Благодаря !OciXCrom написа: ↑16 Апр 2019, 20:30Код за потвърждение: Избери целия код
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <customshop> #define is_valid_player(%1) (1 <= %1 <= 32) #define PLUGIN "Golden Deagle" #define VERSION "1.0" #define AUTHOR "alicx" new DEAGLE_V_MODEL[64] = "models/v_golden_deagle.mdl" new DEAGLE_P_MODEL[64] = "models/p_golden_deagle.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, cvar_bullets, cvar_keepdeagle, cvar_zoom_type; new bool:g_HasDeagle[33] new g_hasZoom[ 33 ] new g_ZoomDist[ 33 ] = 0 new bullets[ 33 ] new g_iDeagleItem // Sprite new m_spriteTexture const Wep_deagle = ((1<<CSW_DEAGLE)) public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // The Cvars // cvar_dmgmultiplier = register_cvar("goldendeagle_dmg_multiplier", "5") cvar_custommodel = register_cvar("goldendeagle_custom_model", "1") cvar_goldbullets = register_cvar("goldendeagle_gold_bullets", "1") cvar_cost = register_cvar("goldendeagle_cost", "4000") cvar_bullets = register_cvar("goldendeagle_bullets", "200") cvar_keepdeagle = register_cvar("goldendeagle_keep", "1") cvar_zoom_type = register_cvar("goldendeagle_zoom_type", "4") // Register The Buy Cmd register_concmd("amx_goldendeagle", "CmdGiveDeagle", ADMIN_BAN, "<name>") //Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart") register_forward(FM_CmdStart, "fwCmdStart") RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public plugin_precache() { precache_model(DEAGLE_V_MODEL) precache_model(DEAGLE_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") g_iDeagleItem = cshop_register_item("golden_deagle", "Golden Deagle", get_pcvar_num(cvar_cost)) } public cshop_item_removed(id, iItem) { if(iItem == g_iDeagleItem) { g_HasDeagle[id] = false } } public client_connect(id) { g_HasDeagle[id] = false } public client_disconnect(id) { g_HasDeagle[id] = false } public Death() { g_HasDeagle[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { if( !is_user_alive( id ) ) return; if( get_pcvar_num( cvar_keepdeagle ) ) { if( user_has_weapon( id, CSW_DEAGLE ) ) { g_HasDeagle[id] = true } else { g_HasDeagle[id] = false; } } else { g_HasDeagle[id] = false; } } public checkModel(id) { if ( !g_HasDeagle[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL) set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && !g_hasZoom[ id ] ) { golden_deagle_zoom( id, get_pcvar_num( cvar_zoom_type ) ) } else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public cshop_item_selected(id, iItem) { if( iItem != g_iDeagleItem ) { return BUY_ITEM } if ( !is_user_alive(id) ) { client_print(id,print_chat, "[AMXX] To buy golden Deagle You need to be alive!") return DONT_BUY } if (get_pcvar_num(cvar_bullets)) { give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_bullets)) g_HasDeagle[id] = true } return BUY_ITEM } public CmdGiveDeagle(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_deagle") g_HasDeagle[player] = true return PLUGIN_HANDLED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock golden_deagle_zoom( id, type ) { g_hasZoom[ id ] = true; switch( type ) { case 0: cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) case 2: { cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 3: { cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 4: { g_ZoomDist[ id ]++ g_hasZoom[ id ] = false; switch( g_ZoomDist[ id ] ) { case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) case 2: { cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 3: { cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 4: { g_ZoomDist[ id ] = 0; cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) } } } } }
Искам само да попитам , Кроме - дали дава точки на играчите и за убийство на ботове или това зависи на 100% от самите настройки в csdm.cfg - от това за даване на пари при убийство на бот... просто пари ми даваше добре и за кил на играч и бот , но по-ми хареса "точковата система" - но с нея не ми дава при всяко убийство на бот - точки някак си(нещо дава нещо не два ... ? Дава нещо там и аз не знам какво Имаш ли настройка и за ботове - да ги зачита или игнорира по желание и аз не съм я видял, или .... пък ако може когато имаш време ,би ли добавил ?
Пак благодаря за golden deagle-то .
Добавено преди 1 час 2 минути 32 секунди:
iv69 написа: ↑16 Апр 2019, 21:24Благодаря !OciXCrom написа: ↑16 Апр 2019, 20:30Код за потвърждение: Избери целия код
#include <amxmodx> #include <fakemeta> #include <fun> #include <hamsandwich> #include <cstrike> #include <amxmisc> #include <customshop> #define is_valid_player(%1) (1 <= %1 <= 32) #define PLUGIN "Golden Deagle" #define VERSION "1.0" #define AUTHOR "alicx" new DEAGLE_V_MODEL[64] = "models/v_golden_deagle.mdl" new DEAGLE_P_MODEL[64] = "models/p_golden_deagle.mdl" /* Pcvars */ new cvar_dmgmultiplier, cvar_goldbullets, cvar_custommodel, cvar_cost, cvar_bullets, cvar_keepdeagle, cvar_zoom_type; new bool:g_HasDeagle[33] new g_hasZoom[ 33 ] new g_ZoomDist[ 33 ] = 0 new bullets[ 33 ] new g_iDeagleItem // Sprite new m_spriteTexture const Wep_deagle = ((1<<CSW_DEAGLE)) public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) // The Cvars // cvar_dmgmultiplier = register_cvar("goldendeagle_dmg_multiplier", "5") cvar_custommodel = register_cvar("goldendeagle_custom_model", "1") cvar_goldbullets = register_cvar("goldendeagle_gold_bullets", "1") cvar_cost = register_cvar("goldendeagle_cost", "4000") cvar_bullets = register_cvar("goldendeagle_bullets", "200") cvar_keepdeagle = register_cvar("goldendeagle_keep", "1") cvar_zoom_type = register_cvar("goldendeagle_zoom_type", "4") // Register The Buy Cmd register_concmd("amx_goldendeagle", "CmdGiveDeagle", ADMIN_BAN, "<name>") //Death Msg register_event("DeathMsg", "Death", "a") // Weapon Pick Up register_event("WeapPickup","checkModel","b","1=19") // Current Weapon Event register_event("CurWeapon", "make_tracer", "be", "1=1", "3>0") // Ham TakeDamage RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") register_forward( FM_CmdStart, "fw_CmdStart") register_forward(FM_CmdStart, "fwCmdStart") RegisterHam(Ham_Spawn, "player", "fwHamPlayerSpawnPost", 1) } public plugin_precache() { precache_model(DEAGLE_V_MODEL) precache_model(DEAGLE_P_MODEL) m_spriteTexture = precache_model("sprites/dot.spr") precache_sound("weapons/zoom.wav") g_iDeagleItem = cshop_register_item("golden_deagle", "Golden Deagle", get_pcvar_num(cvar_cost)) } public cshop_item_removed(id, iItem) { if(iItem == g_iDeagleItem) { g_HasDeagle[id] = false } } public client_connect(id) { g_HasDeagle[id] = false } public client_disconnect(id) { g_HasDeagle[id] = false } public Death() { g_HasDeagle[read_data(2)] = false } public fwHamPlayerSpawnPost(id) { if( !is_user_alive( id ) ) return; if( get_pcvar_num( cvar_keepdeagle ) ) { if( user_has_weapon( id, CSW_DEAGLE ) ) { g_HasDeagle[id] = true } else { g_HasDeagle[id] = false; } } else { g_HasDeagle[id] = false; } } public checkModel(id) { if ( !g_HasDeagle[id] ) return PLUGIN_HANDLED new szWeapID = read_data(2) if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] == true && get_pcvar_num(cvar_custommodel) ) { set_pev(id, pev_viewmodel2, DEAGLE_V_MODEL) set_pev(id, pev_weaponmodel2, DEAGLE_P_MODEL) } return PLUGIN_HANDLED } public fw_TakeDamage(victim, inflictor, attacker, Float:damage) { if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_DEAGLE && g_HasDeagle[attacker] ) { SetHamParamFloat(4, damage * get_pcvar_float( cvar_dmgmultiplier ) ) } } public fw_CmdStart( id, uc_handle, seed ) { if( !is_user_alive( id ) ) return PLUGIN_HANDLED if( ( get_uc( uc_handle, UC_Buttons ) & IN_ATTACK2 ) && !( pev( id, pev_oldbuttons ) & IN_ATTACK2 ) ) { new szClip, szAmmo new szWeapID = get_user_weapon( id, szClip, szAmmo ) if( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && !g_hasZoom[ id ] ) { golden_deagle_zoom( id, get_pcvar_num( cvar_zoom_type ) ) } else if ( szWeapID == CSW_DEAGLE && g_HasDeagle[id] && g_hasZoom[id]) { g_hasZoom[ id ] = false cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) } } return PLUGIN_HANDLED } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_DEAGLE) && g_HasDeagle[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public cshop_item_selected(id, iItem) { if( iItem != g_iDeagleItem ) { return BUY_ITEM } if ( !is_user_alive(id) ) { client_print(id,print_chat, "[AMXX] To buy golden Deagle You need to be alive!") return DONT_BUY } if (get_pcvar_num(cvar_bullets)) { give_item(id, "weapon_deagle") give_item(id, "ammo_50ae") cs_set_user_bpammo(id, CSW_DEAGLE, get_pcvar_num(cvar_bullets)) g_HasDeagle[id] = true } return BUY_ITEM } public CmdGiveDeagle(id,level,cid) { if (!cmd_access(id,level,cid,2)) return PLUGIN_HANDLED; new arg[32]; read_argv(1,arg,31); new player = cmd_target(id,arg,7); if (!player) return PLUGIN_HANDLED; new name[32]; get_user_name(player,name,31); give_item(player, "weapon_deagle") g_HasDeagle[player] = true return PLUGIN_HANDLED } stock drop_prim(id) { new weapons[32], num get_user_weapons(id, weapons, num) for (new i = 0; i < num; i++) { if (Wep_deagle & (1<<weapons[i])) { static wname[32] get_weaponname(weapons[i], wname, sizeof wname - 1) engclient_cmd(id, "drop", wname) } } } stock golden_deagle_zoom( id, type ) { g_hasZoom[ id ] = true; switch( type ) { case 0: cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) case 2: { cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 3: { cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 4: { g_ZoomDist[ id ]++ g_hasZoom[ id ] = false; switch( g_ZoomDist[ id ] ) { case 1: cs_set_user_zoom( id, CS_SET_AUGSG552_ZOOM, 1 ) case 2: { cs_set_user_zoom( id, CS_SET_FIRST_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 3: { cs_set_user_zoom( id, CS_SET_SECOND_ZOOM, 1 ) emit_sound( id, CHAN_ITEM, "weapons/zoom.wav", 0.20, 2.40, 0, 100 ) } case 4: { g_ZoomDist[ id ] = 0; cs_set_user_zoom( id, CS_RESET_ZOOM, 1 ) } } } } }
Искам само да попитам , Кроме - дали дава точки на играчите и за убийство на ботове или това зависи на 100% от самите настройки в csdm.cfg - от това за даване на пари при убийство на бот... просто пари ми даваше добре и за кил на играч и бот , но по-ми хареса "точковата система" - но с нея не ми дава при всяко убийство на бот - точки някак си(нещо дава нещо не два ... ? Дава нещо там и аз не знам какво Имаш ли настройка и за ботове - да ги зачита или игнорира по желание и аз не съм я видял, или .... пък ако може когато имаш време ,би ли добавил ?
Пак благодаря за golden deagle-то .
Кром-е , плъгина с golden deagle не върви ? Компилира се добре, описах го в plugins-cshop.ini , когато го търся е shop-менюто не ми се появява... Иначе го има в amxx list , като активен... Не се е добавил изобщо в CustomShopItems.ini. Правил си по подобие на ак47 и съблъгин за m4a1 -там си ми го има и върви... Но за golden deagle , нещо май липсва ...