- Anyone select knife (example knife 5 hummer) and buy weapons bombs weapon ( m79 - bazooka or other bombs )
Damage: M-79 Bomb damage 250, Knife hummer damage 3.0
Problem: Player m-79 atack and change in the hands of the knife hummer = m79 bomb damage 250x3=750
please anyone help me
Код за потвърждение: Избери целия код
#include <amxmodx>
#include <amxmisc>
#include <fun>
#include <fakemeta>
#include <engine>
#include <fakemeta>
#include <hamsandwich>
#include <zombie_plague>
native native_knifes_menu(id)
#define TASK_FBURN 100
#define ID_FBURN ( taskid - TASK_FBURN )
#define MAX_CLIENTS 32
new bool:g_fRoundEnd
#define FIRE_DURATION 3
#define FIRE_DAMAGE 40
#define TIME_WAIT_FIRE 30
const Float:TIME_FREEZE = 3.0
const Float:TIME_WAIT_FREEZE = 40.0
new g_flameSpr, g_smokeSpr, g_burning_duration[ MAX_CLIENTS + 1 ]
new g_freeze_wait[33]
new g_frozen[33], g_SpriteGlass
#define PLUGIN "[CSO Turkiye] Knifes"
#define VERSION "1.0"
#define AUTHOR "Edit by Dresden"
#define ADMIN ADMIN_LEVEL_H
#define BOSS ADMIN_LEVEL_D
#define BUFF ADMIN_LEVEL_C
new KNIFE1_V_MODEL[] = "models/knifes/v_iyon.mdl"
new KNIFE1_P_MODEL[] = "models/knifes/p_iyon.mdl"
new KNIFE2_V_MODEL[] = "models/knifes/v_axe75.mdl"
new KNIFE2_P_MODEL[] = "models/knifes/p_axe75.mdl"
new KNIFE3_V_MODEL[] = "models/knifes/v_strong75.mdl"
new KNIFE3_P_MODEL[] = "models/knifes/p_strong75.mdl"
new KNIFE4_V_MODEL[] = "models/knifes/v_balta75.mdl"
new KNIFE4_P_MODEL[] = "models/knifes/p_balta75.mdl"
new KNIFE5_V_MODEL[] = "models/knifes/v_hammer.mdl"
new KNIFE5_P_MODEL[] = "models/knifes/p_hammer.mdl"
new KNIFE6_V_MODEL[] = "models/knifes/v_robotic_fire.mdl"
new KNIFE6_P_MODEL[] = "models/knifes/p_robotic_fire.mdl"
new KNIFE7_V_MODEL[] = "models/knifes/v_pence.mdl"
new KNIFE7_P_MODEL[] = "models/knifes/p_pence.mdl"
new KNIFESURV_V_MODEL[] = "models/knifes/v_sur_katana.mdl"
new KNIFESURV_P_MODEL[] = "models/knifes/p_sur_katana.mdl"
new const g_SpriteGlasses[] = "models/glassgibs.mdl"
new bool:g_KNIFE1[33]
new bool:g_KNIFE2[33]
new bool:g_KNIFE3[33]
new bool:g_KNIFE4[33]
new bool:g_KNIFE5[33]
new bool:g_KNIFE6[33]
new bool:g_KNIFE7[33]
new bool:g_has_survivor[33]
new bool:g_hasSpeed[33]
new g_knife_menu, cvar_knock, cvar_dmgmult1, cvar_dmgmult2, cvar_dmgmult3, cvar_knife_spd
new cvar_dmgmult_admin, cvar_dmgmult_boss, cvar_dmgmult_buff, cvar_dmgmult_surv, cvar_knife_spd_vip, cvar_knock_vip
new const g_sound_knife[] = { "items/gunpickup2.wav" }
// Iyon knife
new const a_sounds[][] =
{
"weapons/knife_deploy1.wav",
"edition_knifes/knife_hit_fix.wav",
"edition_knifes/knife_hit_fix.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_stab.wav"
}
// axe
new const b_sounds[][] =
{
"weapons/knife_deploy1.wav",
"edition_knifes/knife_hit_fix.wav",
"edition_knifes/knife_hit_fix.wav",
"edition_knifes/combat_stab.wav",
"weapons/knife_slash1.wav",
"edition_knifes/combat_stab.wav"
}
// strong
new const c_sounds[][] =
{
"weapons/knife_deploy1.wav",
"edition_knifes/knife_hit.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"weapons/knife_slash1.wav",
"edition_knifes/knife_miss.wav"
}
// d strong
new const d_sounds[][] =
{
"weapons/knife_deploy1.wav",
"edition_knifes/knife_hit_fix.wav",
"edition_knifes/knife_hit_fix.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"edition_knifes/knife_hit_fix.wav"
}
// hammer
new const e_sounds[][] =
{
"edition_knifes/hammer_alma.wav",
"edition_knifes/hammer_hit.wav",
"edition_knifes/hammer_hit.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"edition_knifes/hammer_hit.wav"
}
// fire hammer
new const f_sounds[][] =
{
"edition_knifes/hammer_alma.wav",
"edition_knifes/hammer_hit.wav",
"edition_knifes/hammer_hit.wav",
"weapons/knife_hitwall1.wav",
"weapons/knife_slash1.wav",
"edition_knifes/hammer_hit.wav"
}
// pence
new const g_sounds[][] =
{
"edition_knifes/katana_alma.wav",
"edition_knifes/knife_hit2.wav",
"edition_knifes/knife_hit2.wav",
"edition_knifes/knife_hitwall1.wav",
"edition_knifes/knife_slash2.wav",
"edition_knifes/buffkatana_stab.wav"
}
// surv
new const surv_sounds[][] =
{
"edition_knifes/katana_alma.wav",
"edition_knifes/knife_hit2.wav",
"edition_knifes/knife_hit2.wav",
"edition_knifes/knife_hitwall1.wav",
"edition_knifes/knife_slash2.wav",
"edition_knifes/buffkatana_stab.wav"
}
public plugin_init()
{
register_plugin(PLUGIN , VERSION , AUTHOR);
register_cvar("zp_addon_knife", VERSION, FCVAR_SERVER);
register_clcmd("say /knife","knifemenu")
register_clcmd("/knife","knifemenu",ADMIN_ALL,"knife_menu")
register_forward(FM_AddToFullPack, "fw_PlayerAddToFullPack", 1 );
RegisterHam(Ham_Spawn, "player", "fw_playerspawn_post", 1)
g_knife_menu = menu_create("Knife","menu_handle")
register_clcmd("native_menu_choose_knifes_by_inf_2017", "knifemenu", ADMIN_ALL, "knife_menu")
build_menu()
register_event("CurWeapon","checkWeapon","be","1=1");
register_forward(FM_EmitSound, "CEntity__EmitSound");
register_forward(FM_PlayerPreThink, "fw_PlayerPreThink");
RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage");
RegisterHam(Ham_Use, "func_tank", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankmortar", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tankrocket", "fw_UseStationary_Post", 1)
RegisterHam(Ham_Use, "func_tanklaser", "fw_UseStationary_Post", 1)
register_message(get_user_msgid("DeathMsg"), "message_DeathMsg");
cvar_knock = register_cvar("zp_knife_power" , "1.5");
cvar_dmgmult1 = register_cvar("zp_knife_dmg_muiti1" , "4.5");
cvar_dmgmult2 = register_cvar("zp_knife_dmg_muiti2" , "5.2");
cvar_dmgmult3 = register_cvar("zp_knife_dmg_muiti3" , "6.0");
cvar_knife_spd = register_cvar("zp_knife_spd" , "230");
cvar_dmgmult_admin = register_cvar("zp_knife_dmg_admin" , "5.8");
cvar_dmgmult_boss = register_cvar("zp_knife_dmg_boss" , "7.5");
cvar_dmgmult_buff = register_cvar("zp_knife_dmg_buff" , "10.0");
cvar_dmgmult_surv = register_cvar("zp_knife_dmg_surv" , "27.0");
cvar_knife_spd_vip = register_cvar("zp_knife_spd_vip" , "255");
cvar_knock_vip = register_cvar("zp_knife_knockback_vip" , "2.0");
}
public fw_PlayerAddToFullPack( ES_Handle, E, pEnt, pHost, bsHostFlags, pPlayer, pSet )
{
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_has_survivor[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 22 );
}
}
}
if( pPlayer && get_user_weapon(pEnt) == CSW_KNIFE && g_KNIFE7[pEnt] && !zp_get_user_zombie(pEnt))
{
static iAnim;
iAnim = get_es( ES_Handle, ES_Sequence );
switch( iAnim )
{
case 73, 74, 75, 76:
{
set_es( ES_Handle, ES_Sequence, iAnim += 10 );
}
}
}
return FMRES_IGNORED;
}
public plugin_natives()
{
register_native("native_knifes_menu", "native_knifes", 1)
}
public native_knifes(id)
{
client_cmd(id, "native_menu_choose_knifes_by_inf_2017")
}
public client_connect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
}
public client_disconnect(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
}
public zp_user_humanized_post(iPlayer)
{
if(zp_get_user_survivor(iPlayer))
{
buy_knife_surv(iPlayer)
}
else ChekKnife(iPlayer)
}
public plugin_precache()
{
precache_model(KNIFE1_V_MODEL)
precache_model(KNIFE1_P_MODEL)
precache_model(KNIFE2_V_MODEL)
precache_model(KNIFE2_P_MODEL)
precache_model(KNIFE3_V_MODEL)
precache_model(KNIFE3_P_MODEL)
precache_model(KNIFE4_V_MODEL)
precache_model(KNIFE4_P_MODEL)
precache_model(KNIFE5_V_MODEL)
precache_model(KNIFE5_P_MODEL)
precache_model(KNIFE6_V_MODEL)
precache_model(KNIFE6_P_MODEL)
precache_model(KNIFE7_V_MODEL)
precache_model(KNIFE7_P_MODEL)
precache_model(KNIFESURV_V_MODEL)
precache_model(KNIFESURV_P_MODEL)
precache_sound(g_sound_knife)
for(new i = 0; i < sizeof a_sounds; i++)
precache_sound(a_sounds[i])
for(new i = 0; i < sizeof b_sounds; i++)
precache_sound(b_sounds[i])
for(new i = 0; i < sizeof c_sounds; i++)
precache_sound(c_sounds[i])
for(new i = 0; i < sizeof d_sounds; i++)
precache_sound(d_sounds[i])
for(new i = 0; i < sizeof e_sounds; i++)
precache_sound(e_sounds[i])
for(new i = 0; i < sizeof f_sounds; i++)
precache_sound(f_sounds[i])
for(new i = 0; i < sizeof g_sounds; i++)
precache_sound(g_sounds[i])
for(new i = 0; i < sizeof surv_sounds; i++)
precache_sound(surv_sounds[i])
g_flameSpr = precache_model( "sprites/flame.spr" );
g_smokeSpr = precache_model( "sprites/black_smoke3.spr" );
g_SpriteGlass = precache_model(g_SpriteGlasses);
}
build_menu()
{
menu_additem(g_knife_menu, "Iyon Knife \r[Hiz]", "1")
menu_additem(g_knife_menu, "Axe \r[zehir eklenecek]", "2")
menu_additem(g_knife_menu, "Strong \r[Hasar]", "3")
menu_additem(g_knife_menu, "Balta \r[Hasar+]", "4")
menu_additem(g_knife_menu, "Hummer \r[VIP]", "5")
menu_additem(g_knife_menu, "Robotic Fire \r[Admin]", "6")
menu_additem(g_knife_menu, "X-Man Frozen \r[Super Admin]", "7")
menu_setprop(g_knife_menu, MPROP_PERPAGE, 0)
}
public knifemenu(id)
{
if (zp_has_round_started())
return PLUGIN_HANDLED
if (!zp_has_round_started())
{
menu_display(id, g_knife_menu, 0)
}
return PLUGIN_HANDLED
}
public menu_handle(id, menu, item)
{
if(item < 0) return PLUGIN_CONTINUE
new cmd[2];
new access, callback;
menu_item_getinfo(menu, item, access, cmd,2,_,_, callback);
new choice = str_to_num(cmd)
switch (choice)
{
case 1: buy_knife1(id)
case 2: buy_knife2(id)
case 3: buy_knife3(id)
case 4: buy_knife4(id)
case 5: buy_knife5(id)
case 6: buy_knife6(id)
case 7: buy_knife7(id)
}
return PLUGIN_HANDLED;
}
public buy_knife1(id)
{
g_KNIFE1[id] = true
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife2(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = true
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = false
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife3(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = true
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife4(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = true
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public buy_knife5(id)
{
if (get_user_flags(id) & ADMIN)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = true
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife6(id)
{
if (get_user_flags(id) & BOSS)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = true
g_KNIFE7[id] = false
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife7(id)
{
if (get_user_flags(id) & BUFF)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = true
g_has_survivor[id] = false
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
else
{
native_knifes_menu(id)
}
}
public buy_knife_surv(id)
{
g_KNIFE1[id] = false
g_KNIFE2[id] = false
g_KNIFE3[id] = false
g_KNIFE4[id] = false
g_KNIFE5[id] = false
g_KNIFE6[id] = false
g_KNIFE7[id] = false
g_has_survivor[id] = true
g_hasSpeed[id] = true
checkWeapon(id)
engfunc(EngFunc_EmitSound, id, CHAN_BODY, g_sound_knife, 1.0, ATTN_NORM, 0, PITCH_NORM)
}
public fw_playerspawn_post(id)
{
if(!is_user_alive(id))
return;
ChekKnife(id)
return;
}
public fw_UseStationary_Post(entity, caller, activator, use_type)
{
if (use_type == 0 && is_user_connected(caller))
checkWeapon(caller)
}
public checkWeapon(id)
{
new plrWeapId
plrWeapId = get_user_weapon(id)
if (plrWeapId == CSW_KNIFE && (g_KNIFE1[id] || g_KNIFE2[id] || g_KNIFE3[id] || g_KNIFE4[id] || g_KNIFE5[id] || g_KNIFE6[id] || g_KNIFE7[id] || g_has_survivor[id]))
{
checkModel(id)
}
}
public checkModel(id)
{
if (zp_get_user_zombie(id))
return PLUGIN_HANDLED
if (g_KNIFE1[id])
{
set_pev(id, pev_viewmodel2, KNIFE1_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE1_P_MODEL)
}
if (g_KNIFE2[id])
{
set_pev(id, pev_viewmodel2, KNIFE2_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE2_P_MODEL)
}
if (g_KNIFE3[id])
{
set_pev(id, pev_viewmodel2, KNIFE3_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE3_P_MODEL)
}
if (g_KNIFE4[id])
{
set_pev(id, pev_viewmodel2, KNIFE4_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE4_P_MODEL)
}
if (g_KNIFE5[id])
{
set_pev(id, pev_viewmodel2, KNIFE5_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE5_P_MODEL)
}
if (g_KNIFE6[id])
{
set_pev(id, pev_viewmodel2, KNIFE6_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE6_P_MODEL)
}
if (g_KNIFE7[id])
{
set_pev(id, pev_viewmodel2, KNIFE7_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFE7_P_MODEL)
}
if (g_has_survivor[id])
{
set_pev(id, pev_viewmodel2, KNIFESURV_V_MODEL)
set_pev(id, pev_weaponmodel2, KNIFESURV_P_MODEL)
}
return PLUGIN_HANDLED
}
public CEntity__EmitSound(id, channel, const sample[], Float:volume, Float:attn, flags, pitch)
{
if (!is_user_connected(id))
return HAM_IGNORED
if (zp_get_user_zombie(id))
return HAM_IGNORED
if (sample[8] == 'k' && sample[9] == 'n' && sample[10] == 'i')
{
if (sample[14] == 'd')
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[0], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[0], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[0], volume, attn, flags, pitch)
}
else if (sample[14] == 'h')
{
if (sample[17] == 'w')
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[3], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[3], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[3], volume, attn, flags, pitch)
}
else
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[random_num(1,2)], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[random_num(1,2)], volume, attn, flags, pitch)
}
}
else
{
if (sample[15] == 'l')
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE2[id])
emit_sound(id, channel, b_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE3[id])
emit_sound(id, channel, c_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[4], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[4], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[4], volume, attn, flags, pitch)
}
else
{
if(g_KNIFE1[id])
emit_sound(id, channel, a_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE2[id] )
emit_sound(id, channel, b_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE3[id] )
emit_sound(id, channel, c_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE4[id])
emit_sound(id, channel, d_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE5[id])
emit_sound(id, channel, e_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE6[id])
emit_sound(id, channel, f_sounds[5], volume, attn, flags, pitch)
if(g_KNIFE7[id])
emit_sound(id, channel, g_sounds[5], volume, attn, flags, pitch)
if(g_has_survivor[id])
emit_sound(id, channel, surv_sounds[5], volume, attn, flags, pitch)
}
}
return HAM_SUPERCEDE
}
return HAM_IGNORED
}
public fw_PlayerPreThink(id)
{
if(!is_user_alive(id) || zp_get_user_zombie(id))
return FMRES_IGNORED
new temp[2], weapon = get_user_weapon(id, temp[0], temp[1])
if (weapon == CSW_KNIFE && g_KNIFE1[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
}
if(weapon == CSW_KNIFE && g_KNIFE2[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
}
if(weapon == CSW_KNIFE && g_KNIFE3[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd))
}
if (weapon == CSW_KNIFE && g_KNIFE4[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
}
if (weapon == CSW_KNIFE && g_KNIFE5[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
}
if (weapon == CSW_KNIFE && g_KNIFE6[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
}
if (weapon == CSW_KNIFE && g_KNIFE7[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
}
if (weapon == CSW_KNIFE && g_has_survivor[id])
{
g_hasSpeed[id] = true
set_pev(id, pev_maxspeed, get_pcvar_float(cvar_knife_spd_vip))
}
return FMRES_IGNORED
}
public fw_TakeDamage(victim, inflictor, attacker, Float:damage, damage_type)
{
if(!is_user_connected(attacker))
return HAM_IGNORED
if(zp_get_user_zombie(attacker))
return HAM_IGNORED
new weapon = CSW_KNIFE && g_KNIFE1[attacker]
if (weapon == CSW_KNIFE && g_KNIFE1[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult1))
}
if (weapon == CSW_KNIFE && g_KNIFE2[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult2))
}
if (weapon == CSW_KNIFE && g_KNIFE3[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if (weapon == CSW_KNIFE && g_KNIFE4[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult3))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if (weapon == CSW_KNIFE && g_KNIFE5[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_admin))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
if (weapon == CSW_KNIFE && g_KNIFE6[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_boss))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if( !task_exists( victim + TASK_FBURN ) )
{
g_burning_duration[ victim ] += FIRE_DURATION * 5
set_task( 0.1, "CTask__BurningFlame", victim + TASK_FBURN, _, _, "b" )
}
}
if (weapon == CSW_KNIFE && g_KNIFE7[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_buff))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
if(!g_freeze_wait[attacker] && !zp_get_user_nemesis(victim))
{
set_pev(victim, pev_flags, pev(victim, pev_flags) | FL_FROZEN)
set_user_rendering(victim, kRenderFxGlowShell, 0, 206, 209, kRenderNormal, 25)
g_frozen[victim] = true
set_task(TIME_FREEZE, "end", victim)
g_freeze_wait[attacker] = true
set_task(TIME_WAIT_FREEZE, "Freeze_Wait", attacker + 1233123)
}
}
if (weapon == CSW_KNIFE && g_has_survivor[attacker])
{
SetHamParamFloat(4, damage * get_pcvar_float(cvar_dmgmult_surv))
new Float:vec[3];
new Float:oldvelo[3];
pev(victim, pev_velocity, oldvelo);
create_velocity_vector(victim , attacker , vec);
vec[0] += oldvelo[0];
vec[1] += oldvelo[1];
set_pev(victim, pev_velocity, vec);
}
return HAM_IGNORED
}
public Freeze_Wait(taskid)
{
new attacker = taskid - 1233123
if(is_user_alive(attacker))
{
remove_task(attacker + 1233123)
g_freeze_wait[attacker] = false
ChatColor(attacker, "!yBicaginizin yetenegi hazir 3 saniye frozen (Dakikada 1 kez)")
}
else remove_task(attacker + 1233123)
}
public end(victim)
{
if(g_frozen[victim])
g_frozen[victim] = false
set_pev(victim, pev_flags, pev(victim, pev_flags) & ~FL_FROZEN)
set_user_rendering(victim, kRenderFxGlowShell, 0, 0, 0, kRenderNormal, 25)
CreateGlass(victim)
remove_task(victim)
}
public message_DeathMsg(msg_id, msg_dest, id)
{
static szTruncatedWeapon[33], iattacker, ivictim
get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon))
iattacker = get_msg_arg_int(1)
ivictim = get_msg_arg_int(2)
if(!is_user_connected(iattacker) || iattacker == ivictim)
return PLUGIN_CONTINUE
if (!zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker])
set_msg_arg_string(4, "knife1")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE2[iattacker])
set_msg_arg_string(4, "knife2")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE3[iattacker])
set_msg_arg_string(4, "knife3")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE4[iattacker])
set_msg_arg_string(4, "knife4")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE5[iattacker])
set_msg_arg_string(4, "knife5")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE6[iattacker])
set_msg_arg_string(4, "knife6")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE7[iattacker])
set_msg_arg_string(4, "knife7")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_has_survivor[iattacker])
set_msg_arg_string(4, "survivor")
}
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(!g_KNIFE1[iattacker] && !g_KNIFE2[iattacker] && !g_KNIFE3[iattacker] && !zp_get_user_zombie(iattacker))
set_msg_arg_string(4, "knife")
}
}
if (zp_get_user_zombie(iattacker))
{
if(equal(szTruncatedWeapon, "knife") && get_user_weapon(iattacker) == CSW_KNIFE)
{
if(g_KNIFE1[iattacker] || g_KNIFE2[iattacker] || g_KNIFE3[iattacker])
set_msg_arg_string(4, "Claws")
}
}
return PLUGIN_CONTINUE
}
stock create_velocity_vector(victim,attacker,Float:velocity[3])
{
if(!zp_get_user_zombie(victim) || !is_user_alive(attacker))
return 0;
new Float:vicorigin[3];
new Float:attorigin[3];
pev(victim, pev_origin , vicorigin);
pev(attacker, pev_origin , attorigin);
new Float:origin2[3]
origin2[0] = vicorigin[0] - attorigin[0];
origin2[1] = vicorigin[1] - attorigin[1];
new Float:largestnum = 0.0;
if(floatabs(origin2[0])>largestnum) largestnum = floatabs(origin2[0]);
if(floatabs(origin2[1])>largestnum) largestnum = floatabs(origin2[1]);
origin2[0] /= largestnum;
origin2[1] /= largestnum;
if (g_KNIFE3[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE4[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE5[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE6[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if (g_KNIFE7[attacker])
{
velocity[0] = ( origin2[0] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
velocity[1] = ( origin2[1] * (get_pcvar_float(cvar_knock_vip) * 3000) ) / floatround(get_distance_f(vicorigin, attorigin));
}
if(velocity[0] <= 20.0 || velocity[1] <= 20.0)
velocity[2] = random_float(200.0 , 275.0);
return 1;
}
stock fm_set_user_maxspeed(index, Float:speed = -1.0)
{
engfunc(EngFunc_SetClientMaxspeed, index, speed);
set_pev(index, pev_maxspeed, speed);
return 1;
}
public CTask__BurningFlame( taskid )
{
// Get player origin and flags
static origin[3], flags
get_user_origin(ID_FBURN, origin)
flags = pev(ID_FBURN, pev_flags)
// Madness mode - in water - burning stopped
if ((flags & FL_INWATER) || g_burning_duration[ID_FBURN] < 1 || g_fRoundEnd || !is_user_alive(ID_FBURN))
{
// Smoke sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SMOKE) // TE id
write_coord(origin[0]) // x
write_coord(origin[1]) // y
write_coord(origin[2]-50) // z
write_short(g_smokeSpr) // sprite
write_byte(random_num(15, 20)) // scale
write_byte(random_num(10, 20)) // framerate
message_end()
// Task not needed anymore
remove_task(taskid)
return
}
// Get player's health
static health
health = pev(ID_FBURN, pev_health)
// Take damage from the fire
if (health - FIRE_DAMAGE > 0)
fm_set_user_health(ID_FBURN, health - FIRE_DAMAGE)
// Flame sprite
message_begin(MSG_PVS, SVC_TEMPENTITY, origin)
write_byte(TE_SPRITE) // TE id
write_coord(origin[0]+random_num(-5, 5)) // x
write_coord(origin[1]+random_num(-5, 5)) // y
write_coord(origin[2]+random_num(-10, 10)) // z
write_short(g_flameSpr) // sprite
write_byte(random_num(5, 10)) // scale
write_byte(200) // brightness
message_end()
g_burning_duration[ID_FBURN]--
}
stock fm_set_user_health( index, health )
health > 0 ? set_pev(index, pev_health, float(health)) : dllfunc(DLLFunc_ClientKill, index)
stock CreateGlass(id)
{
new szOrigin[3];
get_user_origin(id, szOrigin);
message_begin(MSG_BROADCAST,SVC_TEMPENTITY);
write_byte(TE_BREAKMODEL);
write_coord( szOrigin[0] );
write_coord( szOrigin[1] );
write_coord( szOrigin[2] + 24 );
write_coord(16);
write_coord(16);
write_coord(16);
write_coord( random_num(-50, 50) );
write_coord( random_num(-50, 50) );
write_coord(25);
write_byte(10);
write_short(g_SpriteGlass);
write_byte(10);
write_byte(25);
write_byte(0x01);
message_end();
}
stock ChekKnife(id)
{
g_has_survivor[id] = false
}
stock ChatColor(const id, const input[], any:...)
{
new count = 1, players[32]
static msg[191]
vformat(msg, 190, input, 3)
replace_all(msg, 190, "!g", "^4")
replace_all(msg, 190, "!y", "^1")
replace_all(msg, 190, "!team", "^3")
if (id) players[0] = id; else get_players(players, count, "ch")
{
for (new i = 0; i < count; i++)
{
if (is_user_connected(players[i]))
{
message_begin(MSG_ONE_UNRELIABLE, get_user_msgid("SayText"), _, players[i]);
write_byte(players[i]);
write_string(msg);
message_end();
}
}
}
}