %d tr'a'ff(ar)^noch har fortfarande %dhp och %dap.
YOU_DID_DMG = Du gjorde %d skada med %d tr'a'ff(ar).
EFF = eff.
BEST_SCORE = H'o'gsta po'a'ng
KILL_S = Likvidering(ar)
TOTAL = Summa
SHOT_S = skott
HITS_YOU_IN = %s tr'a'ffar dig i
KILLED_BY_WITH = Likviderad av %s med %s @ %0.0fm
NO_HITS = inga tr'a'ffar
YOU_NO_KILLER = Du har ingen m'o'rdare...
YOU_HIT = Du tr'a'ffade %s %d gang(er), %d skada
LAST_RES = Sista resultatet: %d tr'a'ff(ar), %d skada
KILLS = Likvideringar
DEATHS = D'o'dsfall
HITS = Tr'a'ffar
SHOTS = Skott
YOUR = Din
PLAYERS = Spelare
RANK_IS = rank 'a'r %d av %d
DAMAGE = Skada
WEAPON = Vapen
YOUR_RANK_IS = Din ranking 'a'r %d av %d med %d likvidering(ar), %d tr'a'ff(ar), %0.2f%% eff. och %0.2f%% prec.
AMMO = ammo
HEALTH = h'a'lsa
ARMOR = skydd
GAME_SCORE = Spelpo'a'ng
STATS_ANNOUNCE = Du har %s statistik poster
ENABLED = aktiv
DISABLED = av
SERVER_STATS = Serverstatistik
X_RANK_IS = %ss rank 'a'r %d av %d
DISABLED_MSG = Servern har den valm'o'jligheten avst'a'ngd

[da]
WHOLEBODY = Helekrop
HEAD = hoved
CHEST = bryst
STOMACH = mave
LEFTARM = venstrearm
RIGHTARM = hoejrearm
LEFTLEG = venstreben
RIGHTLEG = hoejreben
MODE_SET_TO = "amx_statsx_mode" sat til "%s"
ATTACKERS = Angribere
ACC = acc.
HIT_S = traeffer(e)
DMG = Skade
VICTIMS = Ofre
MOST_DMG = Mest skade gjort af
KILLED_YOU_DIST = %s draebte dig med %s^nfra en afstand paa %0.2f meter.
DID_DMG_HITS = Han gjorde %d skade paa dig med %d traeffer(e)^nog har stadig %dhp og %dap.
YOU_DID_DMG = Du gjorde %d skade paa ham med %d traeffer(e).
EFF = eff.
BEST_SCORE = Bedste score
KILL_S = Drab
TOTAL = Total
SHOT_S = Skud
HITS_YOU_IN = %s rammer dig i
KILLED_BY_WITH = Draebt af %s med %s @ %0.0fm
NO_HITS = Ingen traeffere
YOU_NO_KILLER = Du har ikke en angriber...
YOU_HIT = Du rammer %s %d gang(e), %d skade
LAST_RES = Sidste resultat: %d traeffer(e), %d skade
KILLS = Draeb
DEATHS = Doed
HITS = Traeffere
SHOTS = Skud
YOUR = Din
PLAYERS = Spillere
RANK_IS = rank er %d af %d
DAMAGE = Skade
WEAPON = Vaaben
YOUR_RANK_IS = Din rank er %d af %d med %d drab %d traeffer(e), %0.2f%% eff. og %0.2f%% acc.
AMMO = Ammunition
HEALTH = Helbred
ARMOR = armor
GAME_SCORE = Spil score
STATS_ANNOUNCE = Du har %s statestik meddelelser
ENABLED = Slaaet til
DISABLED = Slaaet fra
SERVER_STATS = Server Statestik
X_RANK_IS = %s's rank er %d af %d
DISABLED_MSG = Serveren har slaaet den mulighed fra

[pl]
WHOLEBODY = cialo
HEAD = glowa
CHEST = klatka piersiowa
STOMACH = brzuch
LEFTARM = lewe ramie
RIGHTARM = prawe ramie
LEFTLEG = lewa noga
RIGHTLEG = prawa noga
MODE_SET_TO = "amx_statsx_mode" ustawiono na "%s"
ATTACKERS = Atakujacy
ACC = acc.
HIT_S = trafien
DMG = obr
VICTIMS = Ofiary
MOST_DMG = Najwiecej obrazen:
KILLED_YOU_DIST = %s zabil cie z %s^nfrom z odleglosci %0.2f metrow.
DID_DMG_HITS = %d zadal ci %d obrazen ^ni nadal ma %d zycia i %d kamizelki
YOU_DID_DMG = Zadales %d obrazen %d trafieniami.
EFF = eff.
BEST_SCORE = Najlepszy wynik
KILL_S = zabil
TOTAL = Lacznie
SHOT_S = strzalow
HITS_YOU_IN = %s trafil cie w
KILLED_BY_WITH = Zabity przez %s z %s @ %0.0fm
NO_HITS = zadnych trafien
YOU_NO_KILLER = Nie masz zadnego zabojcy
YOU_HIT = Trafiles %s %d razy, %d obrazen
LAST_RES = Ostatni rezultat: %d trafien, %d obrazen
KILLS = Zabojstw
DEATHS = Zginiec
HITS = Trafien
SHOTS = Strzalow
YOUR = Twoj
PLAYERS = Gracze
RANK_IS = ranking wynosi %d na %d
DAMAGE = Obrazenia
WEAPON = Bron
YOUR_RANK_IS = Twoj ranking wynosi %d na %d Masz %d zabojstw, %d trafien, %0.2f%% eff. i %0.2f%% acc.
AMMO = amunicja
HEALTH = zdrowie
ARMOR = kamizelka
GAME_SCORE = Punktacja
STATS_ANNOUNCE = Masz %s odwolan statystyki
ENABLED = wlaczony
DISABLED = wylaczony
SERVER_STATS = Statystyki serwera
X_RANK_IS = Ranking %s wynosi %d na %d
DISABLED_MSG = Serwer wylaczyl ta opcje

[nl]
WHOLEBODY = volledig lichaam
HEAD = hoofd
CHEST = romp
STOMACH = maag
LEFTARM = linkerarm
RIGHTARM = rechterarm
LEFTLEG = linkerbeen
RIGHTLEG = rechterbeen
MODE_SET_TO = "amx_statsx_mode" veranderd naar "%s"
ATTACKERS = Aanvallers
ACC = acc.
HIT_S = hit(s)
DMG = schade
VICTIMS = Slachtoffers
MOST_DMG = Meeste schade gedaan door
KILLED_YOU_DIST = %s doodde jou wmet %s^nvan een afstand van %0.2f meters.
DID_DMG_HITS = Hij deed %d schade aan jou met %d hit(s)^nen hij heeft nog steeds %dhp en %dap.
YOU_DID_DMG = Jij deed %d schade aan hem met %d hit(s).
EFF = eff.
BEST_SCORE = Beste score
KILL_S = kill(s)
TOTAL = Totaal
SHOT_S = schot(en)
HITS_YOU_IN = %s raakte je in
KILLED_BY_WITH = Gedood door %s met %s @ %0.0fm
NO_HITS = geen hits
YOU_NO_KILLER = Je hebt geen moordenaar...
YOU_HIT = Je raakte %s %d keer, %d schade
LAST_RES = Laatste resultaat: %d hit(s), %d schade
KILLS = Kills
DEATHS = Sterfgevallen
HITS = Hits
SHOTS = Schoten
YOUR = Je
PLAYERS = Spelers
RANK_IS = rank is %d of %d
DAMAGE = Schade
WEAPON = Wapen
YOUR_RANK_IS = Jouw rank is %d van de %d met %d kill(s), %d hit(s), %0.2f%% eff. and %0.2f%% acc.
AMMO = ammo
HEALTH = Gezondheid
ARMOR = armor
GAME_SCORE = Game score
STATS_ANNOUNCE = Je hebt %s statistiekaankondigingen
ENABLED = ingeschakeld
DISABLED = uitgeschakeld
SERVER_STATS = Server Status
X_RANK_IS = %s's rank is %d van de %d
DISABLED_MSG = De server heeft die optie uitgeschakeld

[es]
WHOLEBODY = cuerpo entero
HEAD = cabeza
CHEST = pecho
STOMACH = estomago
LEFTARM = brazo izquierdo
RIGHTARM = brazo derecho
LEFTLEG = pierna izquierda
RIGHTLEG = pierna derecha
MODE_SET_TO = "amx_statsx_mode" puesto a "%s"
ATTACKERS = Atacantes
ACC = acc.
HIT_S = acierto(s)
DMG = dno
VICTIMS = Victimas
MOST_DMG = Mayor danyo hecho por
KILLED_YOU_DIST = %s te ha matado con %s^ndesde una distancia de %0.2f metros.
DID_DMG_HITS = Te ha hecho %d puntos de danyo con %d acierto(s)^ny todavia tiene %dhp y %dap.
YOU_DID_DMG = Le has hecho %d puntos de danyo con %d aciertos(s).
EFF = eff.
BEST_SCORE = Mejor puntuacion
KILL_S = frag(s)
TOTAL = Total
SHOT_S = disparo(s)
HITS_YOU_IN = %s te ha dado en
KILLED_BY_WITH = Te ha matado %s con %s @ %0.0fm
NO_HITS = sin aciertos
YOU_NO_KILLER = Nadie te ha matado...
YOU_HIT = Das a %s %d vece(s), %d danyo
LAST_RES = Ultimo resultado: %d acierto(s), %d danyo
KILLS = Frags
DEATHS = Muertes
HITS = Aciertos
SHOTS = Disparos
YOUR = Tu
PLAYERS = Jugadores
RANK_IS = ranking es %d de %d
DAMAGE = Danyo
WEAPON = Arma
YOUR_RANK_IS = Tu ranking es %d de %d con %d frag(s), %d acierto(s), %0.2f%% eff. y %0.2f%% acc.
AMMO = municion
HEALTH = vida
ARMOR = armadura
GAME_SCORE = Puntuacion de la partida
STATS_ANNOUNCE = Tienes %s avisos de estadisticas
ENABLED = activado
DISABLED = desactivado
SERVER_STATS = Estadisticas del Servidor
X_RANK_IS = El ranking de %s es %d de %d
DISABLED_MSG = El servidor ha desactivado esta opcion

[bp]
WHOLEBODY = corpo
HEAD = cabeca
CHEST = peito
STOMACH = estomago
LEFTARM = braco esquerdo
RIGHTARM = braco direito
LEFTLEG = perna esquerda
RIGHTLEG = perna direita
MODE_SET_TO = "amx_statsx_mode" configurado para "%s"
ATTACKERS = Atacantes
ACC = acc.
HIT_S = acerto(s)
DMG = dmg
VICTIMS = Vitimas
MOST_DMG = Maior dano causado por
KILLED_YOU_DIST = %s o matou com %s^nna distancia %0.2f metros.
DID_DMG_HITS = Ele causou %d de dano em voce com %d acerto(s)^ne ainda tem %dhp e %dap.
YOU_DID_DMG = Voce causou %d de dano nele com %d acerto(s).
EFF = eff.
BEST_SCORE = Melhor Placar
KILL_S = frag(s)
TOTAL = Total
SHOT_S = Tiros(S)
HITS_YOU_IN = %s acerto(s) em voce
KILLED_BY_WITH = Morto por %s com %s @ %0.0fm
NO_HITS = nenhum acerto
YOU_NO_KILLER = Voce nao matou ninguem
YOU_HIT = Voce acertou %s %d vez(es), %d de dano
LAST_RES = Ultimo resultado: %d acerto(s), dano de %d
KILLS = Frags
DEATHS = Mortes
HITS = Acertos
SHOTS = Tiros
YOUR = Sua
PLAYERS = Jogadores
RANK_IS = Sua posicao e %d de %d
DAMAGE = Dano
WEAPON = Arma
YOUR_RANK_IS = Sua posicao e %d de %d com %d frag(s), %d acerto(s), %0.2f%% eff. e %0.2f%% prec.
AMMO = municao
HEALTH = Life
ARMOR = Colete
GAME_SCORE = Placar do jogo
STATS_ANNOUNCE = Voce tem %s anuncios de estatisticas
ENABLED = ativado
DISABLED = desativado
SERVER_STATS = Estatisticas do Servidor
X_RANK_IS = %s posicao e %d de %d
DISABLED_MSG = Esta opcao esta desativada no Server

[cz]
WHOLEBODY = cele telo
HEAD = hlava
CHEST = trup
STOMACH = zaludek
LEFTARM = leva paze
RIGHTARM = prava paze
LEFTLEG = leva noha
RIGHTLEG = prava noha
MODE_SET_TO = "amx_statsx_mode" nastaven na "%s"
ATTACKERS = Utocnici
ACC = presnost.
HIT_S = zasahy
DMG = dmg
VICTIMS = Obeti
MOST_DMG = Nejdrsnejsi byl
KILLED_YOU_DIST = %s te zabil %s^nze vzdalenosti %.2f metru.^n
DID_DMG_HITS = Sebral ti %d hp a trefil te %dx.^n
YOU_DID_DMG = Sebral jsi mu %d hp %d zasahy.
EFF = eff.
BEST_SCORE = Nejlepsi score
KILL_S = zabiti
TOTAL = Celkem
SHOT_S = vystrelu
HITS_YOU_IN = %s zasahl
KILLED_BY_WITH = Zabil te %s s %s @ %0.0fm
NO_HITS = zadne zasahy
YOU_NO_KILLER = Nejsi zabijak...
YOU_HIT = Trefil jsi %s %dx, %d damage
LAST_RES = Naposledy: %d zasahu, %d damage
KILLS = Zabiti
DEATHS = Smrti
HITS = Zasahy
SHOTS = Strely
YOUR = Tvoje
PLAYERS = Hraci
RANK_IS = pricka je %d z %d
DAMAGE = Poskozeni
WEAPON = Zbran
YOUR_RANK_IS = Tvoje pricka je %d z %d s %d zabitimi, %d zasahy, %0.2f%% eff. a %0.2f%% acc.
AMMO = strelivo
HEALTH = zdravi
ARMOR = stity
GAME_SCORE = Herni score
STATS_ANNOUNCE = Mas %s statistickych upozorneni
ENABLED = povoleno
DISABLED = zakazano
SERVER_STATS = Statistiky serveru
X_RANK_IS = %sova pricka je %d z %d
DISABLED_MSG = Server tuto volbu nepovolil

[fi]
WHOLEBODY = koko keho
HEAD = paa
CHEST = rinta
STOMACH = vatsa
LEFTARM = vasen kasi
RIGHTARM = oikea kasi
LEFTLEG = vasen jalka
RIGHTLEG = oikea jalka
MODE_SET_TO = "amx_statsx_mode" asetettiin "%s"
ATTACKERS = Hyokkaajat
ACC = tarkkuus
HIT_S = osumat
DMG = damage
VICTIMS = Uhrit
MOST_DMG = Eniten damagea teki:
KILLED_YOU_DIST = %s tappoi sinut %0.2f metrin etaisyydelta.
DID_DMG_HITS = Han teki %d damagea sinuun %d osumalla^hanella on viela %dhp ja %dap.
YOU_DID_DMG = Teit %d damagea haneen %d osumalla.
EFF = tehokkuus
BEST_SCORE = Parhaat pisteet
KILL_S = tapot
TOTAL = Kaikkiaan
SHOT_S = Laukaukset
HITS_YOU_IN = %s osui sinua
KILLED_BY_WITH = Sinut tappoi %s %s:lla @ %0.0fm
NO_HITS = ei osumia
YOU_NO_KILLER = Kukaan ei tappanut sinua...
YOU_HIT = Osuit pelaajaa %s %d kertaa, %d damagea
LAST_RES = Viimeinen tulos %d osumaa, %d damagea
KILLS = Tapot
DEATHS = Kuolemat
HITS = Osumat
SHOTS = Laukaukset
YOUR = Sinun
PLAYERS = Pelaajat
RANK_IS = sijoitus on %d / %d
DAMAGE = Damage
WEAPON = Ase
YOUR_RANK_IS = Sijoituksesi on %d / %d: %d tappoa, %d osumaa, %0.2f%% tehokkuus ja %0.2f%% tarkkuus.
AMMO = ammukset
HEALTH = hp
ARMOR = ap
GAME_SCORE = Pistemaara
STATS_ANNOUNCE = Sinulla on %s tilastoilmoitusta
ENABLED = kaytossa
DISABLED = poissa kaytosta
SERVER_STATS = Palvelimen tilastot
X_RANK_IS = Pelaajan %s sijoitus on %d / %d
DISABLED_MSG = Palvelin on poistanut tuon vaihtoehdon kaytosta

[bg]
WHOLEBODY = cqloto tqlo
HEAD = glava
CHEST = graden kosh
STOMACH = stomah
LEFTARM = lqva ruka
RIGHTARM = dqsna ruka
LEFTLEG = lqv krak
RIGHTLEG = desen krak
MODE_SET_TO = "amx_statsx_mode" naglasen na "%s"
ATTACKERS = Napadateli
ACC = toch.
HIT_S = udar(i)
DMG = dmg
VICTIMS = Jertvi
MOST_DMG = Nai-mnogo shteta napravena ot
KILLED_YOU_DIST = %s te ubi s %s^not %0.2f metri.
DID_DMG_HITS = Toi napravi %d shteta na teb s %d udar(i)^ni vse oshte ima %dhp i %dap.
YOU_DID_DMG = Ti napravi %d shteta na nego s %d udar(i).
EFF = eff.
BEST_SCORE = Nai-dobur rezultat
KILL_S = ubiistva
TOTAL = Obshto
SHOT_S = izstreli
HITS_YOU_IN = %s vi oceli v
KILLED_BY_WITH = Ubit ot %s s %s @ %0.0fm
NO_HITS = Nqma udari
YOU_NO_KILLER = Nqmate ubiec...
YOU_HIT = Vie ucelihte %s %d put(i), %d shteta
LAST_RES = Posleden rezultat: %d put(i), %d shteta
KILLS = Ubiistva
DEATHS = Umiraniq
HITS = Udari
SHOTS = Izstreli
YOUR = Vashiq
PLAYERS = Igrachi
RANK_IS = rank e %d ot %d
DAMAGE = Shteta
WEAPON = Orujie
YOUR_RANK_IS = Vashiqt rank e %d ot %d s %d ubiistva, %d udar(i), %0.2f%% eff. i %0.2f%% acc.
AMMO = patroni
HEALTH = kruv
ARMOR = bronq
GAME_SCORE = Rezultat na igrata
STATS_ANNOUNCE = Vie imate %s suobshteniq za statistika
ENABLED = vkliuchen
DISABLED = izkliuchen
SERVER_STATS = Statistiki na servera
X_RANK_IS = Rankut na %s e %d ot %d
DISABLED_MSG = Serverut e izkliuchil tazi opciq

[ro]
WHOLEBODY = tot corpul
HEAD = cap
CHEST = piept
STOMACH = stomac
LEFTARM = brat stang
RIGHTARM = brat drept
LEFTLEG = picior stang
RIGHTLEG = picior drept
MODE_SET_TO = "amx_statsx_mode" este setat la "%s"
ATTACKERS = Atacatori
ACC = ac.
HIT_S = lovituri
DMG = dmg
VICTIMS = Victime
MOST_DMG = Cel mai mult dmg produs de
KILLED_YOU_DIST = %s te-a ucis cu %s^nde la distanta de %0.2f metri.
DID_DMG_HITS = El ti-a facut %d dmg din %d lovituri^nsi inca mai are %dhp si %dap.
YOU_DID_DMG = Tu i-ai facut %d dmg din %d lovituri.
EFF = ef.
BEST_SCORE = Cel mai bun scor
KILL_S = ucideri
TOTAL = Total
SHOT_S = Focuri
HITS_YOU_IN = %s te-a lovit in
KILLED_BY_WITH = Ucis de %s cu %s de la %0.0fm
NO_HITS = nici o lovitura
YOU_NO_KILLER = Nu ai nici o ucidere...
YOU_HIT = Tu l-ai lovit pe %s de %d ori, %d dmg
LAST_RES = Ultimul rezultat: %d lovituri, %d dmg
KILLS = Ucideri
DEATHS = Decesuri
HITS = Lovituri
SHOTS = Focuri
YOUR = Pozitia ta
PLAYERS = Jucatori
RANK_IS = este %d din %d
DAMAGE = Dmg
WEAPON = Arma
YOUR_RANK_IS = Pozitia ta este %d din %d cu %d ucideri, %d lovituri, %0.2f% ef. si %0.2f% ac.
AMMO = munitie
HEALTH = viata
ARMOR = vesta
GAME_SCORE = Scorul Jocului
STATS_ANNOUNCE = Ai %s anunturile statisticilor
ENABLED = activat
DISABLED = dezactivat
SERVER_STATS = Statistici Jucatori
X_RANK_IS = Pozitia lui %s este %d din %d
DISABLED_MSG = Server-ul a dezactivat aceasta optiune

[hu]
WHOLEBODY = egész test
HEAD = fej
CHEST = csipő
STOMACH = has
LEFTARM = balkar
RIGHTARM = jobbkar
LEFTLEG = balláb
RIGHTLEG = jobbláb
MODE_SET_TO = "amx_statsx_mode" átállítva "%s" értékre
ATTACKERS = Támadók
ACC = Pontosság
HIT_S = Találat
DMG = sebzés
VICTIMS = Áldozatok
MOST_DMG = Legtöbb sebzés:
KILLED_YOU_DIST = %s megölt téged %s^n  %0.2f méterről.
DID_DMG_HITS = Ő %d sebzést okozott neked %d találattal ^nés maradt neki %d hp és %d ap.
YOU_DID_DMG = Te %d sebzést okoztál neki %d találattal.
EFF = Hatékonyság
BEST_SCORE = Legjobb pont
KILL_S = Ölés
TOTAL = Totál
SHOT_S = Lövések
HITS_YOU_IN = %s eltalált téged
KILLED_BY_WITH = Megölt %s, %s fegyverrel %0.0f méterről
NO_HITS = nincs találat
YOU_NO_KILLER = Nincs gyilkosod...
YOU_HIT = Eltaláltad %s %d alkalommal, %d összes sebzés rajta
LAST_RES = Utolsó eredmény: %d találat, %d sebzés
KILLS = Ölések
DEATHS = Halál
HITS = Találat
SHOTS = Lövés
YOUR = Te
PLAYERS = Játékosok
RANK_IS = helyezése %d a %d helyből
DAMAGE = Sebzés
WEAPON = Fegyver
YOUR_RANK_IS = A te helyezésed %d a %d helyből %d öléssel, %d találattal, %0.2f%% hatékonysággal és %0.2f%% pontossággal.
AMMO = töltény
HEALTH = élet
ARMOR = páncél
GAME_SCORE = Játék pont
STATS_ANNOUNCE = Statisztika bejelentések %s
ENABLED = engedélyezve
DISABLED = letiltva
SERVER_STATS = Szerver státusz
X_RANK_IS = %s helyezése %d a %d-ból
DISABLED_MSG = A szerver letiltotta ezt az opciót

[lt]
WHOLEBODY = kunas
HEAD = galva
CHEST = krutine
STOMACH = pilvas
LEFTARM = kaire ranka
RIGHTARM = desine ranka
LEFTLEG = kaire koja
RIGHTLEG = desine koja
MODE_SET_TO = "amx_statsx_mode" nustatytas i "%s"
ATTACKERS = Uzpuolikai
ACC = taiklumas.
HIT_S = pataikymas(-ai)
DMG = zala
VICTIMS = Aukos
MOST_DMG = Daugiausiai zalos padare
KILLED_YOU_DIST = %s nudejo tave su %s^nis %0.2f metru.
DID_DMG_HITS = Jis padare %d zalos tau su %d pataikymu(-ais)^nir vis dar turi %dgivybiu ir %darmoro.
YOU_DID_DMG = Tu padarei %d zalos jam su %d pataikymu(-ais).
EFF = efektyvumas.
BEST_SCORE = Geriausias rezultatas
KILL_S = nuzudymas(-ais)
TOTAL = Isviso
SHOT_S = Suvis(-iai)
HITS_YOU_IN = %s pataike tau i
KILLED_BY_WITH = Nudejo %s su %s @ %0.0fm
NO_HITS = nera suzeidimu
YOU_NO_KILLER = Neturi zudiko...
YOU_HIT = Tu pataikei %s %d karta(-us), %d zala
LAST_RES = Paskutinis rezultatas: %d pataikymu(-ais), %d zala
KILLS = Nuzudymai
DEATHS = Mirtys
HITS = Pataikymai
SHOTS = Suviai
YOUR = Tavo
PLAYERS = Zaidejai
RANK_IS = rankas yra %d is %d
DAMAGE = Zala
WEAPON = Ginklas
YOUR_RANK_IS = Tavo rank yra %d is %d su %d nuzudymais, %d pataikymais, %0.2f%% efektyvumas. ir %0.2f%% taiklumas.
AMMO = saudmenys
HEALTH = givybes
ARMOR = armoras
GAME_SCORE = Zaidimo rezultatas
STATS_ANNOUNCE = Tu turi %s statusu pranesimus
ENABLED = ijungta
DISABLED = isjungta
SERVER_STATS = Serverio statusas
X_RANK_IS = %s rankas yra %d is %d
DISABLED_MSG = Serveris uzdraude sia komanda

[sk]
WHOLEBODY = cele telo
HEAD = hlava
CHEST = trup
STOMACH = zaludok
LEFTARM = lava ruka
RIGHTARM = prava ruka
LEFTLEG = lava noha
RIGHTLEG = prava noha
MODE_SET_TO = "amx_statsx_mode" nastaveny na "%s"
ATTACKERS = Utocnici
ACC = presnost.
HIT_S = zasah(ov)
DMG = dmg
VICTIMS = Obete
MOST_DMG = Nejdrsnejsi bol
KILLED_YOU_DIST = %s ta zabil s %s^nzo vzdialenosti %.2f metra.^n
DID_DMG_HITS = Zobral ti %d hp a trafil ta %dx.^n
YOU_DID_DMG = Zobral si mu %d hp, %d zasahmi.
EFF = eff.
BEST_SCORE = Naj. score za kolo
KILL_S = zabit(ia/i)
TOTAL = Celkom
SHOT_S = vystrel(ov)
HITS_YOU_IN = %s zasiahol
KILLED_BY_WITH = Zabil ta %s s %s @ %0.0fm
NO_HITS = ziadne zasahy
YOU_NO_KILLER = Niesi zabijak...
YOU_HIT = Trafil si %s %dx, %d damage
LAST_RES = Naposledy: %d zasahov, %d damage
KILLS = Zabiti
DEATHS = Smrti
HITS = zasah(ov)
SHOTS = vystrel(ov)
YOUR = Tvoja
PLAYERS = Hraci
RANK_IS = priecka je %d z %d
DAMAGE = Poskozenie
WEAPON = Zbran
YOUR_RANK_IS = Tvoja priecka je %d z %d s %d zabitiami, %d zasahmy, %0.2f%% eff. a %0.2f%% acc.
AMMO = naboje
HEALTH = zdravie
ARMOR = stit
GAME_SCORE = Herne score
STATS_ANNOUNCE = Mas %s statistickych upozorneni
ENABLED = povolene
DISABLED = zakazane
SERVER_STATS = Statistiky servera
X_RANK_IS = %sova priecka je %d z %d
DISABLED_MSG = Server tuto volbu nepovolil

[mk]
WHOLEBODY = celo telo
HEAD = glava
CHEST = gradi
STOMACH = stomak
LEFTARM = leva raka
RIGHTARM = desna raka
LEFTLEG = leva noga
RIGHTLEG = desna noga
MODE_SET_TO = "amx_statsx_mode" e podesen na "%s"
ATTACKERS = Napagjachi
ACC = preciznost
HIT_S = pogodok(a)
DMG = shteta
VICTIMS = Zhrtvi
MOST_DMG = Najmnogu shteta e nanesena od
KILLED_YOU_DIST = %s te ubi so %s^nna dalechina od %0.2f metri.
DID_DMG_HITS = Toj ti napravi %d shteta so %d pogodok(a)^ni se' ushte ima %d energija i %d pancir.
YOU_DID_DMG = Ti mu napravi %d shteta so %d pogodok(a).
EFF = efikasnost
BEST_SCORE = Najdobar rezultat
KILL_S = ubistva
TOTAL = Vkupno
SHOT_S = pukanja
HITS_YOU_IN = %s te pogodi vo
KILLED_BY_WITH = Ubien si od %s so %s @ %0.0fm
NO_HITS = nema pogodoci
YOU_NO_KILLER = Nikoj te nema ubieno...
YOU_HIT = Ti go pogodi %s %d pati, %d shteta
LAST_RES = Posleden rezultat: %d pogodoci, %d shteta
KILLS = Ubistva
DEATHS = Umiranja
HITS = Pogodoci
SHOTS = Pukanja
YOUR = Tvojot
PLAYERS = Za igrachot
RANK_IS = rank e %d od %d
DAMAGE = Shteta
WEAPON = Oruzhje
YOUR_RANK_IS = Tvojot rank e %d od %d so %d ubistva, %d pogodok(a), %0.2f%% efikasnost i %0.2f%% preciznost.
AMMO = municija
HEALTH = energija
ARMOR = pancir
GAME_SCORE = Rezultat na igrata
STATS_ANNOUNCE = Imate %s izvestuvanja za statistika
ENABLED = ukluchen
DISABLED = iskluchen
SERVER_STATS = Statistika na serverot
X_RANK_IS = %s rank e %d od %d
DISABLED_MSG = Taa opcija e iskluchena vo serverot

[hr]
WHOLEBODY = cijelo tijelo
HEAD = glava
CHEST = grudi
STOMACH = stomak
LEFTARM = lijeva ruka
RIGHTARM = desna ruka
LEFTLEG = lijeva noga
RIGHTLEG = desna noga
MODE_SET_TO = "amx_statsx_mode" je namjesten na "%s"
ATTACKERS = Napadaci
ACC = acc.
HIT_S = pogodak(a)
DMG = steta
VICTIMS = Zrtve
MOST_DMG = Najvise stete naneseno od
KILLED_YOU_DIST = %s te je ubio sa %s^nsa udaljenosti od %0.2f metara.
DID_DMG_HITS = Napravio ti je %d sa %d pogodak(a)^ni ima %dhp i %dap.
YOU_DID_DMG = Napravio si mu %d stete sa %d pogodak(a).
EFF = Ucinak
BEST_SCORE = Najbolji score
KILL_S = ubojstava
TOTAL = Ukupno
SHOT_S = pucanja
HITS_YOU_IN = %s te je pogodio
KILLED_BY_WITH = Killed by %s sa %s @ %0.0fm
NO_HITS = nema pogodaka
YOU_NO_KILLER = You have no killer... ???
YOU_HIT = Pogodio si %s %d put(a), %d stete
LAST_RES = Posljednji rezultat: %d pogodak(a), %d stete
KILLS = Ubojstva
DEATHS = Smrti
HITS = Pogodaka
SHOTS = Pucanja
YOUR = Tvoj
PLAYERS = Igraca
RANK_IS = rank je %d od %d
DAMAGE = Steta
WEAPON = Oruzje
YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubojstva, %d pogodaka, %0.2f%% efikasnost. i %0.2f%% preciznosti.
AMMO = municija
HEALTH = energija
ARMOR = stit
GAME_SCORE = Rezultat igre
STATS_ANNOUNCE = Imate %s najava
ENABLED = ukljucen
DISABLED = iskljucen
SERVER_STATS = Statistika servera
X_RANK_IS = %s rank je %d od %d
DISABLED_MSG = Server je iskljucio tu opciju

[bs]
WHOLEBODY = cijelo tijelo
HEAD = glava
CHEST = grudi
STOMACH = stomak
LEFTARM = lijeva ruka
RIGHTARM = desna ruka
LEFTLEG = lijeva noga
RIGHTLEG = desna noga
MODE_SET_TO = "amx_statsx_mode" je namjesten na "%s"
ATTACKERS = Napadaci
ACC = acc.
HIT_S = pogodak(a)
DMG = steta
VICTIMS = Zrtve
MOST_DMG = Najvise stete naneseno od
KILLED_YOU_DIST = %s te je ubio sa %s^nsa razdaljine od %0.2f metara.
DID_DMG_HITS = Napravio ti je %d sa %d pogodak(a)^ni ima %dhp i %dap.
YOU_DID_DMG = Napravio si mu %d stete sa %d pogodak(a).
EFF = eff.
BEST_SCORE = Najbolji score
KILL_S = ubistava
TOTAL = Ukupno
SHOT_S = pucanja
HITS_YOU_IN = %s te je pogodio
KILLED_BY_WITH = Killed by %s sa %s @ %0.0fm
NO_HITS = nema pogodaka
YOU_NO_KILLER = You have no killer... ???
YOU_HIT = Pogodio si %s %d put(a), %d stete
LAST_RES = Poslednji rezultat: %d pogodak(a), %d stete
KILLS = Ubistva
DEATHS = Smrti
HITS = Pogodaka
SHOTS = Pucanja
YOUR = Tvoj(a)???
PLAYERS = Igraca
RANK_IS = rank je %d od %d
DAMAGE = Steta
WEAPON = Oruzje
YOUR_RANK_IS = Tvoj rank je %d od %d sa %d ubistva, %d pogodaka, %0.2f%% efikasnost. i %0.2f%% preciznosti.
AMMO = municija
HEALTH = energija
ARMOR = stit
GAME_SCORE = Rezultat igre
STATS_ANNOUNCE = Imate %s najava
ENABLED = ukljucen
DISABLED = iskljucen
SERVER_STATS = Statistika Servera
X_RANK_IS = %s rank je %d od %d
DISABLED_MSG = Server je iskljucio tu opcij

[ru]
WHOLEBODY = Тело
HEAD = Голова
CHEST = Грудь
STOMACH = Живот
LEFTARM = Л. рука
RIGHTARM = Пр. рука
LEFTLEG = Л. нога
RIGHTLEG = Пр. нога
MODE_SET_TO = "amx_statsx_mode" изменен на "%s"
ATTACKERS = Нападавшие
ACC = АКК.
HIT_S = попаданий
DMG = урон
VICTIMS = Обороняющиеся
MOST_DMG = Наибольший урон нанес
KILLED_YOU_DIST = %s убил вас %s^n с %0.2f метров.
DID_DMG_HITS = Вы нанесли %d урона, попав %d раз^n, но у него осталось %dHP и %dAR
YOU_DID_DMG = Вы нанесли %d урона, попав %d раз.
EFF = ЭФФ.
BEST_SCORE = Лучший результат
KILL_S = убито
TOTAL = Всего
SHOT_S = выстрелов
HITS_YOU_IN = %s попал Вам в
KILLED_BY_WITH = Вас убил %s с %s @ %0.0f метров
NO_HITS = Ни одного попадания
YOU_NO_KILLER = Вас никто не убивал...
YOU_HIT = Вы стреляли в %s, попав %d раз и нанесли %d урона
LAST_RES = Последний результат: %d попаданий, %d урона
KILLS = Убито
DEATHS = Смертей
HITS = Попаданий
SHOTS = Выстрелов
YOUR = Ваш
PLAYERS = Игроки
RANK_IS = %d-е место из %d
DAMAGE = Урон
WEAPON = Оружие
YOUR_RANK_IS = Вы занимаете %d-е место из %d, убив %d, попав %d раз, %0.2f%% ЭФФ. и %0.2f%% АКК.
AMMO = Патроны
HEALTH = Жизни
ARMOR = Броня
GAME_SCORE = Очки
STATS_ANNOUNCE = Вы %s сообщения статистики
ENABLED = включили
DISABLED = выключили
SERVER_STATS = Статистика сервера
X_RANK_IS = %s занимает %d-е место из %d
DISABLED_MSG = На сервере заблокирована данная функция.

[cn]
WHOLEBODY = 全身
HEAD = 头部
CHEST = 胸部
STOMACH = 腹部
LEFTARM = 左臂
RIGHTARM = 右臂
LEFTLEG = 左腿
RIGHTLEG = 右腿
MODE_SET_TO = "amx_statsx_mode" 设置为 "%s"
ATTACKERS = 攻击者
ACC = 命中率
HIT_S = 击中
DMG = 伤害
VICTIMS = 受伤者
MOST_DMG = 最佳射手
KILLED_YOU_DIST = %s 使用武器 %s 杀死了你^n你们之间的距离是 %0.2f 米.
DID_DMG_HITS = 他对你造成了共 %d 点的伤害,击中共 %d 次^n他还剩余 %d 生命以及 %d 护甲.
YOU_DID_DMG = 你对他造成了共 %d 点的伤害,击中共 %d 次.
EFF = 生存率
BEST_SCORE = 最佳得分
KILL_S = 杀敌
TOTAL = 合计
SHOT_S = 射击
HITS_YOU_IN = %s 击中你的部位
KILLED_BY_WITH = 被 %s 用武器 %s 在 %0.0f 米处杀害
NO_HITS = 没有击中
YOU_NO_KILLER = 还没有杀害你的人...
YOU_HIT = 你击中 %s %d 次, 共造成 %d 伤害
LAST_RES = 总成绩: 击中 %d 次, 造成 %d 伤害
KILLS = 杀敌
DEATHS = 阵亡
HITS = 击中
SHOTS = 开枪
YOUR = 你的
PLAYERS = 玩家
RANK_IS = 你的排名是第 %d 位, 总共有 %d 玩家
DAMAGE = 伤害
WEAPON = 武器
YOUR_RANK_IS = 你的排名是第 %d 位, 总共有 %d 玩家, 杀敌 %d 次, 击中 %d 次, 存活率 %0.2f%% 命中率 %0.2f%%
AMMO = 弹药
HEALTH = 生命值
ARMOR = 护甲
GAME_SCORE = 游戏得分
STATS_ANNOUNCE = 你已经 %s 了游戏统计
ENABLED = 开启
DISABLED = 关闭
SERVER_STATS = 服务器统计
X_RANK_IS = %s 的排名是第 %d 位,共有 %d 个玩家
DISABLED_MSG = 服务器关闭了这个选项

[al]
WHOLEBODY = gjithë trupin
HEAD = kokë
CHEST = gjoksë
STOMACH = bark
LEFTARM = krahun majtë
RIGHTARM = krahun djathtë
LEFTLEG = këmba majtë
RIGHTLEG = këmba djathtë
MODE_SET_TO = "amx_statsx_mode" vendose në "%s"
ATTACKERS = Sulmuesit
ACC = acc.
HIT_S = goditje(s)
DMG = dëmtime
VICTIMS = Viktimat
MOST_DMG = Më së shumti dëmtime u bënë nga
KILLED_YOU_DIST = %s të vrau ty me %s^nprej distancës %0.2f metra.
DID_DMG_HITS = Ai bëri %d dëmtime tek ju me %d goditje(s)^nedhe ka %dhp dhe %dap.
YOU_DID_DMG = Ju shkaktuat %d dëmtime tek ai me %d goditje(s).
EFF = eff.
BEST_SCORE = Rezultati më i mirë
KILL_S = vrasje(s)
TOTAL = Totali
SHOT_S = shtëna(s)
HITS_YOU_IN = %s goditi juve në
KILLED_BY_WITH = U vra nga %s me %s @ %0.0fm
NO_HITS = ska goditje
YOU_NO_KILLER = Ju nuk keni vrarë...
YOU_HIT = Ju goditët %s %d kohe(s), %d dëmtime
LAST_RES = Rezultati fundit: %d goditje(s), %d dëmtime
KILLS = Vrasjet
DEATHS = Vdekjet
HITS = Goditjet
SHOTS = Shtënat
YOUR = Ju
PLAYERS = Lojtarët
RANK_IS = rank është %d prej %d
DAMAGE = Dëmtime
WEAPON = Armë
YOUR_RANK_IS = Ranku juaj është %d prej %d me %d vrasje(s), %d goditje(s), %0.2f%% eff. dhe %0.2f%% acc.
AMMO = monucion
HEALTH = shëndet
ARMOR = mburojë
GAME_SCORE = Rezultati Lojës
STATS_ANNOUNCE = Ju keni %s shpallje të statistikave
ENABLED = lësho
DISABLED = ndalo
SERVER_STATS = Statistikat Serverit
X_RANK_IS = %s's është në rank %d prej %d
DISABLED_MSG = Serveri e ka të ndaluar këtë zgjedhje

[pt]
WHOLEBODY = todo o corpo
HEAD = cabeça
CHEST = peito
STOMACH = estômago
LEFTARM = braço esquerdo
RIGHTARM = braço direito
LEFTLEG = perna esquerda
RIGHTLEG = perna direita
MODE_SET_TO = "amx_statsx_mode" definida para "%s"
ATTACKERS = Atacantes
ACC = precisão
HIT_S = acerto(s)
DMG = dano
VICTIMS = Vítimas
MOST_DMG = Maior parte do dano causado por
KILLED_YOU_DIST = %s matou-te com %s^nde uma distância de %0.2f metros.
DID_DMG_HITS = Ele causou %d de dano a ti com %d acerto(s)^ne ainda tem %d de vida e %d de colete.
YOU_DID_DMG = Tu causaste %d de dano a ele com %d acerto(s).
EFF = eficiência
BEST_SCORE = Melhor pontuação
KILL_S = morte(s)
TOTAL = Total
SHOT_S = tiro(s)
HITS_YOU_IN = %s acertou-te em
KILLED_BY_WITH = Morto por %s com %s @ %0.0fm
NO_HITS = sem acertos
YOU_NO_KILLER = Tu não tens nenhum atacante...
YOU_HIT = Tu acertaste %s %d vez(es), %d de dano
LAST_RES = Último resultado: %d tiro(s), %d de dano
KILLS = Matanças
DEATHS = Mortes
HITS = Acertos
SHOTS = Tiros
YOUR = O teu
PLAYERS = Jogadores
RANK_IS = rank é %d de %d
DAMAGE = Dano
WEAPON = Arma
YOUR_RANK_IS = O teu rank é %d de %d com %d matança(s), %d tiro(s), %0.2f%% de eficiência e %0.2f%% de precisão
AMMO = munição
HEALTH = vida
ARMOR = colete
GAME_SCORE = Pontuação do jogo
STATS_ANNOUNCE = Tu %s os anúncios de estatísticas
ENABLED = ativaste
DISABLED = desativaste
SERVER_STATS = Estatísticas do servidor
X_RANK_IS = O rank de %s é %d de %d
DISABLED_MSG = O servidor desativou essa opção

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