Заявка за премахване на Dhud съобщение!

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SILENT HILL`
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Заявка за премахване на Dhud съобщение!

Мнение от SILENT HILL` » 22 Мар 2020, 17:05

Искам да се премахне съобщението когато играч, се опитва да го убие зад гърва !

Код за потвърждение: Избери целия код

#include <dhudmessage>
#include <xs>

new MsgID, cvar_stabb_force

public plugin_init()
{
	register_plugin("Knife stabb", "1.0", "KORD_12.7 & { S p @ W n } +++")
	RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage")
	cvar_stabb_force = register_cvar("amx_knife_stabb_force", "5");
	MsgID = get_user_msgid("ScreenFade")
}
public Player_TakeDamage(iVictim, iInflictor, iAttacker, Float: flDamage, const bitsDamageType)
{
	new Float: vecSrc[3];
	new Float: vecAngles[3];
	new Float: vecForward[3];
	new Float: vecAttackDir[3];
	
	GetCenter(iVictim, vecSrc);
	GetCenter(iInflictor, vecAttackDir);
	
	xs_vec_sub(vecAttackDir, vecSrc, vecAttackDir);
	xs_vec_normalize(vecAttackDir, vecAttackDir);
	
	pev(iVictim, pev_angles, vecAngles);
	engfunc(EngFunc_MakeVectors, vecAngles);
	
	global_get(glb_v_forward, vecForward);
	xs_vec_mul_scalar(vecAttackDir, -1.0, vecAttackDir);
	
	if (xs_vec_dot(vecForward, vecAttackDir) > 0.3 )
	{
		if(get_user_team(iVictim) == get_user_team(iAttacker)) 
		{
			new Float:vec[3], Float:oldvelo[3]
			get_user_velocity(iAttacker, oldvelo)
			create_velocity_vector(iAttacker, iVictim , vec)
			vec[0] += oldvelo[0]
			vec[1] += oldvelo[1] 
			set_user_velocity(iAttacker, vec)
			SetUserScreenFade(iAttacker)
			return HAM_IGNORED
		}	
		
		new Nick[32]
		get_user_name(iAttacker, Nick, charsmax(Nick))
		
		set_dhudmessage(127, 127, 127, -1.0, 0.25, 0, 1.5, 1.0, 0.5, 1.2, false)
		show_dhudmessage(iVictim, "%s has stabbed knife in your back!", Nick)
		
		SetUserScreenFade(iVictim)	
		return HAM_SUPERCEDE
	}
	
	return HAM_IGNORED

}
GetCenter(const iEntity, Float: vecSrc[3])
{
	new Float: vecAbsMax[3];
	new Float: vecAbsMin[3];
	
	pev(iEntity, pev_absmax, vecAbsMax);
	pev(iEntity, pev_absmin, vecAbsMin);
	
	xs_vec_add(vecAbsMax, vecAbsMin, vecSrc);
	xs_vec_mul_scalar(vecSrc, 0.5, vecSrc);
}
SetUserScreenFade(id)
{
	message_begin( MSG_ONE, MsgID, _, id )
	write_short( 1<<10 )
	write_short( 1<<11 ) 
	write_short( 0x0000 )
	write_byte( 255 )
	write_byte( 0 )
	write_byte( 0 )
	write_byte( 75 )
	message_end()
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
	if(!is_user_alive(victim) || !is_user_alive(attacker)) return 0

	new Float:vicorigin[3], Float:attorigin[3]
	entity_get_vector(victim, EV_VEC_origin , vicorigin)
	entity_get_vector(attacker , EV_VEC_origin , attorigin)

	new Float:origin2[3]
	origin2[0] = vicorigin[0] - attorigin[0]
	origin2[1] = vicorigin[1] - attorigin[1]

	new Float:largestnum = 0.0
	if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0])
	if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1])

	origin2[0] /= largestnum
	origin2[1] /= largestnum

	velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_stabb_force) * 3000) ) / get_entity_distance(victim , attacker)
	velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_stabb_force) * 3000) ) / get_entity_distance(victim , attacker)
	
	if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(5.0, 7.0)
	return 1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1026{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
GlobalArena Dust2 Only ---> 93.123.18.76:27015 :gamer1:

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hackera457
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Заявка за премахване на Dhud съобщение!

Мнение от hackera457 » 22 Мар 2020, 17:22

В кодът ти липсват библиотеките, които се инклудват

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <xs>

new MsgID, cvar_stabb_force

public plugin_init()
{
	register_plugin("Knife stabb", "1.0", "KORD_12.7 & { S p @ W n } +++")
	RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage")
	cvar_stabb_force = register_cvar("amx_knife_stabb_force", "5");
	MsgID = get_user_msgid("ScreenFade")
}
public Player_TakeDamage(iVictim, iInflictor, iAttacker, Float: flDamage, const bitsDamageType)
{
	new Float: vecSrc[3];
	new Float: vecAngles[3];
	new Float: vecForward[3];
	new Float: vecAttackDir[3];
	
	GetCenter(iVictim, vecSrc);
	GetCenter(iInflictor, vecAttackDir);
	
	xs_vec_sub(vecAttackDir, vecSrc, vecAttackDir);
	xs_vec_normalize(vecAttackDir, vecAttackDir);
	
	pev(iVictim, pev_angles, vecAngles);
	engfunc(EngFunc_MakeVectors, vecAngles);
	
	global_get(glb_v_forward, vecForward);
	xs_vec_mul_scalar(vecAttackDir, -1.0, vecAttackDir);
	
	if (xs_vec_dot(vecForward, vecAttackDir) > 0.3 )
	{
		if(get_user_team(iVictim) == get_user_team(iAttacker)) 
		{
			new Float:vec[3], Float:oldvelo[3]
			get_user_velocity(iAttacker, oldvelo)
			create_velocity_vector(iAttacker, iVictim , vec)
			vec[0] += oldvelo[0]
			vec[1] += oldvelo[1] 
			set_user_velocity(iAttacker, vec)
			SetUserScreenFade(iAttacker)
			return HAM_IGNORED
		}	
		
		/*new Nick[32]
		get_user_name(iAttacker, Nick, charsmax(Nick))
		
		set_dhudmessage(127, 127, 127, -1.0, 0.25, 0, 1.5, 1.0, 0.5, 1.2, false)
		show_dhudmessage(iVictim, "%s has stabbed knife in your back!", Nick)*/
		
		SetUserScreenFade(iVictim)	
		return HAM_SUPERCEDE
	}
	
	return HAM_IGNORED

}
GetCenter(const iEntity, Float: vecSrc[3])
{
	new Float: vecAbsMax[3];
	new Float: vecAbsMin[3];
	
	pev(iEntity, pev_absmax, vecAbsMax);
	pev(iEntity, pev_absmin, vecAbsMin);
	
	xs_vec_add(vecAbsMax, vecAbsMin, vecSrc);
	xs_vec_mul_scalar(vecSrc, 0.5, vecSrc);
}
SetUserScreenFade(id)
{
	message_begin( MSG_ONE, MsgID, _, id )
	write_short( 1<<10 )
	write_short( 1<<11 ) 
	write_short( 0x0000 )
	write_byte( 255 )
	write_byte( 0 )
	write_byte( 0 )
	write_byte( 75 )
	message_end()
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
	if(!is_user_alive(victim) || !is_user_alive(attacker)) return 0

	new Float:vicorigin[3], Float:attorigin[3]
	entity_get_vector(victim, EV_VEC_origin , vicorigin)
	entity_get_vector(attacker , EV_VEC_origin , attorigin)

	new Float:origin2[3]
	origin2[0] = vicorigin[0] - attorigin[0]
	origin2[1] = vicorigin[1] - attorigin[1]

	new Float:largestnum = 0.0
	if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0])
	if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1])

	origin2[0] /= largestnum
	origin2[1] /= largestnum

	velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_stabb_force) * 3000) ) / get_entity_distance(victim , attacker)
	velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_stabb_force) * 3000) ) / get_entity_distance(victim , attacker)
	
	if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(5.0, 7.0)
	return 1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1026{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
Моите плъгини

Код за потвърждение: Избери целия код

#include <hambeer>

RegisterHamBeer(HamBeer_Spawn, "player", "GivePlayerBeer", 1);

public GivePlayerBeer(Pl){
    if(!is_user_alive(Pl)){
        ham_give_beer(Pl, 5)
        client_print(Pl, print_chat, "Go Go Go"){
}  


Аватар
SILENT HILL`
Извън линия
Потребител
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Мнения: 145
Регистриран на: 10 Мар 2020, 20:25
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Заявка за премахване на Dhud съобщение!

Мнение от SILENT HILL` » 22 Мар 2020, 17:33

hackera457 написа: 22 Мар 2020, 17:22 В кодът ти липсват библиотеките, които се инклудват

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <fakemeta>
#include <fun>
#include <engine>
#include <hamsandwich>
#include <xs>

new MsgID, cvar_stabb_force

public plugin_init()
{
	register_plugin("Knife stabb", "1.0", "KORD_12.7 & { S p @ W n } +++")
	RegisterHam(Ham_TakeDamage, "player", "Player_TakeDamage")
	cvar_stabb_force = register_cvar("amx_knife_stabb_force", "5");
	MsgID = get_user_msgid("ScreenFade")
}
public Player_TakeDamage(iVictim, iInflictor, iAttacker, Float: flDamage, const bitsDamageType)
{
	new Float: vecSrc[3];
	new Float: vecAngles[3];
	new Float: vecForward[3];
	new Float: vecAttackDir[3];
	
	GetCenter(iVictim, vecSrc);
	GetCenter(iInflictor, vecAttackDir);
	
	xs_vec_sub(vecAttackDir, vecSrc, vecAttackDir);
	xs_vec_normalize(vecAttackDir, vecAttackDir);
	
	pev(iVictim, pev_angles, vecAngles);
	engfunc(EngFunc_MakeVectors, vecAngles);
	
	global_get(glb_v_forward, vecForward);
	xs_vec_mul_scalar(vecAttackDir, -1.0, vecAttackDir);
	
	if (xs_vec_dot(vecForward, vecAttackDir) > 0.3 )
	{
		if(get_user_team(iVictim) == get_user_team(iAttacker)) 
		{
			new Float:vec[3], Float:oldvelo[3]
			get_user_velocity(iAttacker, oldvelo)
			create_velocity_vector(iAttacker, iVictim , vec)
			vec[0] += oldvelo[0]
			vec[1] += oldvelo[1] 
			set_user_velocity(iAttacker, vec)
			SetUserScreenFade(iAttacker)
			return HAM_IGNORED
		}	
		
		/*new Nick[32]
		get_user_name(iAttacker, Nick, charsmax(Nick))
		
		set_dhudmessage(127, 127, 127, -1.0, 0.25, 0, 1.5, 1.0, 0.5, 1.2, false)
		show_dhudmessage(iVictim, "%s has stabbed knife in your back!", Nick)*/
		
		SetUserScreenFade(iVictim)	
		return HAM_SUPERCEDE
	}
	
	return HAM_IGNORED

}
GetCenter(const iEntity, Float: vecSrc[3])
{
	new Float: vecAbsMax[3];
	new Float: vecAbsMin[3];
	
	pev(iEntity, pev_absmax, vecAbsMax);
	pev(iEntity, pev_absmin, vecAbsMin);
	
	xs_vec_add(vecAbsMax, vecAbsMin, vecSrc);
	xs_vec_mul_scalar(vecSrc, 0.5, vecSrc);
}
SetUserScreenFade(id)
{
	message_begin( MSG_ONE, MsgID, _, id )
	write_short( 1<<10 )
	write_short( 1<<11 ) 
	write_short( 0x0000 )
	write_byte( 255 )
	write_byte( 0 )
	write_byte( 0 )
	write_byte( 75 )
	message_end()
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
	if(!is_user_alive(victim) || !is_user_alive(attacker)) return 0

	new Float:vicorigin[3], Float:attorigin[3]
	entity_get_vector(victim, EV_VEC_origin , vicorigin)
	entity_get_vector(attacker , EV_VEC_origin , attorigin)

	new Float:origin2[3]
	origin2[0] = vicorigin[0] - attorigin[0]
	origin2[1] = vicorigin[1] - attorigin[1]

	new Float:largestnum = 0.0
	if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0])
	if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1])

	origin2[0] /= largestnum
	origin2[1] /= largestnum

	velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_stabb_force) * 3000) ) / get_entity_distance(victim , attacker)
	velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_stabb_force) * 3000) ) / get_entity_distance(victim , attacker)
	
	if(velocity[0] <= 20.0 || velocity[1] <= 20.0) velocity[2] = random_float(5.0, 7.0)
	return 1
}
/* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE
*{\\ rtf1\\ ansi\\ ansicpg1251\\ deff0\\ deflang1026{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ f0\\ fs16 \n\\ par }
*/
Сигурно, затова ставаше така след като се респауна, сървъра постоянно ми изписва че отзад иска някой да ме наръга... удряй топа Благодаря ! :lock:
GlobalArena Dust2 Only ---> 93.123.18.76:27015 :gamer1:

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OciXCrom
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Мнения: 7206
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Заявка за премахване на Dhud съобщение!

Мнение от OciXCrom » 22 Мар 2020, 19:34

SILENT HILL` написа: 22 Мар 2020, 17:33Сигурно, затова ставаше така след като се респауна, сървъра постоянно ми изписва че отзад иска някой да ме наръга... удряй топа Благодаря ! :lock:
Не, просто плъгинът няма да се компилира защото не си копирал кода както трябва. ;)

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