Menu_display bug??
-
OciXCrom
Извън линия - Администратор
- Мнения: 7206
- Регистриран на: 06 Окт 2016, 19:20
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- Обратна връзка:
Menu_display bug??
So you fixed the problem? Like I said - you should upgrade to the latest 1.9 build. The one you're using is no longer supported and contains bugs.
Menu_display bug??
i will try to upgrade, i'm not very sure with this upgrade:))
i have a problem, i have ' for(new i;i<sizeof (e_pB) && Level[id]>e_pB[pLV];i++) ' and i tried what you saied with
if i leave my for, it's ok, but still i can't set weapon for level < 2
1. but now i get all weapons, and my level is 20
2. if i have level < 2 i can't see the menu
i have a problem, i have ' for(new i;i<sizeof (e_pB) && Level[id]>e_pB[pLV];i++) ' and i tried what you saied with
Код за потвърждение: Избери целия код
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]>e_pB[i][pLV])
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_pB[i][pName],szTempid)
}
}
1. but now i get all weapons, and my level is 20
2. if i have level < 2 i can't see the menu
-
OciXCrom
Извън линия - Администратор
- Мнения: 7206
- Регистриран на: 06 Окт 2016, 19:20
- Местоположение: /resetscore
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- Обратна връзка:
Menu_display bug??
There's no reason not to be sure about it. I sent you a link of the bug and that it's fixed, so this won't happen in 1.9. Don't forget that 1.8.3 is just the older version of 1.9 - it's just a number, there's nothing that can go wrong.
Your check is a bit wrong. You need to check if the player's level is greater than or equal, so you need ">=", not just ">". Right now if you're level 2, you won't have access to a level 2 weapon, because 2 isn't bigger than 2 (2>2).
Your check is a bit wrong. You need to check if the player's level is greater than or equal, so you need ">=", not just ">". Right now if you're level 2, you won't have access to a level 2 weapon, because 2 isn't bigger than 2 (2>2).
Код за потвърждение: Избери целия код
if(Level[id]>=e_pB[i][pLV])
Menu_display bug??
oh..thanks
edited -
PRIME MENU
menu on else if level player != with weapon level -
EDIT: now i get overflow....
edited -
PRIME MENU
Код за потвърждение: Избери целия код
public Show_Menu_Buy_Primary(id)
{
new et[255],nw[125]
new menu=menu_create("\yMeniu Arme Principale","MHP")
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]==e_pB[i][pLV])
{
if(!equal(e_pB[i][pN],"")) formatex(nw,charsmax(nw),"^n\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_pB[i][pN],Level[id]+2);
else nw="";
formatex(et,charsmax(et),"\y%s%s", e_pB[i][pName],nw)
menu_additem(menu,et)
menu_display( id, menu, 0 );
break
}
else SHOWWEAPONSP(id);
}
}
Код за потвърждение: Избери целия код
public SHOWWEAPONSP(id)
{
new menu=menu_create("\yMeniu Arme Principale","MHP2")
new szTempid[32]
//new nw[255],et[555]
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]>=e_pB[i][pLV])
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_pB[i][pName],szTempid)
/*if(!equal(e_pB[i][pN],"")) formatex(nw,charsmax(nw),"\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_pB[i][pN],Level[id]+2);
else nw="";
menu_addtext(menu,nw)*/
}
}
menu_display( id, menu, 0 );
}
-
OciXCrom
Извън линия - Администратор
- Мнения: 7206
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- Обратна връзка:
Menu_display bug??
You're probably using menu_display multiple times (maybe in a loop), like I said it could happen earlier. When does the overflow happen exactly?
Menu_display bug??
on spawn, for primary or for secondary...if i have level < 6 it's ok..but after level 6 i get overflow from these menus
code for primary
code if player level is not equal with weapon level (in 'for' that else for SHOWWEAPONSP(id);)
secondary code
now code if player level is not equal with weapon level
i don't have error with item key==menu_exit or another errors, but i tested with some `debug` messagge and i get something strange..
when i get spawned, i get the menu, with primary and i get automatically selected a weapon(first slot/weapon) by idk who:)), and i get message with 'item key selected 0/-1/3/-3'
EDIT: i simplified the code, i deleted the 'set_task' , i think here was the problem, i writed the condition if key < 0(!key) to stop, i modified the 'new' to 'static' inside of menu public, i used additem '*' instead of addtext, and now it's fine
finals
amxx - 182 dev / metamod - v1.21p37 / engine version - 5787 / local compiler version - 1.8.1 300
thank you for help!
code for primary
Код за потвърждение: Избери целия код
public Show_Menu_Buy_Primary(id)
{
new et[255],nw[125]
new menu=menu_create("\yMeniu Arme Principale","MHP")
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]==e_pB[i][pLV])
{
if(!equal(e_pB[i][pN],"")) formatex(nw,charsmax(nw),"^n\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_pB[i][pN],Level[id]+2);
else nw="";
formatex(et,charsmax(et),"\y%s%s", e_pB[i][pName],nw)
menu_additem(menu,et)
menu_display( id, menu );
break
}
else if((((Level[id]-1)>=0&&(Level[id]-1)==e_pB[i][pLV])||(Level[id]-1)==e_pB[i][pLV])||Level[id]<e_pB[i][pLV])//if(Level[id]>=2||((Level[id]-1)==e_pB[i][pLV])) //here just i'm testing..
{
SHOWWEAPONSP(id);
break
}
}
return PLUGIN_HANDLED
}
public MHP(id, menu,key)
{
if (!is_user_alive(id) || g_bBoughtPrimary[id]||ze_is_user_zombie(id))
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT)
{
Show_Menu_Buy_Primary(id)
return PLUGIN_HANDLED
}*/
if(Level[id]==10||(Level[id]-1)==10) ze_give_cak47(id)
else if(Level[id]==15||(Level[id]-1)==15) ze_give_cump45(id)
else if(Level[id]==20||(Level[id]-1)==20) ze_give_cm249(id)
else if(Level[id]==25||(Level[id]-1)==25) ze_give_cm4a1(id)
else if(Level[id]==30) ze_give_cm3(id)
else
{
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]==e_pB[i][pLV])
{
if(!equal(e_pB[i][pG],"weapon_knife")&&e_pB[i][pBPA]>0&&e_pB[i][pG]!=CSW_KNIFE)
{
give_item(id,e_pB[i][pG])
#if defined IDHU
cs_set_user_bpammo(id,e_pB[i][pC],e_pB[i][pBPA])
#endif
engclient_cmd(id,e_pB[i][pG])
}
}
}
}
// Primary bought
menu_destroy(menu)
g_bBoughtPrimary[id] = true
Show_Menu_Buy_Secondary(id)
return PLUGIN_HANDLED
}
Код за потвърждение: Избери целия код
public SHOWWEAPONSP(id)
{
new menu=menu_create("\yMeniu Arme Principale","MHP2")
new szTempid[32]
//new nw[255],et[555]
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]>e_pB[i][pLV])
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_pB[i][pName],szTempid)
/*if(!equal(e_pB[i][pN],"")) formatex(nw,charsmax(nw),"\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_pB[i][pN],Level[id]+2);
else nw="";
menu_addtext(menu,nw)*/
}
}
menu_display( id, menu, 0 );
return PLUGIN_HANDLED
}
public MHP2(id,menu,key)
{
if (!is_user_alive(id)|| g_bBoughtPrimary[id]||ze_is_user_zombie(id))
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT)
{
if(Level[id]>=20) menu_display( id, menu, 1 );
return PLUGIN_HANDLED
}*/
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, key, access, cmd,5, iName, 63, callback)
new wep = str_to_num(cmd)
if(equal(iName,"PlasmaGun")) ze_give_cak47(id)
else if(equal(iName,"Ethereal")) ze_give_cump45(id)
else if(equal(iName,"Thanatos-VII")) ze_give_cm249(id)
else if(equal(iName,"Janus-V")) ze_give_cm4a1(id)
else if(equal(iName,"M32")) ze_give_cm3(id)
else
{
give_item(id,e_pB[wep][pG])
#if defined IDHU
cs_set_user_bpammo(id,e_pB[wep][pC],e_pB[wep][pBPA])
#endif
engclient_cmd(id,e_pB[wep][pG])
}
g_bBoughtPrimary[id] = true
menu_destroy(menu)
set_task(1.0,"Show_Menu_Buy_Secondary",id)
return PLUGIN_HANDLED
}
secondary code
Код за потвърждение: Избери целия код
public Show_Menu_Buy_Secondary(id)
{
new et[255],nw[125]
// Title
new menu=menu_create("\yMeniu Arme Secundare","MHS")
for(new i=0;i<sizeof (e_sB);i++)
{
if(Level[id]==e_sB[i][sLV])
{
if(!equal(e_sB[i][sN],"")) formatex(nw,charsmax(nw),"^n\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_sB[i][sN],Level[id]+2);
else nw="";
formatex(et,charsmax(et), "\y%s%s", e_sB[i][sName],nw)
menu_additem(menu,et)
menu_display( id, menu );
break
}
else if((((Level[id]-1)>=0&&(Level[id]-1)==e_sB[i][sLV])||(Level[id]-1)==e_sB[i][sLV])||Level[id]<e_sB[i][sLV])
{
SHOWWEAPONSS(id)
//client_print(id,print_chat,"TRB SA VEZI MENIU DE LVL JOS")
}
/*else if(Level[id]>e_sB[i][sLV])
{
formatex(et,charsmax(et), "\y %s", e_sB[i][sName])
menu_additem(menu,et,i)
}*/
}
return PLUGIN_HANDLED
}
public MHS(id, menu,key)
{
// Player dead or zombie or already bought secondary
if (!is_user_alive(id) || g_bBoughtSecondary[id]||ze_is_user_zombie(id))
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT)
{
Show_Menu_Buy_Secondary(id)
return PLUGIN_HANDLED
}*/
if(Level[id]==10||(Level[id]-1)==10) ze_give_cdeagle(id)
else if(Level[id]==20||(Level[id]-1)==20) ze_give_cdeagle2(id)
else if(Level[id]==30) ze_give_celite(id)
else
{
for(new i;i<sizeof (e_sB);i++)
{
if(Level[id]==e_sB[i][sLV])
{
if(!equal(e_sB[i][sG],"weapon_knife")&&e_sB[i][sBPA]>0&&e_sB[i][sG]!=CSW_KNIFE)
{
give_item(id,e_sB[i][sG])
#if defined IDHU
cs_set_user_bpammo(id,e_sB[i][sC],e_sB[i][sBPA])
#endif
engclient_cmd(id,e_sB[i][sG])
}
}
}
}
// Secondary bought
g_bBoughtSecondary[id] = true
menu_destroy(menu)
Show_Menu_Buy_Knife(id)
return PLUGIN_HANDLED
}
Код за потвърждение: Избери целия код
public SHOWWEAPONSS(id)
{
new menu=menu_create("\yMeniu Arme Secundare","MHS2")
for(new i;i<sizeof (e_sB) && Level[id]>e_sB[i][sLV];i++)
{
new szTempid[32]
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_sB[i][sName],szTempid)
}
menu_display( id, menu, 0 );
return PLUGIN_HANDLED
}
public MHS2(id,menu,key)
{
if (!is_user_alive(id) || g_bBoughtSecondary[id]||ze_is_user_zombie(id))
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT&&!g_bBoughtSecondary[id])
{
set_task(0.1,"SHOWWEAPONSS",id)
return PLUGIN_HANDLED
}*/
new cmd[6], iName[64]
new access, callback
menu_item_getinfo(menu, key, access, cmd,5, iName, 63, callback)
new wep = str_to_num(cmd)
if(equal(iName,"BloodHunter")) ze_give_cdeagle(id)
else if(equal(iName,"Cyclone")) ze_give_cdeagle2(id)
else if(equal(iName,"DualIninity")) ze_give_celite(id)
else
{
give_item(id,e_sB[wep][sG])
#if defined IDHU
cs_set_user_bpammo(id,e_sB[wep][sC],e_sB[wep][sBPA])
#endif
engclient_cmd(id,e_sB[wep][sG])
}
g_bBoughtSecondary[id] = true
menu_destroy(menu)
set_task(1.0,"Show_Menu_Buy_Knife",id)
return PLUGIN_HANDLED
}
when i get spawned, i get the menu, with primary and i get automatically selected a weapon(first slot/weapon) by idk who:)), and i get message with 'item key selected 0/-1/3/-3'
EDIT: i simplified the code, i deleted the 'set_task' , i think here was the problem, i writed the condition if key < 0(!key) to stop, i modified the 'new' to 'static' inside of menu public, i used additem '*' instead of addtext, and now it's fine
finals
Код за потвърждение: Избери целия код
public Show_Menu_Buy_Knife(id)
{
if(g_bBoughtKnife[id])
{
client_print(id,print_chat,"AI ALES KNIFE DEJA")
return
}
new et[255],nw[125]
// Title
new menu=menu_create("\yMeniu Cutite","MHK")
for(new i;i<sizeof (e_kB);i++)
{
if(Level[id]==e_kB[i][kLV])
{
if(!equal(e_kB[i][kN],"")) formatex(nw,charsmax(nw),"^n\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_kB[i][kN],e_kB[i][kNLV]);
else nw="";
formatex(et,charsmax(et),"\y%s%s", e_kB[i][kName],nw)
menu_additem(menu,et)
}
else if((Level[id]-1)==e_kB[i][kLV]) menu_additem(menu,e_kB[i][kName])
}
menu_display( id, menu );
}
public MHK(id, Menu,Item)
{
// Player dead or zombie or already bought knife
if (!is_user_alive(id) || g_bBoughtKnife[id]||ze_is_user_zombie(id)||Item<0) return PLUGIN_HANDLED
if(Level[id]>=MAX_LEVELS) ze_give_cknife(id)
else if(Level[id]==20) ze_give_cknife2(id)
g_bBoughtKnife[id] = true
return PLUGIN_HANDLED
}
public Show_Menu_Buy_Primary(id)
{
if(Level[id]>=MAX_LEVELS)
{
SHOWWEAPONSP(id);
return
}
new et[255],nw[125]
new menu=menu_create("\yMeniu Arme Principale","MHP")
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]==e_pB[i][pLV])
{
if(!equal(e_pB[i][pN],"")) formatex(nw,charsmax(nw),"^n\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_pB[i][pN],e_pB[i][pNLV]);
else nw="";
formatex(et,charsmax(et),"\y%s%s", e_pB[i][pName],nw)
menu_additem(menu,et)
menu_display( id, menu );
}
else SHOWWEAPONSP(id); break
}
}
public MHP(id, menu,key)
{
if (!is_user_alive(id) || g_bBoughtPrimary[id]||ze_is_user_zombie(id)||key<0)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT)
{
Show_Menu_Buy_Primary(id)
return PLUGIN_HANDLED
}*/
if(Level[id]==10||(Level[id]-1)==10) ze_give_cak47(id)
else if(Level[id]==15||(Level[id]-1)==15) ze_give_cump45(id)
else if(Level[id]==20||(Level[id]-1)==20) ze_give_cm249(id)
else if(Level[id]==25||(Level[id]-1)==25) ze_give_cm4a1(id)
else if(Level[id]==MAX_LEVELS) ze_give_cm3(id)
else
{
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]==e_pB[i][pLV])
{
if(!equal(e_pB[i][pG],"weapon_knife")&&e_pB[i][pBPA]>0&&e_pB[i][pG]!=CSW_KNIFE)
{
give_item(id,e_pB[i][pG])
#if defined IDHU
cs_set_user_bpammo(id,e_pB[i][pC],e_pB[i][pBPA])
#endif
engclient_cmd(id,e_pB[i][pG])
}
}
}
}
// Primary bought
g_bBoughtPrimary[id] = true
menu_destroy(menu)
Show_Menu_Buy_Secondary(id)
return PLUGIN_HANDLED
}
public SHOWWEAPONSP(id)
{
new menu=menu_create("\yMeniu Arme Principale","MHP2")
new szTempid[3],nw[125]
for(new i;i<sizeof (e_pB);i++)
{
if(Level[id]>=MAX_LEVELS)
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_pB[i][pName],szTempid)
continue
}
if(Level[id]>=e_pB[i][pLV])
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_pB[i][pName],szTempid)
if(!equal(e_pB[i][pN],"")) formatex(nw,charsmax(nw),"\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_pB[i][pN],e_pB[i][pNLV]);
else nw="";
}
}
menu_additem(menu,nw,"*")
menu_display( id, menu, 0 );
}
public MHP2(id,menu,key)
{
if (!is_user_alive(id)|| g_bBoughtPrimary[id]||ze_is_user_zombie(id)||key<0)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT)
{
if(Level[id]>=20) menu_display( id, menu, 1 );
return PLUGIN_HANDLED
}*/
static cmd[6], iName[64],access, callback
menu_item_getinfo(menu, key, access, cmd,5, iName, 63, callback)
if( cmd[0] == '*' )
{
SHOWWEAPONSP(id)
return PLUGIN_HANDLED
}
new wep = str_to_num(cmd)
if(equal(iName,"PlasmaGun")) ze_give_cak47(id)
else if(equal(iName,"Ethereal")) ze_give_cump45(id)
else if(equal(iName,"Thanatos-VII")) ze_give_cm249(id)
else if(equal(iName,"Janus-V")) ze_give_cm4a1(id)
else if(equal(iName,"M32")) ze_give_cm3(id)
else
{
give_item(id,e_pB[wep][pG])
#if defined IDHU
cs_set_user_bpammo(id,e_pB[wep][pC],e_pB[wep][pBPA])
#endif
engclient_cmd(id,e_pB[wep][pG])
}
g_bBoughtPrimary[id] = true
menu_destroy(menu)
Show_Menu_Buy_Secondary(id)
return PLUGIN_HANDLED
}
public Show_Menu_Buy_Secondary(id)
{
if(Level[id]>=MAX_LEVELS)
{
SHOWWEAPONSS(id);
return
}
new et[255],nw[125]
// Title
new menu=menu_create("\yMeniu Arme Secundare","MHS")
for(new i;i<sizeof (e_sB);i++)
{
if(Level[id]==e_sB[i][sLV])
{
if(!equal(e_sB[i][sN],"")) formatex(nw,charsmax(nw),"^n\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_sB[i][sN],e_sB[i][sNLV]);
else nw="";
formatex(et,charsmax(et), "\y%s%s", e_sB[i][sName],nw)
menu_additem(menu,et)
menu_display( id, menu );
}
else SHOWWEAPONSS(id); break
}
}
public MHS(id, menu,key)
{
// Player dead or zombie or already bought secondary
if (!is_user_alive(id) || g_bBoughtSecondary[id]||ze_is_user_zombie(id)||key<0)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT)
{
Show_Menu_Buy_Secondary(id)
return PLUGIN_HANDLED
}*/
if(Level[id]==10||(Level[id]-1)==10) ze_give_cdeagle(id)
else if(Level[id]==20||(Level[id]-1)==20) ze_give_cdeagle2(id)
else if(Level[id]>=MAX_LEVELS) ze_give_celite(id)
else
{
for(new i;i<sizeof (e_sB);i++)
{
if(Level[id]==e_sB[i][sLV])
{
if(!equal(e_sB[i][sG],"weapon_knife")&&e_sB[i][sBPA]>0&&e_sB[i][sG]!=CSW_KNIFE)
{
give_item(id,e_sB[i][sG])
#if defined IDHU
cs_set_user_bpammo(id,e_sB[i][sC],e_sB[i][sBPA])
#endif
engclient_cmd(id,e_sB[i][sG])
}
}
}
}
// Secondary bought
g_bBoughtSecondary[id] = true
menu_destroy(menu)
Show_Menu_Buy_Knife(id)
return PLUGIN_HANDLED
}
public SHOWWEAPONSS(id)
{
new menu=menu_create("\yMeniu Arme Secundare","MHS2")
new szTempid[3],nw[125]
for(new i;i<sizeof (e_sB);i++)
{
if(Level[id]>=MAX_LEVELS)
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_sB[i][sName],szTempid)
continue
}
if(Level[id]>=e_sB[i][sLV])
{
num_to_str(i, szTempid, charsmax(szTempid) );
menu_additem(menu,e_sB[i][sName],szTempid)
if(!equal(e_sB[i][sN],"")) formatex(nw,charsmax(nw),"\w[\r BLOCAT\w ]\r %s\w [\d disponibil la lvl:\r %d\w ]",e_sB[i][sN],e_sB[i][sNLV]);
else nw="";
}
}
menu_additem(menu,nw,"*")//addtext cu .slot=0
menu_display( id, menu, 0 );
}
public MHS2(id,menu,key)
{
if (!is_user_alive(id) || g_bBoughtSecondary[id]||ze_is_user_zombie(id)||key<0)
{
menu_destroy(menu)
return PLUGIN_HANDLED
}
/*if(key==MENU_EXIT&&!g_bBoughtSecondary[id])
{
set_task(0.1,"SHOWWEAPONSS",id)
return PLUGIN_HANDLED
}*/
static cmd[6], iName[64],access, callback
menu_item_getinfo(menu, key, access, cmd,5, iName, 63, callback)
if( cmd[0] == '*' )
{
SHOWWEAPONSS(id)
return PLUGIN_HANDLED
}
new wep = str_to_num(cmd)
if(equal(iName,"BloodHunter")) ze_give_cdeagle(id)
else if(equal(iName,"Cyclone")) ze_give_cdeagle2(id)
else if(equal(iName,"DualIninity")) ze_give_celite(id)
else
{
give_item(id,e_sB[wep][sG])
#if defined IDHU
cs_set_user_bpammo(id,e_sB[wep][sC],e_sB[wep][sBPA])
#endif
engclient_cmd(id,e_sB[wep][sG])
}
g_bBoughtSecondary[id] = true
menu_destroy(menu)
Show_Menu_Buy_Knife(id)
return PLUGIN_HANDLED
}
thank you for help!
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Кой е на линия
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