Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <reapi>
new g_SyncHudObj
new i_Name
public plugin_init()
{
register_plugin("[ReAPI] Bullet Damage", "1.0", "WaLkZ")
RegisterHookChain(RG_CBasePlayer_TakeDamage, "OnPlayerTakeDamagePost", true)
g_SyncHudObj = CreateHudSyncObj()
}
get_user_name(id, flDamage, charsmax(i_Name))
public OnPlayerTakeDamagePost(const iVictim, iInflictor, iAttacker, Float:flDamage, bitsDamageType)
{
if (!is_user_connected(iAttacker)
|| !rg_is_player_can_takedamage(iAttacker, iVictim)
|| flDamage < 1.0)
{
return
}
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(iVictim, g_SyncHudObj, "%.f", flDamage)
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(iAttacker, g_SyncHudObj, "%.f - %s", flDamage, i_Name)
}
Искам да дефинирам името на клиента, но при опит за компилация пише, че вече е дефинирано?!