Направих някакъв опит за комбиниране не 2-та файл(bb_classes65 и zp_zclass_regeneration)
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <basebuilder>
#include <hamsandwich>
#include <fun>
#include <cstrike>
#include <zombieplague>
/*================================================================================
[Plugin Customization]
=================================================================================*/
new g_zclass_regen_toggle, g_time, g_amount
//Regeneration Zombie Attributes
new const zclass8_name[] = { "Regeneration Zombie" }
new const zclass8_info[] = { "HP-- Regen++" }
new const zclass8_model[] = { "shoki_regen" }
new const zclass8_clawmodel[] = { "v_shoki_regen" }
const zclass8_health = 2500
const zclass8_speed = 300
const Float:zclass8_gravity = 1.0
const zclass8_adminflags = ADMIN_ALL
// Classic Zombie Attributes
new const zclass1_name[] = { "Classic Zombie" }
new const zclass1_info[] = { "=Balanced=" }
new const zclass1_model[] = { "bb_classic" }
new const zclass1_clawmodel[] = { "v_bloodyhands" }
const zclass1_health = 4000
const zclass1_speed = 275
const Float:zclass1_gravity = 1.0
const zclass1_adminflags = ADMIN_ALL
// Fast Zombie Attributes
new const zclass2_name[] = { "Fast Zombie" }
new const zclass2_info[] = { "HP-- Speed++" }
new const zclass2_model[] = { "bb_fast" }
new const zclass2_clawmodel[] = { "v_bloodyhands" }
const zclass2_health = 3000
const zclass2_speed = 400
const Float:zclass2_gravity = 1.0
const zclass2_adminflags = ADMIN_ALL
// Jumper Zombie Attributes
new const zclass3_name[] = { "Jumper Zombie" }
new const zclass3_info[] = { "HP- Jump+" }
new const zclass3_model[] = { "bb_jumper" }
new const zclass3_clawmodel[] = { "v_bloodyhands" }
const zclass3_health = 3500
const zclass3_speed = 300
const Float:zclass3_gravity = 0.5
const zclass3_adminflags = ADMIN_ALL
// Tanker Zombie Attributes
new const zclass4_name[] = { "Tanker Zombie" }
new const zclass4_info[] = { "HP++ Speed-" }
new const zclass4_model[] = { "bb_tanker" }
new const zclass4_clawmodel[] = { "v_bloodyhands" }
const zclass4_health = 5000
const zclass4_speed = 250
const Float:zclass4_gravity = 1.0
const zclass4_adminflags = ADMIN_ALL
/*============================================================================*/
new g_zclass_Regen
public plugin_init()
{
g_zclass_regen_toggle = register_cvar("zp_zclass_regen", "1")
g_time = register_cvar("zp_regen_time", "2")
g_amount = register_cvar("zp_regen_amount", "250")
register_event("Damage", "SetRegeneration", "be", "2>0")
}
public plugin_precache()
{
register_plugin("[BB] Default Zombie Classes", "6.5", "Tirant")
register_plugin("[ZP] Zclass : Zombie Regenerator", "1.0", "The_Thing")
// Register all classes
bb_register_zombie_class(zclass1_name, zclass1_info, zclass1_model, zclass1_clawmodel, zclass1_health, zclass1_speed, zclass1_gravity, 0.0, zclass1_adminflags)
bb_register_zombie_class(zclass2_name, zclass2_info, zclass2_model, zclass2_clawmodel, zclass2_health, zclass2_speed, zclass2_gravity, 0.0, zclass2_adminflags)
bb_register_zombie_class(zclass3_name, zclass3_info, zclass3_model, zclass3_clawmodel, zclass3_health, zclass3_speed, zclass3_gravity, 0.0, zclass3_adminflags)
bb_register_zombie_class(zclass4_name, zclass4_info, zclass4_model, zclass4_clawmodel, zclass4_health, zclass4_speed, zclass4_gravity, 0.0, zclass3_adminflags)
g_zclass_Regen = zp_register_zombie_class(zclass8_name, zclass8_info, zclass8_model, zclass8_clawmodel, zclass8_health, zclass8_speed, zclass8_gravity, 0.0, zclass8_adminflags)
}
public SetRegeneration(player)
{
if (!get_pcvar_num(g_zclass_regen_toggle) || !is_user_alive(player) || !zp_get_user_zombie(player))
return PLUGIN_CONTINUE
if (zp_get_user_zombie_class(player) != g_zclass_Regen)
return PLUGIN_CONTINUE
if (get_user_health(player) < zp_get_zombie_maxhealth(player))
set_task(get_pcvar_float(g_time), "Regenerate", player, _, _, "b")
return PLUGIN_CONTINUE
}
public Regenerate(player)
{
if (!get_pcvar_num(g_zclass_regen_toggle) || !is_user_alive(player) || !zp_get_user_zombie(player))
return PLUGIN_CONTINUE
if (zp_get_user_zombie_class(player) != g_zclass_Regen)
return PLUGIN_CONTINUE
new regen_health = get_user_health(player)
new max_health = zp_get_zombie_maxhealth(player) - regen_health
if (max_health <= get_pcvar_num(g_amount))
{
set_pev(player, pev_health, regen_health + float(max_health))
remove_task(player)
}
set_pev(player, pev_health, regen_health + get_pcvar_float(g_amount))
return PLUGIN_CONTINUE
}
public zp_user_infected_post(player, infector)
{
if (zp_get_user_zombie_class(infector) == g_zclass_Regen)
{
new regen_health = get_user_health(player)
new max_health = zp_get_zombie_maxhealth(player) - regen_health
if (max_health <= get_pcvar_num(g_amount))
{
set_pev(infector, pev_health, regen_health + float(max_health))
remove_task(infector)
return PLUGIN_CONTINUE
}
set_pev(infector, pev_health, regen_health + get_pcvar_float(g_amount))
}
return PLUGIN_CONTINUE
}
Но както виждате от
снимката ми дава 10 грешки, за първите 6, след като изтрия нещата, който са "already defined" от zombieplague.inc се оправят ->
http://imgur.com/a/Qa4oo , но не мисля, че това е правилния начин за оправяне и най-вероятно проблема е в самия код(макар че като е отделно се компилира без проблем)
Намерих проблема и за останалите, не бях сложил
#include <fakemeta> , вече ми позволява да компилирам, ОБАЧЕ менюто и зомбитата като цяло изчезнаха напълно от игра ->
http://imgur.com/a/jlXSs
Ако някой ми помогне ще му бъда много благодарен!!!