native ze_set_fire_grenade_ex(id, delay);
id | Client index. |
delay | Fire duration, -1 = CVar duration. |
Description: Used to set fire on zombie with duration.
true | If successfully set/stop fire on zombie. false | If returned 1 in ze_fire_pre() forward. Mean if fire action stopped by the pre forward. NULLENT | If this zombie not alive.
If zombie fired right now, you can use this to stop the fire imediatly by using: ze_set_fire_grenade(id, false) Same you can fire him at anytime. Always check if user alive or not when using this native. This will throw error in case of invalid player. You can also set fire on alive humans.
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