Coin Plugin Problem FIX

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Модератори: Extreme, Extreme, Extreme, Extreme, Extreme, Extreme, Extreme

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Infamous2018
Извън линия
Foreigner
Foreigner
Мнения: 522
Регистриран на: 08 Апр 2018, 16:56
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Coin Plugin Problem FIX

Мнение от Infamous2018 » 31 Мар 2020, 11:10

Hello, I have a big problem with this plugin. Officially, the plugin should work as follows: You or someone kills a player, the killed player sometimes loses coins that are lying on the floor/ground. Now you should run to the coins and collect these coins. Then you get 1 coin by 1 coin. It also works, but the big problem is this: If you kill someone, you will automatically be credited with coins, sometimes 25, sometimes 65 and so on. Can someone help me or tell me how to fix the problem?

Код за потвърждение: Избери целия код

[#include <amxmodx>
#include <fakemeta>
#include <hamsandwich>

#define PLUGIN "Coins System"
#define VERSION "1.0"
#define AUTHOR "6u3oH"

#define CLASSNAME_DEFAULT "info_null"
#define CLASSNAME_SET "info_coin"
#define PATH_DATABASE "addons/amxmodx/data/coins_system.dat"
#define COIN_MODEL "models/coin/mario_coin.mdl"
#define COIN_SOUND "coin/coin.wav"

#define PDATA_KILLHEAD_OFFSET 75
#define PDATA_KILLGREN_OFFSET 76
#define PDATA_PLAYER_OFFSET 5

/*----------------------------------------------------------
 ------------------------ ????????? ------------------------
 ---------------------------------------------------------*/

#define VIP_FLAG ADMIN_LEVEL_H

#define COIN_GIVE_KILL 0 // Wie viele Münzen für einen einfachen Kill geben sollen
#define COIN_GIVE_KILL_HEAD 1 // Wie viele Münzen für einen Kill am Kopf geben sollen
#define COIN_GIVE_KILL_KNIFE 1 // Wie viele Münzen für einen Messertod geben sollen
#define COIN_GIVE_KILL_GRENADE 1 // Wie viele Münzen zum Töten einer Granate geben sollen

#define COIN_DROP_COINS // Kommentiere die Zeile aus, damit keine Münzen aus dem Player fallen
#define COIN_NUM_DROPKILL_MIN 1 // Die Mindestanzahl an Münzen, die fallen, wenn ein Spieler stirbt
#define COIN_NUM_DROPKILL_MAX 2 // Die maximale Anzahl von Münzen, die fallen, wenn ein Spieler stirbt

#define COIN_TIME_REMOVE 10 // Nach wie vielen Sekunden werden die abgelegten Münzen entfernt (auskommentieren, damit sie erst am Ende der Runde entfernt werden)

/*----------------------------------------------------------
 ------------------------ ????????? ------------------------
 ---------------------------------------------------------*/

new g_iMaxPlayers;
new g_iCoin[33];

public plugin_precache()
{
	precache_model(COIN_MODEL);
	precache_sound(COIN_SOUND);
}

public plugin_cfg() write_file(PATH_DATABASE, "[Datenbank] [Coins System]", 0);
public client_connect(id) load_coins(id);
public client_disconnected(id) save_coins(id);

public plugin_natives()
{
	register_native("get_user_coins", "get_user_coins", true)
	register_native("set_user_coins", "set_user_coins", true)
}

public get_user_coins(id) return g_iCoin[id];
public set_user_coins(id, iNum) g_iCoin[id] = iNum;

public plugin_init()
{
	register_plugin(PLUGIN, VERSION, AUTHOR);
	
	#if defined COIN_DROP_COINS
	RegisterHam(Ham_Killed, "player", "fw_KilledPlayerPost", true);
	#endif
	RegisterHam(Ham_Touch, CLASSNAME_DEFAULT, "fw_TouchCoinPost", true);
	#if defined COIN_TIME_REMOVE
	RegisterHam(Ham_Think, CLASSNAME_DEFAULT, "fw_ThinkCoinPost", true);
	#endif
	
	register_logevent("event_RoundEnd", 2, "1=Round_End");

	g_iMaxPlayers = get_maxplayers();
	set_task(2.0, "Task_HudMsg", .flags = "b");
}

#if defined COIN_DROP_COINS
public fw_KilledPlayerPost(iVictim, iAttacker, iCorpse)
{
	if(!is_user_connected(iVictim))
		return;
		
	if(g_iCoin[iVictim] > 0)
	{
		new Float: fOrigin[3], Float: fVelocity[3];
		pev(iVictim, pev_origin, fOrigin);
		
		new iRandom = random_num(COIN_NUM_DROPKILL_MIN, COIN_NUM_DROPKILL_MAX);
		
		for(new i; i <= iRandom; i++)
		{
			if(!g_iCoin[iVictim])
				return;
			
			new iEnt = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, CLASSNAME_DEFAULT));
			
			set_pev(iEnt, pev_classname, CLASSNAME_SET);
			set_pev(iEnt, pev_origin, fOrigin);
			set_pev(iEnt, pev_solid, SOLID_TRIGGER);
			set_pev(iEnt, pev_movetype, MOVETYPE_BOUNCE);
			
			engfunc(EngFunc_SetSize, iEnt, Float: {-10.0, -10.0, -10.0}, Float: {10.0, 10.0, 10.0});
			engfunc(EngFunc_SetModel, iEnt, COIN_MODEL);
			
			fVelocity[0] = random_float(10.0, 50.0);
			fVelocity[1] = random_float(10.0, 50.0);
			fVelocity[2] = random_float(100.0, 150.0);
	    
			set_pev(iEnt, pev_velocity, fVelocity);
			
			#if defined COIN_TIME_REMOVE
			set_pev(iEnt, pev_nextthink, get_gametime() + COIN_TIME_REMOVE);
			#endif
		}
	}
		
	if(!is_user_connected(iAttacker))
		return;
	
	if(iVictim == iAttacker)
		return;
	
	new iGiveCoin = g_iCoin[iAttacker];
	
	if(get_pdata_int(iVictim, PDATA_KILLGREN_OFFSET) & DMG_GRENADE)
		g_iCoin[iAttacker] += COIN_GIVE_KILL_GRENADE;
	else if(iAttacker == pev(iVictim, pev_dmg_inflictor) && get_user_weapon(iAttacker) == CSW_KNIFE)
		g_iCoin[iAttacker] += COIN_GIVE_KILL_KNIFE;
	else if(get_pdata_int(iVictim, PDATA_KILLHEAD_OFFSET, PDATA_PLAYER_OFFSET) == HIT_HEAD)
		g_iCoin[iAttacker] += COIN_GIVE_KILL_HEAD;
	else
		g_iCoin[iAttacker] += COIN_GIVE_KILL;
		
	if(get_user_flags(iAttacker) & VIP_FLAG)
		g_iCoin[iAttacker] *= 2;
		
	iGiveCoin = g_iCoin[iAttacker] - iGiveCoin;
		
	set_hudmessage(0, 255, 0, -1.0, 0.26, 0, 0.1, 2.0, 0.1, 0.1, 3);
	show_hudmessage(iAttacker, "+%i ?????", iGiveCoin);
}

public fw_TouchCoinPost(iEnt, id)
{
	if(!pev_valid(iEnt) || !is_user_alive(id))
		return;
			
	static sClassName[32];
	pev(iEnt, pev_classname, sClassName, charsmax(sClassName));
		
	if(!equal(sClassName, CLASSNAME_SET))
		return;
		
	g_iCoin[id]++;
	emit_sound(id, CHAN_WEAPON, COIN_SOUND, VOL_NORM, ATTN_NORM, 0, PITCH_NORM);
	
	set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);
}
#endif

#if defined COIN_TIME_REMOVE
public fw_ThinkCoinPost(iEnt)
{
	if(!pev_valid(iEnt))
		return;
		
	static sClassName[32];
	pev(iEnt, pev_classname, sClassName, charsmax(sClassName));
	
	if(!equal(sClassName, CLASSNAME_SET))
		return;
		
	set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);
}
#endif

public event_RoundEnd()
{
	new iEnt = FM_NULLENT;
	
	while((iEnt = engfunc(EngFunc_FindEntityByString, iEnt, "classname", CLASSNAME_SET)))
		if(pev_valid(iEnt))
			set_pev(iEnt, pev_flags, pev(iEnt, pev_flags) | FL_KILLME);
}

public Task_HudMsg()
{
	set_hudmessage(200, 200, 200, 0.01, 0.90, 0, 0.1, 1.0, 0.1, 0.1, 4);
	
	for(new id = 1; id < g_iMaxPlayers; id++)
	{
		if(!is_user_alive(id))
			continue;
		
		show_hudmessage(id, "???? ??????: %i", g_iCoin[id]);
	}
}

public load_coins(id)
{
	new iLine = 1, iLen, sData[64], sKey[38], sAuthID[38];
	get_user_authid(id, sAuthID, charsmax(sAuthID));
	
	while((iLine = read_file(PATH_DATABASE, iLine, sData, charsmax(sData), iLen)))
	{
		parse(sData, sKey, 37);
		
		if(equal(sKey, sAuthID))
		{
			parse(sData, sKey, 37, sKey, 37);
			g_iCoin[id] = str_to_num(sKey);
			
			return;
		}
	}
	
	g_iCoin[id] = 0;
}

public save_coins(id)
{
	new iLine = 1, iLen, sData[64], sKey[38], sAuthID[38];
	get_user_authid(id, sAuthID, charsmax(sAuthID));
	
	while((iLine = read_file(PATH_DATABASE, iLine, sData, charsmax(sData), iLen)))
	{
		parse(sData, sKey, 37);
		
		if(equal(sKey, sAuthID))
		{
			format(sData, charsmax(sData), "%s %i", sAuthID, g_iCoin[id]);
			write_file(PATH_DATABASE, sData, iLine-1);
			
			return;
		}
	}
	
	format(sData, charsmax(sData), "%s %i", sAuthID, g_iCoin[id]);
	write_file(PATH_DATABASE, sData, -1);
}

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