Function | Description |
---|---|
zp_get_user_zombie | Returns whether a player is a zombie. |
zp_get_user_nemesis | Returns whether a player is a nemesis. |
zp_get_user_survivor | Returns whether a player is a survivor. |
zp_get_user_first_zombie | Returns whether a player is the first zombie. |
zp_get_user_last_zombie | Returns whether a player is the last zombie. |
zp_get_user_last_human | Returns whether a player is the last human. |
zp_get_user_zombie_class | Returns a player's current zombie class ID. |
zp_get_user_next_class | Returns a player's next zombie class ID (for the next infection). |
zp_set_user_zombie_class | Sets a player's next zombie class ID (for the next infection). |
zp_get_user_ammo_packs | Returns a player's ammo pack count. |
zp_set_user_ammo_packs | Sets a player's ammo pack count. |
zp_get_zombie_maxhealth | Returns the default maximum health of a zombie. Note: Takes into account first zombie's HP multiplier. |
zp_get_user_batteries | Returns a player's custom flashlight batteries charge. |
zp_set_user_batteries | Sets a player's custom flashlight batteries charge. |
zp_get_user_nightvision | Returns whether a player has night vision. |
zp_set_user_nightvision | Sets whether a player has night vision. |
zp_infect_user | Forces a player to become a zombie. Note: Unavailable for last human/survivor/sniper. |
zp_disinfect_user | Forces a player to become a human. Note: Unavailable for last zombie/nemesis. |
zp_make_user_nemesis | Forces a player to become a nemesis. Note: Unavailable for last human/survivor/sniper. |
zp_make_user_survivor | Forces a player to become a survivor. Note: Unavailable for last zombie/nemesis. |
zp_respawn_user | Respawns a player into a specific team. |
zp_force_buy_extra_item | Forces a player to buy an extra item. |
zp_get_user_sniper | Returns whether a player is a sniper. |
zp_make_user_sniper | Forces a player to become a sniper. Note: Unavailable for last zombie/nemesis/assassin. |
zp_get_user_assassin | Returns whether a player is an assassin. |
zp_make_user_assassin | Forces a player to become a assassin. Note: Unavailable for last human/survivor/sniper. |
zp_has_round_started | Returns whether the ZP round has started, i.e. first zombie has been chosen or a game mode has begun. |
zp_is_nemesis_round | Returns whether the current round is a nemesis round. |
zp_is_survivor_round | Returns whether the current round is a survivor round. |
zp_is_swarm_round | Returns whether the current round is a swarm round. |
zp_is_plague_round | Returns whether the current round is a plague round. |
zp_is_lnj_round | Returns whether the current round is a Armageddon round. |
zp_get_zombie_count | Returns number of alive zombies. |
zp_get_human_count | Returns number of alive humans. |
zp_get_nemesis_count | Returns number of alive nemesis. |
zp_get_survivor_count | Returns number of alive survivors. |
zp_is_sniper_round | Returns whether the current round is a sniper round. |
zp_is_assassin_round | Returns whether the current round is a assassin round. |
zp_get_sniper_count | Returns number of alive snipers. |
zp_get_assassin_count | Returns number of alive assassins. |
zp_get_current_mode | Returns the current game mode ID Note: For default game modes you can use, for eg. MODE_SWARM, to check if the current round is swarm mode. Note: For custom game modes you must have the custom game mode ID to detect it |
zp_get_user_model | Allows you to properly retrieve a player's model Note: You should use this native for retrieving a player's current model instead of other methods Note: The model name which is retrieved is the model's folder name for eg: zombie_source and is not the model's actual name. |
zp_set_user_model | Properly sets the given model for the player. Note: You should use this native for setting a player's model instead of other methods. Note: The model name which is passed should be the model's folder name for eg: zombie_source and the folder should contain the actual model file in it eg: zombie_source.mdl Note: The model you are setting should be precached in the sub-plugin using the plugin_precache forward to prevent problems. Note: It is highly advised to set the models with an additional delay during round start to prevent SVC_BAD errors/kicks. |
zp_get_extra_item_id | Returns an extra item's ID. |
zp_get_zombie_class_id | Returns a zombie class' ID. |
zp_register_game_mode | Registers a custom game mode which will be added to the admin menu of ZP Note: The returned game mode ID can later be used to detect the game mode which is called in zp_round_started_pre. There you can start the game mode externally by using this game mode ID. |
zp_register_extra_item | Registers a custom item which will be added to the extra items menu of ZP. Note: The returned extra item ID can be later used to catch item purchase events for the zp_extra_item_selected() forward. Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN and ZP_TEAM_SNIPER can be used to make an item available to Nemesis, Survivors, Assassins and Snipers. |
zp_register_zombie_class | Registers a custom class which will be added to the zombie classes menu of ZP. Note: The returned zombie class ID can be later used to identify the class when calling the zp_get_user_zombie_class() natives. |
zp_round_started | Called when the ZP round starts, i.e. first zombie is chosen or a game mode begins. |
zp_round_started_pre | Called before the ZP round starts. This is only called for custom game modes. Note: The custom game mode id can be used to start the game mode externally Note: returning ZP_PLUGIN_HANDLED will cause the game mode to be blocked and other game modes will be given a chance. |
zp_round_ended | Called when the round ends. |
zp_user_infected_pre | Called when a player gets infected. |
zp_user_infected_post | This function has no description. |
zp_user_humanized_pre | This function has no description. |
zp_user_humanized_post | This function has no description. |
zp_user_infect_attempt | Called on a player infect/cure attempt. You can use this to block an infection/humanization by returning ZP_PLUGIN_HANDLED in your plugin. Note: Right now this is only available after the ZP round starts, since some situations (like blocking a first zombie's infection) are not yet handled. |
zp_user_humanize_attempt | This function has no description. |
zp_game_mode_selected | Called when an admin selects a custom game mode from the ZP admin menu. Note: You should trigger the custom game mode here with out any checks |
zp_extra_item_selected | Called when a player buys an extra item from the ZP menu. Note: You can now return ZP_PLUGIN_HANDLED in your plugin to block the purchase and the player will be automatically refunded. |
zp_user_unfrozen | Called when a player gets unfrozen (frostnades). |
zp_user_last_zombie | Called when a player becomes the last zombie. Note: This is called for the first zombie too. |
zp_user_last_human | Called when a player becomes the last human. |
zp_player_spawn_post | Called when a player spawns. This is also called for CZ bots which are spawning. Note: You should use this, instead of other spawn forwards, for changing a player's class after the player's spawn. |
This documentation was automatically generated using pawn-docgen made by xPaw for AlliedMods.