Xmas Error Show - Invalid entity

Ако имате затруднения при изработката/преработката на даден плъгин - пишете тук, ще се опитаме да ви помогнем!
Аватар
lantimilan
Извън линия
Foreigner
Foreigner
Мнения: 424
Регистриран на: 29 Ное 2017, 22:49
Се отблагодари: 31 пъти
Получена благодарност: 3 пъти

Xmas Error Show - Invalid entity

Мнение от lantimilan » 28 Окт 2019, 20:15

Hello i have one shop for xmas but i have one error in my server this error :

Код за потвърждение: Избери целия код

L 10/28/2019 - 11:57:33: [FAKEMETA] Invalid entity
L 10/28/2019 - 11:57:33: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 11:57:33: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 11:57:33: [AMXX]    [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 11:57:34: [FAKEMETA] Invalid entity
L 10/28/2019 - 11:57:34: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 11:57:34: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 11:57:34: [AMXX]    [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 13:19:17: Start of error session.
L 10/28/2019 - 13:19:17: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20191028.log")
L 10/28/2019 - 13:19:17: [FAKEMETA] Invalid entity
L 10/28/2019 - 13:19:17: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 13:19:17: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 13:19:17: [AMXX]    [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 15:02:14: Start of error session.
L 10/28/2019 - 15:02:14: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20191028.log")
L 10/28/2019 - 15:02:14: [FAKEMETA] Invalid entity
L 10/28/2019 - 15:02:14: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 15:02:14: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 15:02:14: [AMXX]    [0] XmasSHOP.sma::fw_touch (line 995)
L 10/28/2019 - 15:02:14: [FAKEMETA] Invalid entity
L 10/28/2019 - 15:02:14: [AMXX] Displaying debug trace (plugin "XmasSHOP.amxx", version "1.0")
L 10/28/2019 - 15:02:14: [AMXX] Run time error 10: native error (native "pev")
L 10/28/2019 - 15:02:14: [AMXX]    [0] XmasSHOP.sma::fw_touch (line 995)
THis plugin :

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <engine>
#include <fakemeta>
#include <colorchat>
#include <fakemeta_util>
#include <hamsandwich>
#include <cstrike>
#include <fun>


#define PLUGIN "New System SHOP"
#define VERSION "1.0"
#define AUTHOR "Ilker & Bonny"

#define CSW_SAL CSW_M249
#define weapon_sal "weapon_m249"

#define DAMAGE 21
#define FIRE_SPEED 480.0
#define RECOIL 0.0

#define MODEL_V "models/v_magic.mdl"
#define MODEL_P "models/p_magic.mdl"
#define MODEL_W "models/v_magic.mdl"
#define DEFAULT_W_MODEL "models/w_m249.mdl"

native cod_Potter_Harry(id);
native get_firecrack(id);


new const WeaponSounds[6][] =
{
	"weapons/HarryPotteR_Damage.wav",
	"weapons/HarryPotteR_shoot_start.wav",
	"weapons/HarryPotteR_shoot_end.wav",
	"weapons/HarryPotteR_Eleminator.wav",
	"weapons/HarryPotteR_Big.wav",
	"weapons/HarryPotteR_New.wav"
}

new const WeaponResources[4][] = 
{
	"sprites/HarryPotteR.spr",
	"sprites/weapon_HarryPotteR.txt",
	"sprites/640hud7_2.spr",
	"sprites/640hud92_2.spr"
}

enum
{
	ANIM_IDLE = 0,
	ANIM_SHOOT_START,
	ANIM_SHOOT_LOOP,
	ANIM_SHOOT_END,
	ANIM_RELOAD,
	ANIM_DRAW
}

// Marcros
#define Get_BitVar(%1,%2)		(%1 & (1 << (%2 & 31)))
#define Set_BitVar(%1,%2)		(%1 |= (1 << (%2 & 31)));
#define UnSet_BitVar(%1,%2)		(%1 &= ~(1 << (%2 & 31)));

// Vars
new g_Had_Salamander, g_WeaponEnt, g_SmokePuff_SprID, Float:g_PunchAngles[33]
new g_MsgCurWeapon, g_MsgWeaponList

// Safety
new g_HamBot
new g_IsConnected, g_IsAlive, g_PlayerWeapon[33]


#define MAX_PAINTBALLS	200
#define TASK_PB_RESET	1000
#define TASK_RELOAD	2000

new g_paintballs[MAX_PAINTBALLS], g_pbstatus[MAX_PAINTBALLS], g_pbcount, Float:lastshot[33], Float:nextattack[33], freezetime;
new g_m249_active, pbM249, VIPGun, shots, veloc, speed, blife, sound, VIPGunGlow, damge, friendlyfire, tgun, ctgun, beamspr;

static const g_shot_anim[4] = {0, 3, 9, 5};
static const g_pbgun_models[1][] = {  "models/v_m249.mdl" };


public plugin_init( )
{
	register_plugin( PLUGIN, VERSION, AUTHOR );
		
	register_clcmd( "say /xmasshop", "SystemSHOP" );
	register_clcmd("m249","BlockMessage")
	

	Register_SafetyFunc()
	
	
	register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
	register_forward(FM_SetModel, "fw_SetModel")
	register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
	register_forward(FM_CmdStart, "fw_CmdStart")
	register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
	
	register_think("fireinsaigon", "fw_Fire_Think")
	register_touch("fireinsaigon", "*", "fw_Fire_Touch")
	
	RegisterHam(Ham_Item_Deploy, weapon_sal, "fw_Item_Deploy_Post", 1)	
	RegisterHam(Ham_Item_AddToPlayer, weapon_sal, "fw_Item_AddToPlayer_Post", 1)
	
	RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
	RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_sal, "fw_Weapon_PrimaryAttack")
	RegisterHam(Ham_Weapon_PrimaryAttack, weapon_sal, "fw_Weapon_PrimaryAttack_Post", 1)
	RegisterHam(Ham_Weapon_Reload, weapon_sal, "fw_Weapon_Reload_Post", 1)
	
	g_MsgCurWeapon = get_user_msgid("CurWeapon")
	g_MsgWeaponList = get_user_msgid("WeaponList")
	
	register_clcmd("weapon_watercannon", "Hook_Weapon")


	
	pbM249 = register_cvar("amx_pbM249", "1");
	if ((pbM249))
	{
		register_event("CurWeapon", "ev_curweapon", "be");
		register_logevent("ev_roundstart", 2, "0=World triggered", "1=Round_Start");
		if (get_cvar_num("mp_freezetime") > 0)
			register_event("HLTV", "ev_freezetime", "a", "1=0", "2=0");

		register_forward(FM_Touch, "fw_touch");
		register_forward(FM_PlayerPreThink, "fw_playerprethink", 1);
		register_forward(FM_UpdateClientData, "fw_updateclientdata", 1);

		VIPGun = register_cvar("pbVIP_color", "15");
		shots = register_cvar("pbgun_shots", "100");
		veloc = register_cvar("pbgun_velocity", "2000");
		speed = register_cvar("pbgun_speed", "0.08");
		blife = register_cvar("pbgun_life", "15");
		sound = register_cvar("pbgun_sound", "1");
		VIPGunGlow = register_cvar("pbVIP_glow", "abc");
		damge = register_cvar("pbgun_damage", "28");
		friendlyfire = get_cvar_pointer("mp_friendlyfire");

		new a, max_ents_allow = global_get(glb_maxEntities) - 5;
		for (a = 1; a <= get_pcvar_num(shots); a++)
			if (a < MAX_PAINTBALLS)
				if (engfunc(EngFunc_NumberOfEntities) < max_ents_allow)
				{
					g_paintballs[a] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target"));
					if (pev_valid(g_paintballs[a]))
					{
						set_pev(g_paintballs[a], pev_effects, pev(g_paintballs[a], pev_effects) | EF_NODRAW);
						g_pbcount++;
					}
				}
		if (g_pbcount < 1)
			set_fail_state("[Xmas] Failed to load  (unable to create ents)");

	}
}

public BlockMessage(id){
	if (!get_pcvar_num(g_m249_active))
      return PLUGIN_CONTINUE;
      
	ColorChat(id, GREEN, "^4[ ^1Xmas ^4] ^3This Product can boughet ^1only at ^4SHOP")
	return PLUGIN_HANDLED
}

public SystemSHOP( id )
{
	new szMenu = menu_create( "\r[ \yXmas \r] \w- \yShop System\r:", "Confirme" );
	menu_additem( szMenu, "\yXmas Harry \rCost: \w6000$");
	menu_additem( szMenu, "\yXmas Paints \rCost: \w4500$");
	menu_additem( szMenu, "\yXmas FireWorks \rCost: \w4500$");
	menu_additem( szMenu, "\yGod Mode ( 10 seconds )  \rCost: \w3000$");
	menu_display( id, szMenu );
	
}
	
public Confirme( id, iMenu, iItem ) 
{
	if( iItem == MENU_EXIT )
	{
		menu_destroy( iMenu );
		return PLUGIN_CONTINUE;
	}
	
	new iMoney = cs_get_user_money( id );
	
	switch( iItem ) 
	{ 

	case 0: 
		{
			if( iMoney < 6000 )
			{
				ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
				return PLUGIN_HANDLED;
			}
			
			cod_Potter_Harry(id);
			ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1Xmas Harry." );
			cs_set_user_money(id, iMoney - 6000);
		}
		
	case 1:
		{

			if( iMoney < 4500 )
			{
				ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
				return PLUGIN_HANDLED;
			}
						
			give_item(id, "weapon_m249");
			cs_set_user_bpammo(id, CSW_M249, 200);
			
			ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1Xmas Paints." );
			cs_set_user_money(id, iMoney - 4500);

	         }
	case 2:
		{

			if( iMoney < 4500 )
			{
				ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
				return PLUGIN_HANDLED;
			}
								
			get_firecrack(id);
			ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1Xmas FireWorks." );
			cs_set_user_money(id, iMoney - 4500);

	         }
	case 3:
		{
			if( iMoney < 3000 )
			{
				ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 Sorry, You have not Money." );
				return PLUGIN_HANDLED;
			}
			
			set_user_godmode( id, 1 );
			ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 You Bought ^1GodMode." );
			cs_set_user_money(id, iMoney - 3000);
			
			set_task( 7.0, "Task", id );
					

		}
	}
	return PLUGIN_CONTINUE;
}


public Task( id )
{
	set_user_godmode( id, 0 );
	ColorChat( id, GREEN, "^4[ Xmas Shop ]^3 10 seconds of ^4God Mode^3 have finished :(" );
}



// DO Not Touch Nothing Here 

public plugin_precache()
{
	precache_model(MODEL_V)
	precache_model(MODEL_P)
	precache_model(MODEL_W)
	
	for(new i = 0; i < sizeof(WeaponSounds); i++)
		precache_sound(WeaponSounds[i])
	for(new i = 0; i < sizeof(WeaponResources); i++)
	{
		if(i == 1) precache_generic(WeaponResources[i])
		else precache_model(WeaponResources[i])
	}


	register_cvar("amx_pbM249", "1");
	
	register_cvar("pbgun_tgun", "1");
	register_cvar("pbgun_ctgun", "2");
	tgun = get_cvar_num("pbgun_tgun");
	ctgun = get_cvar_num("pbgun_ctgun");
	if (get_cvar_num("amx_pbgun")) {
		precache_model(g_pbgun_models[tgun]);
		precache_model(g_pbgun_models[ctgun]);
		precache_model((ctgun) ? "models/p_pbgun.mdl" : "models/p_pbgun.mdl");
		precache_model("models/w_pbgun.mdl");
	}
	//if (get_cvar_num("amx_pbusp")) {
	//	precache_model("models/v_USP.mdl");
	//	precache_model("models/p_pbusp.mdl");


	
	if (get_cvar_num("amx_pbM249")) {
		precache_sound("misc/B1.wav");
		precache_sound("misc/B2.wav");
		precache_sound("misc/B3.wav");
		precache_sound("misc/B4.wav");
		precache_sound("misc/pbg.wav");
		precache_model("models/w_XmasBullett.mdl");
		precache_model("sprites/XmasBullett.spr");
	}
	beamspr = precache_model("sprites/laserbeam.spr");
}

public fw_PrecacheEvent_Post(type, const name[])
{
	if(equal("events/m249.sc", name))
		g_WeaponEnt = get_orig_retval()
}

public client_putinserver(id)
{
	Safety_Connected(id)
	if(!g_HamBot && is_user_bot(id))
	{
		g_HamBot = 1
		set_task(0.1, "Register_HamBot", id)
	}
}

public Register_HamBot(id) 
{
	Register_SafetyFuncBot(id)
	RegisterHamFromEntity(Ham_TraceAttack, id, "fw_TraceAttack")
}

public client_disconnect(id)
{
	Safety_Disconnected(id)
}

public Hook_Weapon(id)
{
	engclient_cmd(id, weapon_sal)
	return PLUGIN_HANDLED
}

public plugin_natives( ) {
	register_native( "cod_Potter_Harry", "Get_PoterrHarry", 1 );
}

public Get_PoterrHarry(id)
{
	Set_BitVar(g_Had_Salamander, id)
	give_item(id, weapon_sal)
	
	message_begin(MSG_ONE_UNRELIABLE, g_MsgCurWeapon, _, id)
	write_byte(1)
	write_byte(CSW_SAL)
	write_byte(100)
	message_end()
	
	cs_set_user_bpammo(id, CSW_SAL, 200)
}

public Remove_Salamander(id)
{
	UnSet_BitVar(g_Had_Salamander, id)
}

public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
{
	if(!is_alive(id))
		return FMRES_IGNORED
	if(get_player_weapon(id) != CSW_SAL || !Get_BitVar(g_Had_Salamander, id))
		return FMRES_IGNORED
	
	set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001) 
	
	return FMRES_HANDLED
}

public fw_SetModel(entity, model[])
{
	if(!pev_valid(entity))
		return FMRES_IGNORED
	
	static szClassName[33]
	pev(entity, pev_classname, szClassName, charsmax(szClassName))
	
	if(!equal(szClassName, "weaponbox"))
		return FMRES_IGNORED
	
	static id
	id = pev(entity, pev_owner)
	
	if(equal(model, DEFAULT_W_MODEL))
	{
		static weapon; weapon = fm_find_ent_by_owner(-1, weapon_sal, entity)
		
		if(!pev_valid(weapon))
			return FMRES_IGNORED
		
		if(Get_BitVar(g_Had_Salamander, id))
		{
			set_pev(weapon, pev_impulse, 4420152)
			engfunc(EngFunc_SetModel, entity, MODEL_W)
			
			UnSet_BitVar(g_Had_Salamander, id)
			
			return FMRES_SUPERCEDE
		}
	}

	return FMRES_IGNORED
}

public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
{
	if(!is_alive(invoker))
		return FMRES_IGNORED
	if(get_player_weapon(invoker) != CSW_SAL || !Get_BitVar(g_Had_Salamander, invoker))
		return FMRES_IGNORED	
	if(eventid == g_WeaponEnt)
	{
		playback_event(flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)	
		
		static weapon; weapon = fm_get_user_weapon_entity(invoker, CSW_SAL)
		if(pev_valid(weapon)) 
		{
			if(get_pdata_int(weapon, 64, 4) > 1) 
			{
				if(pev(invoker, pev_weaponanim) != ANIM_SHOOT_LOOP) Set_WeaponAnim(invoker, ANIM_SHOOT_LOOP)
			} else Set_WeaponAnim(invoker, ANIM_SHOOT_START)
		}
		
		return FMRES_SUPERCEDE
	}
	
	return FMRES_HANDLED
}

public fw_CmdStart(id, uc_handle, seed)
{
	if(!is_alive(id))
		return FMRES_IGNORED
	if(get_player_weapon(id) != CSW_SAL || !Get_BitVar(g_Had_Salamander, id))
		return FMRES_IGNORED
		
	static PressedButton
	PressedButton = get_uc(uc_handle, UC_Buttons)
	
	if(!(PressedButton & IN_ATTACK))
	{
		if((pev(id, pev_oldbuttons) & IN_ATTACK) && pev(id, pev_weaponanim) == ANIM_SHOOT_LOOP)
		{
			static weapon; weapon = fm_get_user_weapon_entity(id, CSW_SAL)
			if(pev_valid(weapon)) set_pdata_float(weapon, 48, 2.0, 4)
			
			Set_WeaponAnim(id, ANIM_SHOOT_END)
			emit_sound(id, CHAN_WEAPON, WeaponSounds[2], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
			Make_FireSmoke(id)
		}
	}
		
	return FMRES_HANDLED
}

public Make_FireSmoke(id)
{
	static Float:Origin[3]
	get_position(id, 40.0, 5.0, -15.0, Origin)
	
	message_begin(MSG_BROADCAST, SVC_TEMPENTITY) 
	write_byte(TE_EXPLOSION) 
	engfunc(EngFunc_WriteCoord, Origin[0])
	engfunc(EngFunc_WriteCoord, Origin[1])
	engfunc(EngFunc_WriteCoord, Origin[2])
	write_short(g_SmokePuff_SprID) 
	write_byte(5)
	write_byte(30)
	write_byte(14)
	message_end()
}

public fw_Item_Deploy_Post(Ent)
{
	if(pev_valid(Ent) != 2)
		return
	static Id; Id = get_pdata_cbase(Ent, 41, 4)
	if(get_pdata_cbase(Id, 373) != Ent)
		return
	if(!Get_BitVar(g_Had_Salamander, Id))
		return
	
	set_pev(Id, pev_viewmodel2, MODEL_V)
	set_pev(Id, pev_weaponmodel2, MODEL_P)
	
	Set_WeaponAnim(Id, ANIM_DRAW)
}

public fw_Item_AddToPlayer_Post(Ent, id)
{
	if(!pev_valid(Ent))
		return HAM_IGNORED
		
	if(pev(Ent, pev_impulse) == 4420152)
	{
		Set_BitVar(g_Had_Salamander, id)
		set_pev(Ent, pev_impulse, 0)
	}
	
	if(Get_BitVar(g_Had_Salamander, id))
	{
		message_begin(MSG_ONE_UNRELIABLE, g_MsgWeaponList, _, id)
		write_string("weapon_watercannon")
		write_byte(3)
		write_byte(200)
		write_byte(-1)
		write_byte(-1)
		write_byte(0)
		write_byte(4)
		write_byte(CSW_SAL)
		write_byte(0)
		message_end()	
	}
	
	return HAM_HANDLED	
}

public fw_TraceAttack(Ent, Attacker, Float:Damage, Float:Dir[3], ptr, DamageType)
{
	if(!is_alive(Attacker))
		return HAM_IGNORED
	if(get_player_weapon(Attacker) != CSW_SAL || !Get_BitVar(g_Had_Salamander, Attacker))
		return HAM_IGNORED
	
	return HAM_SUPERCEDE
}

public CreateFire(id, Float:Speed)
{
	new iEnt = create_entity("env_sprite")
	if(!pev_valid(iEnt)) return
	
	static Float:vfAngle[3], Float:MyOrigin[3]
	static Float:Origin[3], Float:TargetOrigin[3], Float:Velocity[3]

	get_position(id, 40.0, 5.0, -5.0, Origin)
	get_position(id, 1024.0, 0.0, 0.0, TargetOrigin)
	
	pev(id, pev_angles, vfAngle)
	pev(id, pev_origin, MyOrigin)
	
	vfAngle[2] = float(random(18) * 20)

	// set info for ent
	set_pev(iEnt, pev_movetype, MOVETYPE_FLY)
	set_pev(iEnt, pev_rendermode, kRenderTransAdd)
	set_pev(iEnt, pev_renderamt, 160.0)
	set_pev(iEnt, pev_fuser1, get_gametime() + 1.0)	// time remove
	set_pev(iEnt, pev_scale, 0.25)
	set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
	
	entity_set_string(iEnt, EV_SZ_classname, "fireinsaigon")
	engfunc(EngFunc_SetModel, iEnt, WeaponResources[0])
	set_pev(iEnt, pev_mins, Float:{-1.0, -1.0, -1.0})
	set_pev(iEnt, pev_maxs, Float:{1.0, 1.0, 1.0})
	set_pev(iEnt, pev_origin, Origin)
	set_pev(iEnt, pev_gravity, 0.01)
	set_pev(iEnt, pev_angles, vfAngle)
	set_pev(iEnt, pev_solid, SOLID_TRIGGER)
	set_pev(iEnt, pev_owner, id)	
	set_pev(iEnt, pev_frame, 0.0)
	set_pev(iEnt, pev_iuser2, get_user_team(id))

	get_speed_vector(Origin, TargetOrigin, Speed, Velocity)
	set_pev(iEnt, pev_velocity, Velocity)
	
	emit_sound(iEnt, CHAN_BODY, WeaponSounds[0], 1.0, ATTN_NORM, 0, PITCH_NORM)	
}

public fw_Fire_Think(iEnt)
{
	if(!pev_valid(iEnt)) 
		return
	
	static Float:fFrame, Float:fScale
	pev(iEnt, pev_frame, fFrame)
	pev(iEnt, pev_scale, fScale)

	// effect exp
	if(pev(iEnt, pev_movetype) == MOVETYPE_NONE)
	{
		fFrame += 1.0
		fScale += 0.1
		fScale = floatmin(fScale, 1.35)

		if(fFrame > 21.0)
		{
			engfunc(EngFunc_RemoveEntity, iEnt)
			return
		}
		
		set_pev(iEnt, pev_nextthink, get_gametime() + 0.025)
	} else {
		fFrame += 1.25
		fFrame = floatmin(21.0, fFrame)
		fScale += 0.1
		fScale = floatmin(fScale, 1.35)
		
		set_pev(iEnt, pev_nextthink, get_gametime() + 0.05)
	}

	set_pev(iEnt, pev_frame, fFrame)
	set_pev(iEnt, pev_scale, fScale)
	
	// time remove
	static Float:fTimeRemove
	pev(iEnt, pev_fuser1, fTimeRemove)
	if (get_gametime() >= fTimeRemove)
	{
		engfunc(EngFunc_RemoveEntity, iEnt)
		return;
	}
}

public fw_Fire_Touch(ent, id)
{
	if(!pev_valid(ent))
		return
		
	if(pev_valid(id))
	{
		static Classname[32]
		pev(id, pev_classname, Classname, sizeof(Classname))
		
		if(equal(Classname, "fireinsaigon")) return
		else if(is_alive(id)) 
		{
			static EntTeam; EntTeam = pev(ent, pev_iuser2)
			if(get_user_team(id) != EntTeam)
			{
				static Attacker; Attacker = pev(ent, pev_owner)
				if(is_connected(Attacker))
				{
					//ExecuteHamB(Ham_TakeDamage, id, 0, Attacker, float(DAMAGE), DMG_BULLET)
				}
			}
		}
	}
		
	set_pev(ent, pev_movetype, MOVETYPE_NONE)
	set_pev(ent, pev_solid, SOLID_NOT)
}

public fw_Weapon_PrimaryAttack(ent)
{
	static id; id = pev(ent, pev_owner)
	pev(id, pev_punchangle, g_PunchAngles[id])
	
	return HAM_IGNORED	
}

public fw_Weapon_PrimaryAttack_Post(ent)
{
	static id; id = pev(ent, pev_owner)

	if(get_player_weapon(id) == CSW_SAL && Get_BitVar(g_Had_Salamander, id) && cs_get_weapon_ammo(ent) > 0)
	{
		static Float:push[3]
		pev(id, pev_punchangle, push)
		xs_vec_sub(push, g_PunchAngles[id], push)
		
		xs_vec_mul_scalar(push, RECOIL, push)
		xs_vec_add(push, g_PunchAngles[id], push)
		set_pev(id, pev_punchangle, push)
		
		CreateFire(id, FIRE_SPEED)
	} else {
		static Float:push[3]
		pev(id, pev_punchangle, push)
		xs_vec_sub(push, g_PunchAngles[id], push)
		
		xs_vec_mul_scalar(push, 0.0, push)
		xs_vec_add(push, g_PunchAngles[id], push)
		set_pev(id, pev_punchangle, push)
	}
	
	return HAM_IGNORED	
}

public fw_Weapon_Reload_Post(Ent)
{
	if(pev_valid(Ent) != 2)
		return
	static Id; Id = get_pdata_cbase(Ent, 41, 4)
	if(get_pdata_cbase(Id, 373) != Ent)
		return
	if(!Get_BitVar(g_Had_Salamander, Id))
		return
		
	Set_WeaponAnim(Id, ANIM_RELOAD)
}

stock Set_WeaponIdleTime(id, WeaponId ,Float:TimeIdle)
{
	static entwpn; entwpn = fm_get_user_weapon_entity(id, WeaponId)
	if(!pev_valid(entwpn)) 
		return
		
	set_pdata_float(entwpn, 46, TimeIdle, 4)
	set_pdata_float(entwpn, 47, TimeIdle, 4)
	set_pdata_float(entwpn, 48, TimeIdle + 0.5, 4)
}

stock Set_PlayerNextAttack(id, Float:nexttime)
{
	set_pdata_float(id, 83, nexttime, 5)
}

stock Set_WeaponAnim(id, anim)
{
	set_pev(id, pev_weaponanim, anim)
	
	message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
	write_byte(anim)
	write_byte(pev(id, pev_body))
	message_end()
}

stock get_position(id,Float:forw, Float:right, Float:up, Float:vStart[])
{
	new Float:vOrigin[3], Float:vAngle[3], Float:vForward[3], Float:vRight[3], Float:vUp[3]
	
	pev(id, pev_origin, vOrigin)
	pev(id, pev_view_ofs,vUp) //for player
	xs_vec_add(vOrigin,vUp,vOrigin)
	pev(id, pev_v_angle, vAngle) // if normal entity ,use pev_angles
	
	angle_vector(vAngle,ANGLEVECTOR_FORWARD,vForward) //or use EngFunc_AngleVectors
	angle_vector(vAngle,ANGLEVECTOR_RIGHT,vRight)
	angle_vector(vAngle,ANGLEVECTOR_UP,vUp)
	
	vStart[0] = vOrigin[0] + vForward[0] * forw + vRight[0] * right + vUp[0] * up
	vStart[1] = vOrigin[1] + vForward[1] * forw + vRight[1] * right + vUp[1] * up
	vStart[2] = vOrigin[2] + vForward[2] * forw + vRight[2] * right + vUp[2] * up
}

stock get_speed_vector(const Float:origin1[3],const Float:origin2[3],Float:speed, Float:new_velocity[3])
{
	new_velocity[0] = origin2[0] - origin1[0]
	new_velocity[1] = origin2[1] - origin1[1]
	new_velocity[2] = origin2[2] - origin1[2]
	new Float:num = floatsqroot(speed*speed / (new_velocity[0]*new_velocity[0] + new_velocity[1]*new_velocity[1] + new_velocity[2]*new_velocity[2]))
	new_velocity[0] *= num
	new_velocity[1] *= num
	new_velocity[2] *= num
	
	return 1;
}

stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
{ 
	static Float:vfEnd[3], viEnd[3] 
	get_user_origin(id, viEnd, 3)  
	IVecFVec(viEnd, vfEnd) 
	
	static Float:fOrigin[3], Float:fAngle[3]
	
	pev(id, pev_origin, fOrigin) 
	pev(id, pev_view_ofs, fAngle)
	
	xs_vec_add(fOrigin, fAngle, fOrigin) 
	
	static Float:fAttack[3]
	
	xs_vec_sub(vfEnd, fOrigin, fAttack)
	xs_vec_sub(vfEnd, fOrigin, fAttack) 
	
	static Float:fRate
	
	fRate = fDis / vector_length(fAttack)
	xs_vec_mul_scalar(fAttack, fRate, fAttack)
	
	xs_vec_add(fOrigin, fAttack, output)
}

public Register_SafetyFunc()
{
	register_event("CurWeapon", "Safety_CurWeapon", "be", "1=1")
	
	RegisterHam(Ham_Spawn, "player", "fw_Safety_Spawn_Post", 1)
	RegisterHam(Ham_Killed, "player", "fw_Safety_Killed_Post", 1)
}

public Register_SafetyFuncBot(id)
{
	RegisterHamFromEntity(Ham_Spawn, id, "fw_Safety_Spawn_Post", 1)
	RegisterHamFromEntity(Ham_Killed, id, "fw_Safety_Killed_Post", 1)
}

public Safety_Connected(id)
{
	Set_BitVar(g_IsConnected, id)
	UnSet_BitVar(g_IsAlive, id)
	
	g_PlayerWeapon[id] = 0
}

public Safety_Disconnected(id)
{
	UnSet_BitVar(g_IsConnected, id)
	UnSet_BitVar(g_IsAlive, id)
	
	g_PlayerWeapon[id] = 0
}

public Safety_CurWeapon(id)
{
	if(!is_alive(id))
		return
		
	static CSW; CSW = read_data(2)
	if(g_PlayerWeapon[id] != CSW) g_PlayerWeapon[id] = CSW
}

public fw_Safety_Spawn_Post(id)
{
	if(!is_user_alive(id))
		return
		
	Set_BitVar(g_IsAlive, id)
}

public fw_Safety_Killed_Post(id)
{
	UnSet_BitVar(g_IsAlive, id)
}

public is_connected(id)
{
	if(!(1 <= id <= 32))
		return 0
	if(!Get_BitVar(g_IsConnected, id))
		return 0

	return 1
}

public is_alive(id)
{
	if(!is_connected(id))
		return 0
	if(!Get_BitVar(g_IsAlive, id))
		return 0
		
	return 1
}

public get_player_weapon(id)
{
	if(!is_alive(id))
		return 0
	
	return g_PlayerWeapon[id]
}

//DO NOT TOUCH

public ev_curweapon(id)
{
	new model[25];
	pev(id, pev_viewmodel2, model, 24);

	if (equali(model, "models/v_M249.mdl") && get_pcvar_num(pbM249))
	{
		set_pev(id, pev_viewmodel2, "models/v_m249.mdl");
	
	}
}



public fw_updateclientdata(id, sw, cd_handle)
{

	if (user_has_pbM249(id) && cd_handle)
	{
		set_cd(cd_handle, CD_ID, 1);
		get_cd(cd_handle, CD_flNextAttack, nextattack[id]);
		//set_cd(cd_handle, CD_flNextAttack, 10.0);
		return FMRES_HANDLED;
	}
	return FMRES_IGNORED;
}


public fw_playerprethink(id)
{

	new my_pbM249 = user_has_pbM249(id);
	if (my_pbM249)
	{
		new buttons = pev(id, pev_button);
		if (buttons & IN_ATTACK)
		{
			new ammo, null = get_user_weapon(id, ammo, null);
			if (ammo)
			{
				set_pev(id, pev_button, buttons & ~IN_ATTACK);
				new Float:gametime = get_gametime(), Float:g_speed;
				if (my_pbM249 == 1)
					g_speed = get_pcvar_float(speed);
				else
					g_speed = (my_pbM249 == 1) ? get_pcvar_float(speed) * 1.0 : get_pcvar_float(speed) * 2.0;
				if (gametime-lastshot[id] > g_speed  && nextattack[id] < 0.0 && !freezetime)
				{
					if (paint_P90(id))
					{
						lastshot[id] = gametime;
						set_user_clip(id, ammo - 1);
						set_pev(id, pev_punchangle, Float:{-0.5, 0.0, 0.0});
						message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, _, id);
						write_byte(g_shot_anim[my_pbM249]);
						write_byte(0);
						message_end();
						if (get_pcvar_num(sound))
							emit_sound(id, CHAN_AUTO, "misc/pbg.wav", 1.0, ATTN_NORM, 0, PITCH_NORM);
	
				
			                  }
				}
			}
		}
	}
	return FMRES_IGNORED;
}


public paint_P90(id)
{
	new a, ent;
	while (a++ < g_pbcount - 1 && !ent)
		if (g_pbstatus[a] == 0)
			ent = g_pbstatus[a] = g_paintballs[a];
	if (!ent)
		while (a-- > 1 && !ent)
			if (g_pbstatus[a] == 2)
				ent = g_pbstatus[a] = g_paintballs[a];

	if (pev_valid(ent) && is_user_alive(id))
	{
		new Float:vangles[3], Float:nvelocity[3], Float:voriginf[3], vorigin[3], clr;
		set_pev(ent, pev_classname, "pbBullet");
		set_pev(ent, pev_owner, id);
		engfunc(EngFunc_SetModel, ent, "models/w_XmasBullett.mdl");
		engfunc(EngFunc_SetSize, ent, Float:{-1.0, -1.0, -1.0}, Float:{1.0, 1.0, 1.0});

		switch(get_pcvar_num(VIPGun) && get_user_weapon( id ) == CSW_P90)
		{
			case 2: clr = (get_user_team(id) == 1) ? 0 : 1;
			case 3: clr = (get_user_team(id) == 1) ? 4 : 3;
			case 4: clr = (get_user_team(id) == 1) ? 2 : 5;
			default: clr = random_num(0, 6);
		}
		set_pev(ent, pev_skin, clr);
		
		get_user_origin(id, vorigin, 1);
		IVecFVec(vorigin, voriginf);
		engfunc(EngFunc_SetOrigin, ent, voriginf);

		vangles[0] = random_float(-180.0, 180.0);
		vangles[1] = random_float(-180.0, 180.0);
		set_pev(ent, pev_angles, vangles);

		pev(id, pev_v_angle, vangles);
		set_pev(ent, pev_v_angle, vangles);
		pev(id, pev_view_ofs, vangles);
		set_pev(ent, pev_view_ofs, vangles);

		set_pev(ent, pev_solid, 2);
		set_pev(ent, pev_movetype, 5);

		velocity_by_aim(id, get_pcvar_num(veloc), nvelocity);
		set_pev(ent, pev_velocity, nvelocity);
		set_pev(ent, pev_effects, pev(ent, pev_effects) & ~EF_NODRAW);

		set_task(0.1, "paint_glowP90", ent);
		set_task(15.0 , "paint_reset", ent+TASK_PB_RESET);
	}

	return ent;
}

public fw_touch(bullet, ent)
{
	new class[20];
	pev(bullet, pev_classname, class, 19);
	if (!equali(class, "pbBullet"))
		return FMRES_IGNORED;

	new Float:origin[3], class2[20], owner = pev(bullet, pev_owner), is_ent_alive = is_user_alive(ent);
	pev(ent, pev_classname, class2, 19);
	pev(bullet, pev_origin, origin);

	if (is_ent_alive)
	{
		if (owner == ent || pev(ent, pev_takedamage) == DAMAGE_NO)
			return FMRES_IGNORED;
		if (get_user_team(owner) == get_user_team(ent))
			if (!get_pcvar_num(friendlyfire))
				return FMRES_IGNORED;

		ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(get_pcvar_num(damge)), 4098);
	}

	if (!equali(class, class2))
	{	
		set_pev(bullet, pev_velocity, Float:{0.0, 0.0, 0.0});
		set_pev(bullet, pev_classname, "pbPaint");
		set_pev(bullet, pev_solid, 0);
		set_pev(bullet, pev_movetype, 0);
		engfunc(EngFunc_SetModel, bullet, "sprites/XmasBullett.spr");

		new a, findpb = 0;
		while (a++ < g_pbcount && !findpb)
			if (g_paintballs[a] == bullet)
				findpb = g_pbstatus[a] = 2;

		remove_task(bullet);
		remove_task(bullet+TASK_PB_RESET);

		if (get_pcvar_num(sound))
		{
			static wav[20];
			formatex(wav, 20, is_ent_alive ? "player/pl_pain%d.wav" : "misc/pb%d.wav", is_ent_alive ? random_num(4,7) : random_num(1,4));
			emit_sound(bullet, CHAN_AUTO, wav, 1.0, ATTN_NORM, 0, PITCH_NORM);
		}

		new bool:valid_surface = (is_ent_alive || containi(class2, "door") != -1) ? false : true;
		if (pev(ent, pev_health) && !is_ent_alive)
		{
			ExecuteHam(Ham_TakeDamage, ent, owner, owner, float(pev(ent, pev_health)), 0);
			valid_surface = false;
		}
		if (valid_surface)
		{
			paint_splat(bullet);
			set_task(float(get_pcvar_num(blife)), "paint_reset", bullet+TASK_PB_RESET);
		}
		else
			paint_reset(bullet+TASK_PB_RESET);

		return FMRES_HANDLED; 
	}

	return FMRES_IGNORED;
}

public paint_splat(ent)
{
	new Float:origin[3], Float:norigin[3], Float:viewofs[3], Float:angles[3], Float:normal[3], Float:aiming[3];
	pev(ent, pev_origin, origin);
	pev(ent, pev_view_ofs, viewofs);
	pev(ent, pev_v_angle, angles);

	norigin[0] = origin[0] + viewofs[0];
	norigin[1] = origin[1] + viewofs[1];
	norigin[2] = origin[2] + viewofs[2];
	aiming[0] = norigin[0] + floatcos(angles[1], degrees) * 1000.0;
	aiming[1] = norigin[1] + floatsin(angles[1], degrees) * 1000.0;
	aiming[2] = norigin[2] + floatsin(-angles[0], degrees) * 1000.0;

	engfunc(EngFunc_TraceLine, norigin, aiming, 0, ent, 0);
	get_tr2(0, TR_vecPlaneNormal, normal);

	vector_to_angle(normal, angles);
	angles[1] += 180.0;
	if (angles[1] >= 360.0) angles[1] -= 360.0;
	set_pev(ent, pev_angles, angles);
	set_pev(ent, pev_v_angle, angles);

	origin[0] += (normal[0] * random_float(0.3, 2.7));
	origin[1] += (normal[1] * random_float(0.3, 2.7));
	origin[2] += (normal[2] * random_float(0.3, 2.7));
	engfunc(EngFunc_SetOrigin, ent, origin);
	set_pev(ent, pev_frame, float(random_num( (pev(ent, pev_skin) * 18), (pev(ent, pev_skin) * 18) + 17 ) ));
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}


public paint_glowP90(ent)
{
	if (pev_valid(ent))
	{
		static pbglow[5], clr[3];
		get_pcvar_string(VIPGunGlow, pbglow, 4);
		switch (get_pcvar_num(VIPGunGlow))
		{
			case 2: clr = (get_user_team(ent)==1) ? {255,0,0} : {0,0,255};
			default: {
				switch (random_num(0,17))
				{
					case 1: clr = {255,255,255}	
					case 2: clr = {255,0,0}	
					case 3: clr = {0,255,0}		
					case 4: clr = {0,0,255} 
					case 5: clr = {255,255,0}
					case 6: clr = {255,0,255}
					case 7: clr = {255,20,147}
					case 8: clr = {255,165,0}
					case 9: clr = {33,155,11}	
					case 10: clr = {135, 555,12}	
					case 11: clr = {95,111,111}	
					case 12: clr = {55,511,447}	
					case 13: clr = {31,771,99}	
					case 14: clr = {661,16,651}	
					case 15: clr = {994,95,41}	
					case 16: clr = {1,67,322}	
					case 17: clr = {78,341,700}	
				}
			}	
		}

		if (read_flags(pbglow) & (1 << 0))
			set_rendering(ent, kRenderFxGlowShell, clr[0], clr[1], clr[2], kRenderNormal, 255);
		if (read_flags(pbglow) & (1 << 1))
		{
			message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
			write_byte(TE_BEAMFOLLOW);
			write_short(ent);
			write_short(beamspr);
			write_byte(4);
			write_byte(2);
			write_byte(clr[0]);
			write_byte(clr[1]);
			write_byte(clr[2]);
			write_byte(130);
			message_end();
	
		}
	}
}

public paint_reset(ent)
{
	remove_task(ent);
	ent -= TASK_PB_RESET;
	new a, findpb = 1;
	while (a++ <= g_pbcount && findpb)
		if (g_paintballs[a] == ent)
			findpb = g_pbstatus[a] = 0;

	set_pev(ent, pev_effects, pev(ent, pev_effects) | EF_NODRAW);
	engfunc(EngFunc_SetSize, ent, Float:{0.0, 0.0, 0.0}, Float:{0.0, 0.0, 0.0});
	set_pev(ent, pev_velocity, Float:{0.0, 0.0, 0.0});
	engfunc(EngFunc_SetOrigin, ent, Float:{-2000.0, -2000.0, -2000.0});
	if (pev(ent, pev_renderfx) != kRenderFxNone)
		set_rendering(ent);
}

public ev_roundstart()
{
	for (new a = 1; a <= g_pbcount; a++)
		if (g_pbstatus[a] != 0)
			paint_reset(g_paintballs[a]+TASK_PB_RESET);
	if (freezetime)
		freezetime = 0;
}

public ev_freezetime()
	freezetime = 1;



stock user_has_pbM249(id)
{
	if (is_user_alive(id))
	{
		new model[25];
		pev(id, pev_viewmodel2, model, 24);
		if (equali(model, "models/v_m249.mdl"))
			return 1;
	}
	return 0;
}

stock set_user_clip(id, ammo)
{
	new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
	get_weaponname(weapon, weaponname, 31);
	while ((weaponid = engfunc(EngFunc_FindEntityByString, weaponid, "classname", weaponname)) != 0)
		if (pev(weaponid, pev_owner) == id) {
			set_pdata_int(weaponid, 51, ammo, 4);
			return weaponid;
		}
	return 0;
}
Последно промяна от OciXCrom на 28 Окт 2019, 23:10, променено общо 1 път.
Причина: Fixed title.

Аватар
OciXCrom
Извън линия
Администратор
Администратор
Мнения: 7206
Регистриран на: 06 Окт 2016, 19:20
Местоположение: /resetscore
Се отблагодари: 117 пъти
Получена благодарност: 1295 пъти
Обратна връзка:

Xmas Error Show - Invalid entity

Мнение от OciXCrom » 28 Окт 2019, 23:13

When you see an "Invalid entity" error + native "pev", it's pretty simple to fix. You just need to check if the entity is valid before using any "pev" function. Here's how you can do that:

This is line 995 where the error is:

Код за потвърждение: Избери целия код

pev(bullet, pev_classname, class, 19);
Simply add this before the line:

Код за потвърждение: Избери целия код

if(!pev_valid(bullet))
{
	return FMRES_IGNORED;
}
This will stop the code if the entity is invalid, instead of trying to use the "pev" function on it.

Аватар
lantimilan
Извън линия
Foreigner
Foreigner
Мнения: 424
Регистриран на: 29 Ное 2017, 22:49
Се отблагодари: 31 пъти
Получена благодарност: 3 пъти

Xmas Error Show - Invalid entity

Мнение от lantimilan » 29 Окт 2019, 08:21

Thanks very much oxicrom

Заключено
  • Подобни теми
    Отговори
    Преглеждания
     Последно мнение

Обратно към “Помощ в скриптирането”

Кой е на линия

Потребители разглеждащи този форум: 0 регистрирани и 12 госта