Umbrella Swarm +GunXp Powers плугин проблем.

Въпроси и проблеми свързани с AMXModX.
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Wheeze
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Регистриран на: 20 Окт 2018, 18:47
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Umbrella Swarm +GunXp Powers плугин проблем.

Мнение от Wheeze » 06 Юли 2020, 21:41

Здравейте хора имам такъв проблем от този плугин може ли някои да ми помогне.

[AMXX] Plugin "gunxpmod_prestige.amxx" failed to load: Plugin uses an unknown function (name "get_user_ever_prestige") - check your modules.ini.

Код за потвърждение: Избери целия код

#include <amxmodx>
#include <amxmisc>
#include <cstrike>
#include <csx>
#include <engine>
#include <fakemeta>
#include <fakemeta_util>
#include <hamsandwich>
#include <gunxpmod>
#include <nvault> 
#include <fun> 

new PlayerPrestige[33]
new PrestigeFile[33]

native get_user_ever_prestige(id) 
native get_user_save_method(id) 

#define MAX_LEVEL 6 
#define PowerNum 5

new PrestigeVault 
new SpeedLevel[33], HealthLevel[33], DamageLevel[33], GravityLevel[33], RegenLevel[33], MaxHealth[33], Refreshing[33] 

public plugin_init() {
    register_plugin("Prestige Shop", "1.1", "DeXTeR")
    
    new DataDir[64]
    get_datadir(DataDir, 63)
    format(PrestigeFile, 127, "%s/Prestige.dat", DataDir)
    
    register_clcmd("set_prestige", "set_prestige", ADMIN_RCON, "<name> <amount>")

    register_clcmd("say /prestige", "CmdPrestigeMenu");
    
    register_clcmd("say /powers", "CMD_Prestige");
    register_event("CurWeapon","event_curweapon","be", "1=1") 
    RegisterHam(Ham_Spawn, "player", "CheckSpawn") 
    RegisterHam(Ham_TakeDamage, "player", "TakeDamage") 
    set_task(1.0, "NeverEndingRegen",_,_,_,"b") 
}

public plugin_cfg() 
{ 
    PrestigeVault = nvault_open( "PrestigeSystem" ); 
     
    if ( PrestigeVault == INVALID_HANDLE ) 
        set_fail_state( "Error opening Prestige System nVault, file does not exist!" ); 
} 

public plugin_end() 
{ 
    nvault_close(PrestigeVault)     
} 
public client_authorized(id) 
{ 
    LoadPowers(id)
} 


public client_putinserver(id) {
    LoadPrestige(id)
}

public client_connect(id) {
    LoadPrestige(id)
}

public client_disconnect(id) {
    SavePrestige(id)
    SavePowers(id)
    SpeedLevel[id] = 0 
    HealthLevel[id] = 0 
    DamageLevel[id] = 0 
    GravityLevel[id] = 0 
    RegenLevel[id] = 0 
}

public plugin_natives() {
    register_native("set_user_prestige", "set_user_prestige", 1)
    register_native("get_user_prestige", "get_user_prestige", 1)
}

public set_user_prestige(id, prestige) {
    if(is_user_connected(id)) {
        PlayerPrestige[id] = prestige
        SavePrestige(id)
    }
}

public get_user_prestige(id) {
    return is_user_connected(id) ? PlayerPrestige[id] : 0
}

SavePowers(id) 
{  
    new szAuth[33]; 
    new szKey[64]; 

    if ( get_user_save_method(id) == 0) 
    { 
        get_user_ip( id, szAuth , charsmax(szAuth), 1); 
        formatex( szKey , 63 , "%s-IP" , szAuth); 
    } 
    else if ( get_user_save_method(id) == 1 ) 
    { 
        get_user_authid( id , szAuth , charsmax(szAuth) ); 
        formatex( szKey , 63 , "%s-ID" , szAuth); 
    } 
     
    new szData[256]; 
     
    formatex(szData, 255, "%i#%i#%i#%i#%i#", SpeedLevel[id], HealthLevel[id], DamageLevel[id], GravityLevel[id], RegenLevel[id]) 
         
    nvault_set( PrestigeVault , szKey , szData ); 
} 

public CmdPrestigeMenu(id) {
    new Title[128], Menu
    formatex(Title, sizeof(Title)-1, "\d[\rGunXP\d] \yComprar Prestige:", get_user_xp(id))
    Menu = menu_create(Title, "CmdBuyPrestige")
    
    if(get_user_xp(id) >= 150000) 
        menu_additem(Menu, "\w1 Prestige - \r150000 XP", "1", 0)
    else 
        menu_additem(Menu, "\d1 Prestige - \r150000 XP", "1", 0)
        
    if(get_user_xp(id) >= 450000)
        menu_additem(Menu, "\w3 Prestige - \r450000 XP", "2", 0)
    else 
        menu_additem(Menu, "\d3 Prestige - \r450000 XP", "2", 0)
        
    if(get_user_xp(id) >= 750000) 
        menu_additem(Menu, "\w5 Prestige - \r750000 XP", "3", 0)
    else 
        menu_additem(Menu, "\d5 Prestige - \r750000 XP", "3", 0)        

    if(get_user_xp(id) >= 1500000)
        menu_additem(Menu, "\w10 Prestige - \r1500000 XP", "4", 0)
    else 
        menu_additem(Menu, "\d10 Prestige - \r1500000 XP", "4", 0)
        
    menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL);
    menu_display(id, Menu, 0);
}

public CmdBuyPrestige(id, menu, item) {
    if(item == MENU_EXIT) {
        menu_destroy(menu);
        return PLUGIN_HANDLED;
    }
    new Data[6], Name[64];
    new Access, CallBack;
    menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack);
    new Key = str_to_num(Data);
    switch(Key) {
        case 1: {
            new PrestigeCost = get_user_xp(id) - 150000
            if(PrestigeCost < 0) 
                ColorChat(id, "!g[US] !yNo tienes suficiente XP para comprar esto!")
            else {
                set_user_prestige(id, get_user_prestige(id) + 1) 
                set_user_xp(id, PrestigeCost)
                ColorChat(id, "!g[US] !yHas comprado 1 Prestige!")
            }
        }
        case 2: {
            new PrestigeCost = get_user_xp(id) - 450000
            if(PrestigeCost < 0) 
                ColorChat(id, "!g[US] !yNo tienes suficiente XP para comprar esto!")
            else {
                set_user_prestige(id, get_user_prestige(id) + 3) 
                set_user_xp(id, PrestigeCost)
                ColorChat(id, "!g[US] !yHas comprado 3 Prestiges!")
            }
        }
        case 3: {
            new PrestigeCost = get_user_xp(id) - 750000
            if(PrestigeCost < 0) 
                ColorChat(id, "!g[US] !yNo tienes suficiente XP para comprar esto!")
            else {
                set_user_prestige(id, get_user_prestige(id) + 5) 
                set_user_xp(id, PrestigeCost)
                ColorChat(id, "!g[US] !Has comprado 5 Prestiges!")
            }
        }
        case 4: {
            new PrestigeCost = get_user_xp(id) - 1500000
            if(PrestigeCost < 0) 
                ColorChat(id, "!g[US] !yNo tienes suficiente XP para comprar esto!")
            else {
                set_user_prestige(id, get_user_prestige(id) + 10) 
                set_user_xp(id, PrestigeCost)
                ColorChat(id, "!g[US] !yHas comprado 10 Prestiges!")
            }
        }
    }
    menu_destroy(menu)
    return PLUGIN_HANDLED
}

public SavePrestige(id) {
    if(!is_user_connected(id)) return 1;
    new Name[32];
    get_user_name(id, Name, 31);
    
    static Data[1024]
    formatex(Data, sizeof(Data) - 1, "^"%i^"", PlayerPrestige[id])
    
    new Save[512]
    format(Save, 511, "^"%s^" %s", Name, Data)
    
    new Line[128], Linie, IsPlayer = false, Arg1[32]
    
    new FileOpen = fopen(PrestigeFile, "rt")
    while(!feof(FileOpen)) {
        fgets(FileOpen, Line, 127)
        trim(Line)
        
        parse(Line, Arg1, 31)
        
        if (equali(Arg1, Name)) {
            write_file(PrestigeFile, Save, Linie)
            IsPlayer = true
            break
        }
        
        Linie++
    }
    fclose(FileOpen)
    if (!IsPlayer) {
        write_file(PrestigeFile, Save, -1)
    }
    return PLUGIN_HANDLED
}

public set_prestige (id, level, cid) {

    if(!cmd_access(id, level, cid, 3))
        return PLUGIN_HANDLED;

    new arg[32], arg2[32];
    read_argv(1, arg, 32);
    read_argv(2, arg2, 31);
    
    new player = cmd_target(id,arg,2);
    if(!player) return PLUGIN_HANDLED;
    
    new prestigeamount = str_to_num(arg2);
    set_user_prestige(player, get_user_prestige(player) + prestigeamount);
    
    if( prestigeamount < 0 )
    {
        console_print(id, "No puedes dar menos de 0");
        return PLUGIN_HANDLED;
    }
    
    new player_name[32], admin_name[32];
    get_user_name(player, player_name, 31);
    get_user_name(id, admin_name, 31);
    
    switch(get_cvar_num("amx_show_activity"))
    {
        case 2: ColorChat(id, "!g[US] !t%s: !yle ha dado !g%s !yPrestiges a !g%i!y!", admin_name, player_name, prestigeamount);
        case 1: ColorChat(id, "!gADMIN: !ygive !t%s %i !gPrestige", player_name, prestigeamount);
    }
    
    return PLUGIN_HANDLED;
}

public LoadPrestige(id) {
    if(!is_user_connected(id))     return 1;
    new Name[32];
    get_user_name(id, Name, 31);
    
    new Line[128], Arg1[32], Arg2[32];
    
    new FileOpen = fopen(PrestigeFile, "rt")
    while(!feof(FileOpen)) {
        fgets(FileOpen, Line, 127)
        trim(Line)
        
        parse(Line, Arg1, 31, Arg2, 31)
        
        if (equali(Arg1, Name)) {
            PlayerPrestige[id] = str_to_num(Arg2)
            break
        }
    }
    fclose(FileOpen)
    return PLUGIN_HANDLED
}

public CheckSpawn(id) 
{ 
    if(!is_user_alive(id))
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        MaxHealth[id] = 100
        Refreshing[id] = true
        set_task(0.5, "AddHealth", id)
        
        if(GravityLevel[id] > 0)
        {
            set_task(0.5, "AddGravity", id)
        }
    }
} 

public AddHealth(id) 
{
    if(!is_user_alive(id))
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        set_user_health(id, get_user_health(id) + (20*HealthLevel[id]))
        
        if(get_user_health(id) > 100.0)
        MaxHealth[id] = get_user_health(id)
        
        else
        
        MaxHealth[id] = 100
        
        Refreshing[id] = false 
    }
}

public AddGravity(id)
{
    if(!is_user_alive(id)) 
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        new Num = (800 - GravityLevel[id]*30)/800
        set_user_gravity(id, 1.0 * Num)
    }
} 

public event_curweapon(id) 
{
    if(!is_user_alive(id)) 
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        if(SpeedLevel[id] > 0)
        {
            set_task(0.5, "SetSpeed", id) 
        }
    }
} 

public SetSpeed(id) 
{
    if(!is_user_alive(id))
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        set_user_maxspeed(id, get_user_maxspeed(id) +(20*SpeedLevel[id]))
    }
} 

public TakeDamage(victim, inflictor, attacker, Float:damage, damagebits, id) 
{ 
    if(!is_user_alive(id))
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        if(victim != attacker)
        {
            if(DamageLevel[attacker] > 0)
            {
                SetHamParamFloat(4, damage * (1.0 + (DamageLevel[attacker] * 0.2)))
            }
        }
    }
} 

public NeverEndingRegen(id) 
{
    if(!is_user_alive(id))
    {
        return;
    }
    
    if(cs_get_user_team(id) == CS_TEAM_CT)
    {
        new players[32], num 
        get_players(players, num, "ach")
        
        for(new id;id < num;id++)
        {
            new i = players[id] 
            if(RegenLevel[i] > 0 && !Refreshing[id]) 
            {
                if((get_user_health(i) + RegenLevel[i]) > MaxHealth[i]) set_user_health(i, MaxHealth[i])
                else set_user_health(i, get_user_health(i) + RegenLevel[i]) 
            }
        }
    }
} 

public CMD_Prestige(id) 
{ 
    new Format[100], StrFloat[4] 
     
    formatex(Format, charsmax(Format), "\d[\rGunXP\d] \yPowers\d:", get_user_prestige(id)) 
     
    new PrestigeMenu = menu_create(Format, "HandleCMD_Prestige") 
     
    float_to_str(250.0 + (20*(SpeedLevel[id]+1)), StrFloat, charsmax(StrFloat)) 
     
    formatex(Format, charsmax(Format), "%sSpeed \d[\yNivel %i\d][\r%s Units\d] - %i Prestige %s%s", get_user_prestige(id) >= Price(SpeedLevel[id]) ? "\w" : "\d", SpeedLevel[id], StrFloat, Price(SpeedLevel[id]), Price(SpeedLevel[id]) == 1 ? "" : "s", SpeedLevel[id] < MAX_LEVEL-1 ? "" : "\d[\rMAX\d]" ) 
    menu_additem(PrestigeMenu, Format) 
     
    formatex(Format, charsmax(Format), "%sHealth \d[\yNivel %i\d][\r+%i Health\d] - %i Prestige %s%s", get_user_prestige(id) >= Price(HealthLevel[id]) ? "\w" : "\d", HealthLevel[id], (HealthLevel[id]+1)*20, Price(HealthLevel[id]), Price(HealthLevel[id]) == 1 ? "" : "s", HealthLevel[id] < MAX_LEVEL-1 ? "" : "\d[\rMAX\d]" ) 
    menu_additem(PrestigeMenu, Format) 
     
    float_to_str(1.0 + (0.2*(DamageLevel[id]+1)), StrFloat, charsmax(StrFloat)) 
    formatex(Format, charsmax(Format), "%sDamage \d[\yNivel %i\d][\rx%s Damage\d] - %i Prestige %s%s", get_user_prestige(id) >= Price(DamageLevel[id]) ? "\w" : "\d", DamageLevel[id], StrFloat, Price(DamageLevel[id]), Price(DamageLevel[id]) == 1 ? "" : "s", DamageLevel[id] < MAX_LEVEL-1 ? "" : "\d[\rMAXED\d]" ) 
    menu_additem(PrestigeMenu, Format) 
     
    float_to_str((800.0 - GravityLevel[id]*30)/800, StrFloat, charsmax(StrFloat))
    formatex(Format, charsmax(Format), "%sGravity \d[\yNivel %i\d][\r%i Gravity\d] - %i Prestige %s%s", get_user_prestige(id) >= Price(GravityLevel[id]) ? "\w" : "\d", GravityLevel[id], 800-(30*GravityLevel[id]), Price(GravityLevel[id]), Price(GravityLevel[id]) == 1 ? "" : "s", GravityLevel[id] < MAX_LEVEL-1 ? "" : "\d[\rMAX\d]" )
    menu_additem(PrestigeMenu, Format) 
     
    formatex(Format, charsmax(Format), "%sHP Regeneration \d[\yNivel %i\d][\r%i HP/Sec\d] - %i Prestige %s%s", get_user_prestige(id) >= Price(RegenLevel[id]) ? "\w" : "\d", RegenLevel[id], RegenLevel[id], Price(RegenLevel[id]), Price(RegenLevel[id]) == 1 ? "" : "s", RegenLevel[id] < MAX_LEVEL-1 ? "" : "\d[\rMAX\d]" ) 
    menu_additem(PrestigeMenu, Format) 
     
    formatex(Format, charsmax(Format), "Resetear Powers") 
    menu_additem(PrestigeMenu, Format) 
     
    menu_display(id, PrestigeMenu) 

} 

public HandleCMD_Prestige(id, PrestigeMenu, item) 
{ 
    if(item == MENU_EXIT) return; 
     
    switch(item+1) 
    {     
        case 1: 
        { 
            if(get_user_prestige(id) >= Price(SpeedLevel[id]) && SpeedLevel[id] < MAX_LEVEL-1) 
            { 
                set_user_prestige(id, get_user_prestige(id) - Price(SpeedLevel[id])) 
                SpeedLevel[id]++; 
                ColorChat(id, "^4[US] ^1Has mejorado ^4Speed^1!") 
            } 
        } 
         
        case 2: 
        {     
            if(get_user_prestige(id) >= Price(HealthLevel[id]) && HealthLevel[id] < MAX_LEVEL-1) 
            { 
                set_user_prestige(id, get_user_prestige(id) - Price(HealthLevel[id])) 
                HealthLevel[id]++; 
                ColorChat(id, "^4[US] ^1Has mejorado ^4Health^1!") 
            } 
        } 
         
        case 3: 
        { 
            if(get_user_prestige(id) >= Price(DamageLevel[id]) && DamageLevel[id] < MAX_LEVEL-1) 
            { 
                set_user_prestige(id, get_user_prestige(id) - Price(DamageLevel[id])) 
                DamageLevel[id]++; 
                ColorChat(id, "^4[US] ^1Has mejorado ^4Damage^1!") 
            } 
        } 
         
        case 4: 
        { 
            if(get_user_prestige(id) >= Price(GravityLevel[id]) && GravityLevel[id] < MAX_LEVEL-1) 
            { 
                set_user_prestige(id, get_user_prestige(id) - Price(GravityLevel[id])) 
                GravityLevel[id]++; 
                ColorChat(id, "^4[US] ^1Has mejorado ^4Gravity^1!") 
            } 
        } 
         
        case 5: 
        { 
            if(get_user_prestige(id) >= Price(RegenLevel[id]) && RegenLevel[id] < MAX_LEVEL-1) 
            { 
                set_user_prestige(id, get_user_prestige(id) - Price(RegenLevel[id])) 
                RegenLevel[id]++; 
                ColorChat(id, "^4[US] ^1Has mejorado ^4HP Regeneration^1!") 
            } 
        } 
        case PowerNum+1:
        { 
            HealthLevel[id] = 0 
            SpeedLevel[id] = 0 
            DamageLevel[id] = 0 
            GravityLevel[id] = 0 
            RegenLevel[id] = 0 
        set_user_prestige(id, get_user_ever_prestige(id)) 
            ColorChat(id, "^4[US] ^1Has reseteado tus Powers!") 
        } 
    } 
    if(item != MENU_EXIT) 
    { 
        CMD_Prestige(id)
    } 
     
} 
LoadPowers(id) 
{ 
    new szAuth[33]; 
    new szKey[40], szKey2[40]; 
    new Best, Best2 
    // Best save is loaded 
    get_user_ip( id, szAuth , charsmax(szAuth), 1); 
    formatex( szKey , 63 , "%s-IP" , szAuth); 
     
    get_user_authid( id , szAuth , charsmax(szAuth) ); 
    formatex( szKey2 , 63 , "%s-ID" , szAuth); 
     
    new szData[256], szData2[256]; 

    formatex(szData, 255, "%i#%i#%i#%i#%i#", SpeedLevel[id], HealthLevel[id], DamageLevel[id], GravityLevel[id], RegenLevel[id])  
    formatex(szData2, 255, "%i#%i#%i#%i#%i#", SpeedLevel[id], HealthLevel[id], DamageLevel[id], GravityLevel[id], RegenLevel[id])  
         
    nvault_get(PrestigeVault, szKey, szData, 255) 
    replace_all(szData , 255, "#", " ") 
     
    nvault_get(PrestigeVault, szKey2, szData2, 255) 
    replace_all(szData2 , 255, "#", " ") 
     
    new speed[32], health[32], damage[32], gravity[32], regen[32], speed2[32], health2[32], damage2[32], gravity2[32], regen2[32] 
    parse(szData, speed, 31, health, 31, damage, 31, gravity, 31, regen, 31) 
    parse(szData2, speed2, 31, health2, 31, damage2, 31, gravity2, 31, regen2, 31) 
     
    Best = str_to_num(speed) + str_to_num(health) + str_to_num(damage) + str_to_num(gravity) + str_to_num(regen) 
    Best2 = str_to_num(speed2) + str_to_num(health2) + str_to_num(damage2) + str_to_num(gravity2) + str_to_num(regen2) 
     
    if(Best > Best2) 
    { 
        SpeedLevel[id] = str_to_num(speed) 
        HealthLevel[id] = str_to_num(health)
        DamageLevel[id] = str_to_num(damage) 
        GravityLevel[id] = str_to_num(gravity) 
        RegenLevel[id] = str_to_num(regen) 
    } 
    else 
    { 
        SpeedLevel[id] = str_to_num(speed2) 
        HealthLevel[id] = str_to_num(health2) 
        DamageLevel[id] = str_to_num(damage2) 
        GravityLevel[id] = str_to_num(gravity2) 
        RegenLevel[id] = str_to_num(regen2) 
    } 
} 

stock Price(LevelAmount) 
{ 
    new Value = 1 
    Value = Value + (LevelAmount*2) 
     
    return Value 
} 

#define clamp_byte(%1)       ( clamp( %1, 0, 255 ) )
#define pack_color(%1,%2,%3) ( %3 + ( %2 << 8 ) + ( %1 << 16 ) )

stock HudMessage(const id, const message[], red = 0, green = 160, blue = 0, Float:x = -1.0, Float:y = 0.65, effects = 2, Float:fxtime = 0.01, Float:holdtime = 3.0, Float:fadeintime = 0.01, Float:fadeouttime = 0.01) {
    new count = 1, players[32];
    
    if(id) players[0] = id;
    else get_players(players, count, "ch"); {
        for(new i = 0; i < count; i++) {
            if(is_user_connected(players[i])) {    
                new color = pack_color(clamp_byte(red), clamp_byte(green), clamp_byte(blue))
                
                message_begin(MSG_ONE_UNRELIABLE, SVC_DIRECTOR, _, players[i]);
                write_byte(strlen(message) + 31);
                write_byte(DRC_CMD_MESSAGE);
                write_byte(effects);
                write_long(color);
                write_long(_:x);
                write_long(_:y);
                write_long(_:fadeintime);
                write_long(_:fadeouttime);
                write_long(_:holdtime);
                write_long(_:fxtime);
                write_string(message);
                message_end();
            }
        }
    }
}

stock ColorChat(const id, const input[], any:...) {
    new count = 1, players[32];
    static msg[191];
    vformat(msg, 190, input, 3);
    
    replace_all(msg, 190, "!g", "^4");
    replace_all(msg, 190, "!y", "^1");
    replace_all(msg, 190, "!t", "^3");
    
    if(id) players[0] = id;
    else get_players(players, count, "ch"); {
        for(new i = 0; i < count; i++) {
            if(is_user_connected(players[i])) {
                message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
                write_byte(players[i]);
                write_string(msg);
                message_end();
            }
        }
    } 
} 
Последно промяна от OciXCrom на 07 Юли 2020, 21:25, променено общо 1 път.
Причина: Преместена тема!

Аватар
Wheeze
Извън линия
Потребител
Потребител
Мнения: 24
Регистриран на: 20 Окт 2018, 18:47
Се отблагодари: 4 пъти

Umbrella Swarm +GunXp Powers плугин проблем.

Мнение от Wheeze » 06 Юли 2020, 21:51

разбрах че съм отворил темата на грешно място и немога да го истривам извинявам се някой отговорен да премести темата ми на мястото му.

Аватар
OciXCrom
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Umbrella Swarm +GunXp Powers плугин проблем.

Мнение от OciXCrom » 07 Юли 2020, 21:26

Плъгинът изисква още един плъгин или модул който регистрира native-a get_user_ever_prestige. Прочети изискванията където си изтеглил плъгина.

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Wheeze
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Umbrella Swarm +GunXp Powers плугин проблем.

Мнение от Wheeze » 09 Юли 2020, 11:41

Да това го разбрах но не пише за модуле нещо в сайта и търсях в гоогле но неможах да намеря такъв модуле. Вие не знаетели от какъв модуле може да е този код ?

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OciXCrom
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Umbrella Swarm +GunXp Powers плугин проблем.

Мнение от OciXCrom » 09 Юли 2020, 13:53

Сигурно не знам наизуст всички направени плъгини. Щом Google не го намира, надали аз мога.

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Infamous2018
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Umbrella Swarm +GunXp Powers плугин проблем.

Мнение от Infamous2018 » 25 Юли 2020, 18:18

The Prestige Shop have Bugs u shouldnt use this. The Thread exists at alliedmodders too. But i think u need to add here ur gunxpmod.sma to solve it ^^

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