Код за потвърждение: Избери целия код
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#include <fakemeta_util>
#include <colorchat>
#define PLUGIN "Advanced Bullet Damage"
#define VERSION "1.0"
#define AUTHOR "Sn!ff3r / JustInCaseEDIT"
new g_type, g_enabled, g_recieved, bool:g_showrecieved, g_hudmsg1, g_hudmsg2, bool:g_showdmg, bool:g_showrecievedcom
public plugin_init()
{
register_plugin(PLUGIN, VERSION, AUTHOR)
register_event("Damage", "on_damage", "b", "2!0", "3=0", "4!0")
register_event("HLTV", "on_new_round", "a", "1=0", "2=0")
g_type = register_cvar("amx_bulletdamage","1")
g_recieved = register_cvar("amx_bulletdamage_recieved","1")
register_clcmd("say /bulletdmg", "BulletDMG")
register_clcmd("say_team /bulletdmg" , "BulletDMG")
set_task(60.0, "InfoMessage")
g_hudmsg1 = CreateHudSyncObj()
g_hudmsg2 = CreateHudSyncObj()
}
public client_putinserver(id)
{
g_showdmg = true
g_showrecievedcom = true
}
public InfoMessage(id)
{
ColorChat(id, RED, "^4[ SS ] ^1Ako iskate da izkluchite ^3Bullet DMG ^1napsihete ^4/bulletdmg ^1v chata")
}
public BulletDMG(id)
{
if(g_showdmg == true)
{
ColorChat(id, RED, "^4[ SS ] ^1Ti toku shto sprq ^3Bullet DMG")
g_showdmg = false
g_showrecievedcom = false
return
}
if(g_showdmg == false)
{
ColorChat(id, RED, "^4[ SS ] ^1Ti toku shto pusna ^3Bullet DMG")
g_showdmg = true
g_showrecievedcom = true
}
}
public on_new_round()
{
g_enabled = get_pcvar_num(g_type)
if(get_pcvar_num(g_recieved)) g_showrecieved = true
}
public on_damage(id)
{
if(g_showdmg == true && g_enabled && g_showrecievedcom == true)
{
static attacker; attacker = get_user_attacker(id)
static damage; damage = read_data(2)
if(g_showrecieved)
{
set_hudmessage(255, 0, 0, 0.45, 0.50, 2, 0.1, 4.0, 0.1, 0.1, -1)
ShowSyncHudMsg(id, g_hudmsg2, "%i^n", damage)
}
if(is_user_connected(attacker))
{
switch(g_enabled)
{
case 1: {
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
}
case 2: {
if(fm_is_ent_visible(attacker,id))
{
set_hudmessage(0, 100, 200, -1.0, 0.55, 2, 0.1, 4.0, 0.02, 0.02, -1)
ShowSyncHudMsg(attacker, g_hudmsg1, "%i^n", damage)
}
}
}
}
}
}